First Star Software

Astro Chase

Astro Chase

Atari 5200 - Released - January 1, 1982

As pilot of a spaceship, your job is to save the planet Earth! Eight mega mines are slowly homing in, and you need to destroy them all before they reach Earth. Trying to stop you are a variety of flying saucers which will constantly be chasing you around the planet. Your ship is equipped with lasers which can be used to destroy enemy saucers and the mega mines. Located throughout the space around Earth are eight shield depots; if you fly through one of these, you will temporarily become invincible. Your spaceship also has a limited energy supply; if you get too low on energy, it can be...

Astro Chase

Astro Chase

Atari 800 - 1982

Astro Chase is a scrolling shoot 'em up game originally released by First Star Software in 1982 for the Atari 8-bit family. The company later licensed certain platform rights to Parker Brothers for release on several home computers, and to Exidy for use with their Max-A-Flex arcade cabinet. Gameplay takes place on a 2D scrolling map of space around Earth, which the player has to defend from an alien force. The primary target is a number of Mega-Mines, which approach the Earth and must be destroyed. The game is level-based (there are 36), and after all the Mega-Mines are destroyed the game...

Astro Chase

Astro Chase

Arcade - 1982

Astro Chase is a scrolling shoot 'em up game originally released by First Star Software in 1982 for the Atari 8-bit family. The company later licensed certain platform rights to Parker Brothers for release on several home computers, and to Exidy for use with their Max-A-Flex arcade cabinet. Gameplay takes place on a 2D scrolling map of space around Earth, which the player has to defend from an alien force. The primary target is a number of Mega-Mines, which approach the Earth and must be destroyed. The game is level-based (there are 36), and after all the Mega-Mines are destroyed the game...

Boing!

Boing!

Atari 2600 - January 1, 1983

A bouncing cute-pie of a hero who is controlled by joystick as he leaps with dizzying speed across parallel rows of panels. The object: hit each panel in sequence, changing their color and finishing them off, while avoiding the nasty, bouncing Bubble Eater, or the jumping Pin, which move like greased lightning across the field.

Boulder Dash

Boulder Dash

BBC Microcomputer System - Released - 1988

Boulder Dash is a video game developed by First Star Software and released for a number of home computers. The BBC Microcomputer version was published by Tynesoft in 1988. You are Rockford, and you have to dig through monster infested caves in search of diamonds. In each level you must collect a certain number of these diamonds, in order to open a portal to the next stage. Enemies can be squashed by falling boulders, which are released when the ground below them is removed or they are pushed onto empty ground, but be careful because these can also squash you. In later levels, difficulty is...

Boulder Dash

Boulder Dash

Commodore 64 - Released - July 15, 1984

The game's protagonist is called "Rockford". He must dig through caves collecting gems and diamonds and reach the exit within a time limit, while avoiding various types of dangerous creatures as well as obstacles like falling rocks and the constant danger of being crushed or trapped by an avalanche, or killed by an underground explosion.

Boulder Dash

Boulder Dash

Amstrad CPC - Released - January 1, 1984

The ultimate underground journey, but be forewarned - nothing less than perfection is required! Boulder Dash will challenge your mind and reflexes like no other game. The objective is to search throughout each cave and collect as many jewels in as short a time as possible. Once the indicated amount has been collected, the door to the mysterious escape tunnel is revealed and you go to the next level. Boulders drop predictably enough, but you and Rockford also have to block growing amoebas, transform butterflies, outmaneuver fireflies, and overcome other numerous obstacles.

Boulder Dash

Boulder Dash

MS-DOS - Released - 1984

You are Rockford, and you have to dig through monster infested caves in search of diamonds. In each level you must collect a certain number of these diamonds, in order to open a portal to the next stage. Enemies can be squashed by falling boulders, which are released when the ground below them is removed or they are pushed onto empty ground, but be careful because these can also squash you. In later levels, difficulty is increased by many puzzle elements and shorter time limits.

Boulder Dash

Boulder Dash

Sinclair ZX Spectrum - Released - 1984

The game's protagonist, Rockford, must dig through caves collecting gems and diamonds and reach the exit within a time limit, while avoiding various types of dangerous creatures as well as obstacles like falling rocks and the constant danger of being crushed or trapped by an avalanche, or killed by an underground explosion.

Boulder Dash

Boulder Dash

Microsoft MSX - Released - 1985

You are Rockford, and you have to dig through monster infested caves in search of diamonds. In each level you must collect a certain number of these diamonds, in order to open a portal to the next stage. Enemies can be squashed by falling boulders, which are released when the ground below them is removed or they are pushed onto empty ground, but be careful because these can also squash you. In later levels, difficulty is increased by many puzzle elements and shorter time limits. There are 16 levels to be completed and five different skill levels available, which affect the number of jewels...

