Strategic Simulations, Inc.

Advanced Dungeons & Dragons: Champions of Krynn

Advanced Dungeons & Dragons: Champions of Krynn

MS-DOS - Released - June 1, 1990

The War of the Lance is over, the dragon armies have been defeated. But evil has not left Krynn. In northeastern Ansalon, outposts of the Knights of Solamnia remain to guard the fragile peace. Your party of adventurers is hired to carry out missions for the Knights. On your first mission, you stumble upon Draconians, long believed to have left the area. What are their plans? On your travels you have to face dangers in many dungeons and towns and might even meet some of the legendary Heroes of the Lance. Champions of Krynn is the first of SSI's "gold box" games set in the AD&D world of...

Advanced Dungeons & Dragons: Champions of Krynn

Advanced Dungeons & Dragons: Champions of Krynn

Commodore Amiga - Released - 1990

The War of the Lance is over, the dragon armies have been defeated. But evil has not left Krynn. In northeastern Ansalon, outposts of the Knights of Solamnia remain to guard the fragile peace. Your party of adventurers is hired to carry out missions for the Knights. On your first mission, you stumble upon Draconians, long believed to have left the area. What are their plans? On your travels you have to face dangers in many dungeons and towns and might even meet some of the legendary Heroes of the Lance. Champions of Krynn is the first of SSI's "gold box" games set in the AD&D world of...

Advanced Dungeons & Dragons: Curse of The Azure Bonds

Advanced Dungeons & Dragons: Curse of The Azure Bonds

Apple II - Released - August 5, 1989

Curse of the Azure Bonds is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1989. It is the second in a four-part series of Forgotten Realms Advanced Dungeons & Dragons Gold Box adventure computer games, continuing the events after the first part, Pool of Radiance. An adventure module of the same name, coded FRC2, was written based on the game. There is also a prequel novel, Azure Bonds, that was written by Kate Novak and Jeff Grubb, and is the first book of the Finder's Stone trilogy.

Advanced Dungeons & Dragons: Death Knights of Krynn

Advanced Dungeons & Dragons: Death Knights of Krynn

MS-DOS - Released - 1991

LORD SOTH HAS THROWN DOWN THE GAUNTLET OF CHALLENGE… …a challenge that you are oath-bound to accept! It has been but one short year since the champions of Krynn claimed victory over the massed forces of evil. Now, the Lord of the Death Knights, Soth himself, is preparing to wreak havoc in an eruption of evil such as Krynn has never witnessed! As members of the Special Solamnic Order of the Champions of Krynn, you and your party stand as the only force capable of answering Soth’s deadly challenge – and living to tell of it! Sequel to Champions of Krynn! Death Knights of Krynn the...

Advanced Dungeons & Dragons: Death Knights of Krynn

Advanced Dungeons & Dragons: Death Knights of Krynn

Commodore Amiga - Released - October 1, 1991

Death Knights of Krynn is the 2nd volume of the Dragonlance epic and is the sequel to Champions of Krynn. Characters from that game may be imported to this game. This time the party faces an undead threat that turns former friends into fierce enemies and infests Krynn with hordes of decaying monsters. The party must find the origin of these nightmarish undead creatures and eliminate it in order to save Krynn from turning into a land of undead. Like Champions of Krynn, Death Knights of Krynn introduces a different and unique character selection with the availability of the...

Advanced Dungeons & Dragons: Hillsfar

Advanced Dungeons & Dragons: Hillsfar

Nintendo Entertainment System - March 21, 1991

Hillsfar is a single-hero role-playing game (in comparison to other Advanced Dungeons & Dragons role-playing games, where the player usually controls a group of characters). A combination of first person perspective (when traveling in the city of Hillsfar) and third person perspective (usually in some action-style mini-quests) viewpoints. As a would-be-hero, four classes are available in a randomly generated mission-based plot: fighter, thief, cleric, or magic-user. Each class to a certain extent, have different assigned quests given by each respective guild.

Advanced Dungeons & Dragons: Pool of Radiance

Advanced Dungeons & Dragons: Pool of Radiance

Apple II - Released - 1989

The first game in the legendary gold box series; pool of radiance brought the world of the forgotten realms to life like never before. This is an old school western style RPG which is primarily played from the first person perspective and utilizes the Advanced Dungeons & Dragons rules. It is the first in a four game set which takes place in the AD&D campaign setting: the Forgotten Realms.

Advanced Dungeons & Dragons: Pool of Radiance

Advanced Dungeons & Dragons: Pool of Radiance

MS-DOS - Released - 1988

Located on the northern shore of the Moonsea in Forgotten Realms, Phlan was once a flourishing trade city. However, lately monsters began settling in it, gradually turning whole districts into ruins. Only New Phlan remained under human control, but its inhabitants are afraid to venture into the monster-infested areas. In order to clean the nearby Barren River and rebuild Phlan, local authorities spread rumors about alleged riches hidden somewhere in the city. A party of adventurers, attracted by these news, sails towards Phlan and accepts the quest. Pool of Radiance is the first adaptation...

