Game Studio

Airs Adventure

Airs Adventure

Sega Saturn - Released - December 20, 1996

Airs Adventure takes place in an environment reminiscent of 17th century Europe. The game follows the story of an aspiring knight (default name Henry), who is framed for a crime and is about to be executed. However, the beautiful princess of the country feels mercy and stops the execution at the last moment. As the hero tries to uncover the truth about his conviction, fate brings the two together, and they begin a journey to discover distant lands in search for adventure, and perhaps even develop feelings for each other...

The Blue Crystal Rod

The Blue Crystal Rod

Super Nintendo Entertainment System - Released - March 25, 1994

The Blue Crystal Rod is the final game in the main The Tower of Druaga series. It is actually the third chapter in The Tower of Druaga series, as The Quest of Ki was a prequel ("Chapter 0"). The game is a first-person dungeon crawler action role-playing game, somewhat akin to games like Shining in the Darkness or Shin Megami Tensei.

Columns GB: Tezuka Osamu Characters

Columns GB: Tezuka Osamu Characters

Nintendo Game Boy Color - Released - November 5, 1999

EyeToy Play: Hero

EyeToy Play: Hero

Sony Playstation 2 - Released - November 14, 2008

EyeToy Play: Hero comes complete with a real toy sword for you to wield on your quest. The EyeToy Camera will track your sword's movements as you progress through your adventure.

Family Circuit

Family Circuit

Nintendo Entertainment System - Released - January 6, 1988

Family Circuit is a racing game for Nintendo's Family Computer, hence the name. Unlike other Nintendo racing games at the time, it has many realistic traits, removing itself from the main crop of more arcade oriented titles. The car can be customized to your heart's content, with different tires, wings and suspension and detailed engine settings for both turbo and torque. Four racing modes are available: - Free run: Run any way you want around the track, getting to know both the curves and straights as well as the settings of your car. - Sprint race: Race a season in four classes –...

Family Circuit '91

Family Circuit '91

Nintendo Entertainment System - Released - July 19, 1991

Family Circuit '91 is a follow-up to the racing game Family Circuit. Like the previous game, it offers plenty of customizable options for the player to take account of. Players have the options of setting the color of the car, can tune the engine to their liking, can adjust the car's transmission, suspension, brake, and steering settings, set the angle of the wing, and choose the softness or hardness of the tires. The game also features 24 different tracks from around the world to race on.

Hopping Mappy

Hopping Mappy

Arcade - Released - 1986

Hopping Mappy (ホッピングマッピー Hoppingu Mappī) is an arcade game which was released by Namco in 1986. It runs on Namco System 86 hardware, and, as the name suggests, it is the sequel to Mappy, which was released three years earlier. In Hopping Mappy players control the Micro Police mouse, Mappy, as he bounces on a pogo stick to run circles around pink cats, called Meowkies, who patrol either vertically or horizontally. There is also Goro, a cat who patrols in a zigzag pattern, but he needs to take occasional breaks. There are eight treasures that a player must grab to complete a round, except on...

Itadaki Street: Watashi no Omise ni Yottette

Itadaki Street: Watashi no Omise ni Yottette

Nintendo Entertainment System - Released - March 21, 1991

Itadaki Street is a digital board game similar to Monopoly, from the creator of Dragon Quest, Yuji Horii. Much like its inspiration, players take turns moving around the board, which is divided into districts made up of multiple properties. Landing on a property allows you to buy it, and owning multiple properties in the same district increases their value, but landing on a property owned by another player forces you to pay them based on the property's value. A key element is the ability to invest in districts by purchasing stock, even if the player owns no property in that district, which...

Ki no Bouken: The Quest of Ki

Ki no Bouken: The Quest of Ki

Nintendo Entertainment System - Released - July 22, 1988

The Quest of Ki (カイの冒険 Kai no Bōken?) is a 1988 video game developed by Game Studio and published by Namco for the Family Computer. It is the third game in Babylonian Castle Saga series which started with the 1984 arcade game, The Tower of Druaga. The story of The Quest of Ki is actually a prequel to the original Tower of Druaga. It occurs shortly after the demon Druaga has stolen the Blue Crystal Rod and taken it to his tower. The goddess Ishtar sends the priestess Ki to the tower in order to retrieve it. The game then follows her doomed quest to the top of the tower, and leads directly...

Kidou Senshi Z Gundam: Hot Scramble

Kidou Senshi Z Gundam: Hot Scramble

Nintendo Entertainment System - Released - August 28, 1986

Kidou Senshi Z Gundam: Hot Scramble is the second game based on the Kidou Senshi Z Gundam anime, and the first for home consoles. Numerous units from both the TITANS and Neo-Zeon forces appear as opponents, and the player takes control of the iconic Zeta Gundam. Each stage in the game is a sequence of three parts. First the player starts in a 1-person flying segment on land where they can shoot aerial and land-based targets for points. How many times the Waverider's laser can be fired is limited by a recharging energy bar. For the second phase the Waverider will launch into space, but...