Boulder Dash

Boulder Dash

Epoch Super Cassette Vision - Released - 1985

You are Rockford, and you have to dig through monster infested caves in search of diamonds. In each level you must collect a certain number of these diamonds, in order to open a portal to the next stage. Enemies can be squashed by falling boulders, which are released when the ground below them is removed or they are pushed onto empty ground, but be careful because these can also squash you. In later levels, difficulty is increased by many puzzle elements and shorter time limits. There are 16 levels to be completed and five different skill levels available, which affect the number of jewels...

Boulder Dash Construction Kit

Boulder Dash Construction Kit

Atari 800 - 1986

Rockford the Ant returns in another Boulder Dash adventure contains 15 new levels, in addition to the easy-to-use game editor. Players can build, save, and play their own levels. The software includes a feature to sequence your levels on a separate game disk.

Boulder Dash Construction Kit

Boulder Dash Construction Kit

Commodore 64 - Released - 1986

Rockford the Ant returns in another Boulder Dash adventure contains 15 new levels, in addition to the easy-to-use game editor. Players can build, save, and play their own levels. The software includes a feature to sequence your levels on a separate game disk. All of the elements and hazards from the previous Boulder Dash outings are back: The fireflies, butterflies, growing amoebas, enchanted walls, and of course, the boulders. New features include titanium (indestructible) walls, growing walls, and slime that allows boulders and diamonds to drop through it at a varying rate.

Boulder Dash II

Boulder Dash II

Atari 5200

In part two of the "Boulder Dash" series, game design hasn't changed compared to part one, so you still have to mine diamonds while avoiding falling rocks and cave monsters of all sorts. As in part one, later levels become more difficult because many puzzle elements are added.

Boulder Dash II: Rockford's Revenge

Boulder Dash II: Rockford's Revenge

MS-DOS - Released - 1985

In part two of the "Boulder Dash" series, game design hasn't changed compared to part one, so you still have to mine diamonds while avoiding falling rocks and cave monsters of all sorts. As in part one, later levels become more difficult because many puzzle elements are added.

Boulder Dash II: Rockford's Revenge

Boulder Dash II: Rockford's Revenge

Microsoft MSX - Released - 1986

In part two of the "Boulder Dash" series, game design hasn't changed compared to part one, so you still have to mine diamonds while avoiding falling rocks and cave monsters of all sorts. As in part one, later levels become more difficult because many puzzle elements are added.(Moby Games)

Bristles

Bristles

Atari 5200 - August 21, 2004

Originally available for home computers in the '80s, developer First Star Software has ported Bristles to the Atari 5200. Featuring eight different game screens and six levels of platforming action, players must attempt to paint a house while avoiding Bucket Chucker and his Flying Half-Pints. Only 100 copies of Bristles were produced, and were first made available at the 2004 Classic Gaming Expo.

Omnicron Conspiracy

Omnicron Conspiracy

Commodore Amiga - 1990

As a Star Police Captain, your job is to maintain peace in the Universe. Bust up an intergalactic drug ring in an odyssey involving pyramids, giant artichokes, a big conspiracy, and the Universe.

Spy vs Spy

Spy vs Spy

Commodore Amiga - 1989

MAD magazine’s comic strip of the same name comes to life in this game which was designed for one or two players. The split-screen shows both spies at the same time. Play with a friend or against the machine. The black spy and the white spy are out to outsmart each other before the time bell rings. Find the needed objects (money, passport, secret plans and airport door key) by searching rooms in the embassy, which include desks, file cabinets and other furniture. Foil your opponent by setting creative booby traps in the various rooms (a bomb in a dresser drawer, for instance). Traps can be...

Spy Vs Spy

Spy Vs Spy

Nintendo Entertainment System - Released - April 26, 1986

The black Spy and the white Spy are out to beat each other before the time bell rings. Find the needed objects by digging through drawers, closets and furniture in the house. Foil your opponent by setting creative booby traps in the various rooms (a bomb in a dresser drawer, for instance). Fights ensue when both spies enter the same room. Find hidden weapons in the rooms to help with those fights, since one of you will die if you run into each other.

Spy vs Spy

Spy vs Spy

Atari ST - Released - 1988

MAD magazine’s comic strip of the same name comes to life in this game which was designed for one or two players. The split-screen shows both spies at the same time. Play with a friend or against the machine. The black spy and the white spy are out to outsmart each other before the time bell rings. Find the needed objects (money, passport, secret plans and airport door key) by searching rooms in the embassy, which include desks, file cabinets and other furniture. Foil your opponent by setting creative booby traps in the various rooms (a bomb in a dresser drawer, for instance). Traps can be...

Spy vs Spy

Spy vs Spy

BBC Microcomputer System - Released - 1987

MAD magazine’s comic strip of the same name comes to life in this game which was designed for one or two players. The split-screen shows both spies at the same time. Play with a friend or against the machine. The black spy and the white spy are out to outsmart each other before the time bell rings. Find the needed objects (money, passport, secret plans and airport door key) by searching rooms in the embassy, which include desks, file cabinets and other furniture. Foil your opponent by setting creative booby traps in the various rooms (a bomb in a dresser drawer, for instance). Traps can be...

Spy Vs Spy

Spy Vs Spy

Apple II - September 10, 1984

Spy vs. Spy was a game first published by First Star Software in 1984 for the Atari 8-bit family, Commodore 64 and Apple II computers. It was a two-player, split-screen game, based on MAD Magazine's long running cartoon strip, Spy vs. Spy, about the slapstick antics of two spies trying to kill each other with improbably complex and elaborate traps and weapons. It was later ported to a much wider range of platforms including the ZX Spectrum, Acorn Electron, Atari ST, BBC Micro, Commodore 16, MSX, Amstrad CPC, Amiga, Master System, Game Boy, Xbox, Game Boy Color and Nintendo Entertainment...

Spy vs Spy 2: The Island Caper

Spy vs Spy 2: The Island Caper

Commodore Amiga - 1989

A follow-up to the first Spy vs Spy game now sees the spies stranded on a desert island. This time, instead of the four items which allow you to leave for the airport, the spies must try to collect three pieces of a missile and escape from the island in a waiting submarine before a volcano erupts. There are a few pitfalls to avoid such as quicksand and sharks. There are also new traps (hidden pits, napalm, snares and a pistol) and hand-to-hand combat is done with swords instead of clubs.

Spy vs Spy 3: Arctic Antics

Spy vs Spy 3: Arctic Antics

Commodore Amiga - 1989

With characters Taken from MAD Magazine, the Spy Vs. Spy series reached it's end in Arctic Antics. Spy vs Spy: Arctic Antics is an Action/Arcade game, for one or two players, developed by First Star Software and published by Wicked Soft. Released in the UK in 1989 for several contemporary platforms. The duo, the White Spy (you) and the deadly Black Spy continue their battle. This time, the scrap takes place in the frozen Arctic, the objective: Find the essential components of a brand new rocket before you freeze to death! And more importantly, before your opponent -- the deadly Black Spy --...

Spy vs Spy II : The Island Caper

Spy vs Spy II : The Island Caper

Microsoft MSX - Released - 1987

A follow-up to the first Spy vs Spy game now sees the spies stranded on a desert island. This time, instead of the four items which allow you to leave for the airport, the spies must try to collect three pieces of a missile and escape from the island in a waiting submarine before a volcano erupts. There are a few pitfalls to avoid such as quicksand and sharks. There are also new traps (hidden pits, napalm, snares and a pistol) and hand-to-hand combat is done with swords instead of clubs.

Spy vs Spy II: The Island Caper

Spy vs Spy II: The Island Caper

Atari ST

A follow-up to the first Spy vs Spy game now sees the spies stranded on a desert island. This time, instead of the four items which allow you to leave for the airport, the spies must try to collect three pieces of a missile and escape from the island in a waiting submarine before a volcano erupts. There are a few pitfalls to avoid such as quicksand and sharks. There are also new traps (hidden pits, napalm, snares and a pistol) and hand-to-hand combat is done with swords instead of clubs.

Spy vs Spy III: Arctic Antics

Spy vs Spy III: Arctic Antics

Atari ST

The third and final installment (after Spy vs. Spy and Spy vs. Spy: The Island Caper) sees the spies on an iceberg. They're seeking items (gyroscope, fuel canister, key card) and then seeking to leave via a rocket-ship before a blizzard sets in. New trap items include a saw (for cutting holes in ice), a plunger detonator (with dynamite), an ice pick and snowshoes. There are some pitfalls (thin ice and snow drifts). Hand-to-hand combat is done with snowballs. Watch your spy's body heat or he'll become a permanent resident.

Spy Vs Spy: Arctic Antics

Spy Vs Spy: Arctic Antics

Apple II - Released - September 10, 1984

Spy vs. Spy: Arctic Antics (also known as Spy vs. Spy III: Arctic Antics )was the third game in the series, and switched the location from a tropical island to the frozen wastes of the Arctic. The spies fought by means of throwing snowballs at each other and setting traps, which decreased their body heat bar. Tools the spies used included a saw which allowed a hole to be cut in the ice for the second player to fall into and lose body heat. Lost body heat could be restored by moving into an igloo with a heater inside.

Superman: The Game

Superman: The Game

Commodore 64 - Released - 1985

The game is for 2 players (or 1 vs the computer) and pits Superman against the character Darkseid. The object of the game is to save citizens of Metropolis (playing as Superman) or lure them to your underground lair (playing as Darkseid). The game area is split into six sectors; 3 in the streets of Metropolis and 3 underground. Frantic citizens are running around the city and can be directed by deflectors (which can be set in certain directions) or by using super powers (Superman can pick up and carry citizens, Darkseid can teleport them). The players cannot leave a sector until they...

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