Kidou Senshi Z Gundam: Hot Scramble (Final Version)

Kidou Senshi Z Gundam: Hot Scramble (Final Version)

Nintendo Entertainment System - Released - 1986

Bandai released an edited version of the Kidou Senshi Z Gundam: Hot Scramble as Kidou Senshi Z Gundam: Hot Scramble - Final Version, an entirely first-person shooter, where the weaker side-scrolling platform levels were removed from the game.

Ninja Jajamaru-kun: Onigiri Ninpouchou Gold

Ninja Jajamaru-kun: Onigiri Ninpouchou Gold

Sega Saturn - Released - October 9, 1997

The game itself is a pretty standard 3D action-platformer - just get to the end of the level while killing bad guys along the way. By default, the camera always faces forward, so Jajamaru automatically strafes when moving left and right, which makes it a lot easier to control than most 3D games. The view automatically rotates at 90 degree angles whenever you hit a turn in a hallway, although you can also adjust the camera with the trigger buttons. Like the old games, Jajamaru's main weapons are his shuriken, although he can also find a number of spells to attack all of the enemies on the...

Ochan no Oekaki Logic

Ochan no Oekaki Logic

Super Nintendo Entertainment System - Released - December 1, 1995

Ochan no Oekaki Logic ("Ochan's Painting Logic" - Oekaki Logic is a popular alternative term in Japan for nonograms) is a nonogram/picross game for Sega Saturn, Sony PlayStation, Super Famicom and WonderSwan. It features Ochan and the rest of the Sunsoft's Hebereke crew, who present a series of picross puzzles of increasing size and difficulty. The game sets four different functions to four face buttons - filling in a square for a definite "yes", crossing a square for a definite "no", a shaded square for an uncertain "yes", and erasing any markings to restore the square to normal. The player...

Super Family Circuit

Super Family Circuit

Super Nintendo Entertainment System - Released - October 21, 1994

A variable racing game focused on open-wheel/Formula One racing using a top-down perspective. There's rally and stock cars available as well an the game includes numerous pieces of comic art that displays various scenes of the racing world.

Tenkaichi Bushi: Keru Naguuru

Tenkaichi Bushi: Keru Naguuru

Nintendo Entertainment System - Released - July 21, 1989

Tenkaichi Bushi Keru Nagūru (天下一武士 ケルナグール lit. The Greatest Warrior on Earth - Kick and Punch?) is a fighting video game developed by Game Studio and published by Namco. It was released for the Famicom on July 21, 1989 only in Japan. It is one of the earliest versus fighting games with role-playing video game elements.

The Tower of Druaga

The Tower of Druaga

NEC TurboGrafx-16 - Released - June 25, 1992

This is a remake of the original game. The story still's the same: Ishtar sends Gilgamesh up the 60 maze levels of the Druaga's tower to rescue Ki and retrieve the Blue Crystal Rod. He must find each level's key to proceed to the next one. Besides the updated graphics, this remake features a 3/4 view instead of the original top-down one. It also bears some RPG elements, as Gilgamesh gathers experience points for killing enemies, which are spent at the end of each level, to improve his stats (such as speed, health, etc.). He'll also find equipment such as swords, helmets, armors, shields,...

Wizardry I-II-III: Story of Llylgamyn

Super Nintendo Entertainment System - DLC - June 1, 1999

Wizardry I•II•III: ~Story of Llylgamin~ is a remake of the first three Wizardry games: Wizardry: Proving Grounds of the Mad Overlord, Wizardry: Knight of Diamonds - The Second Scenario, and Wizardry: Legacy of Llylgamyn - The Third Scenario. All three games are available for the first time for the Super Famicom in this compilation release. As in the original games, the player can create characters choosing from five races and eight classes, and level them up by exploring the maze and fighting monsters, finding and buying items in process. Monster graphics have been updated, and dungeons...

Wizardry VI: Bane of the Cosmic Forge

Wizardry VI: Bane of the Cosmic Forge

Super Nintendo Entertainment System - Released - September 29, 1995

Ten years ago, WIZARDRY set the standards in Fantasy Role-Playing (FRP). Now, after two million copies have been sold and dozens of awards have been won, Bane of the Cosmic Forge raises and redefines those standards. This new WIZARDRY, the truest simulation ever of Fantasy Role Playing, will push your computer, your mind and your sense of adventure to their very limits. Only through the power of the latest computer technology could the full dimensions of this new genre in FRP be possible. This is FRP the way you wanted it to be Prepare yourself. Take with you six companions--choose wisely,...

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