Advanced Dungeons & Dragons: Pools of Darkness

Advanced Dungeons & Dragons: Pools of Darkness

MS-DOS - Released - 1991

Ten years have passed since the events described in Pool of Radiance, and the heroes return to the city where it all started, Phlan. The city is thriving, and looks quite idyllic; but a sinister force is lurking deep in the shadows... After the heroes leave to escort the council member Sasha on a diplomatic assignment, the evil Lord Bane sends four of his most feared lieutenants to destroy the cities of Faerun and twist our dimension. The goal is clear: explore the land and rid it of the evil, by taking on Bane's minions one by one... Pools of Darkness is the fourth of Gold Box series of...

Allied General

Allied General

Sony Playstation - Released - September 30, 1996

Allied General is the sequel to Panzer General and uses the same turn-based gameplay mechanics. This time the player experiences World War II from the Allied point of view during two British, one U.S. and one Russian campaign. The settings are Europe, Russia and Northern Africa. The most important thing to have are prestige points. These are earned by solving scenarios (more for a little amount of turns) and used to buy replacement units. But this is not the only reason to be concerned about the detailed mission results: surviving units are transferred to the next mission and receive...

Allied General

Allied General

Windows 3.X - Released - 1995

Allied General is the sequel to Panzer General and uses the same turn-based gameplay mechanics. This time the player experiences World War II from the Allied point of view during two British, one U.S. and one Russian campaign. The settings are Europe, Russia and Northern Africa. The most important thing to have are prestige points. These are earned by solving scenarios (more for less amount of turns used) and used to buy replacement units. But this is not the only reason to be concerned about the detailed mission results: surviving units are transferred to the next mission and receive...

B-24

B-24

MS-DOS - Released - 1987

A simulation of WW2 air-warfare in which the player flies a B-24 as part of the 460th Bomber Group missions to Ploesti in Romania. The game operates on several levels, and the player will be required to act as a pilot, copilot, navigator, engineer and bombardier at different stages of each mission. The performance of your B-24 influences the effectiveness of your Group, Wing and ultimately the Air Force itself. B-24 is a simulator with a difference - you control your bomber (and the Group) from a top-down perspective rather than from a 1st person perspective.

Battalion Commander

Battalion Commander

Apple II - Released - 1985

Battalion Commander is a real-time tactical (platoon/company level) simulation of modern warfare. The player is put in the role of a lieutenant colonel in charge of an entire armored battalion of either U.S., Soviet, or Chinese army. A combination of 5 scenarios and 40 maps of varied terrain (rivers, hills, minefields) is available, as well as infantry, tanks, APCs, artillery, assault guns, and other units. The commands are issued by pointing a spot on the map with the cursor (using the joystick) and then pressing a key combination selecting which company/platoon has to perform what action...

Battle of Antietam

Battle of Antietam

MS-DOS - Released - 1986

Battle of Antietam is a grand tactical simulation of the bloodiest day of the Civil War at the little town of Sharpsburg, Maryland along Antietam Creek. The game is played in 11 turns each representing 1 hour of real time. Players are awarded points based on casualties and territorial objectives. At the end of each turn and the end of the game points are calculated and compared to a chart which determines your level of victory. The game can be played under 3 different sets of rules (Basic, Intermediate and Advanced) with 5 levels of difficulty for each and can be played against another...

The Battle of the Bulge: Tigers in the Snow

The Battle of the Bulge: Tigers in the Snow

Apple II - Released - September 11, 1981

The Battle of the Bulge: Tigers in the Snow is a turn-based strategy video wargame, made in 1981 by Chuck Kroegel, David Landrey, and David Walker for the Apple II, Atari 8-bit, and TRS-80. It was later ported to the IBM PC and Commodore 64. It was the first video game to feature the Battle of the Bulge of 1944 and 1945, a decisive Allied victory over German forces in World War II, as its subject.

Battles of Napoleon

Battles of Napoleon

Apple II - July 31, 1988

Battles of Napoleon is a 1988 computer wargame by Chuck Kroegel and David Landrey published by Strategic Simulations. It was released for the Apple II, Commodore 64, and MS-DOS.

Broadsides

Broadsides

Atari 800 - 1983

Broadsides is a tactical simulation of ship-to-ship combat between sailing ships of the Napoleonic era (late 18th and early 19th Century). The game can be played as two different games. The first game is an arcade mode where you can sail right into the action, set your course, maneuver, and fire your guns as fast as your crew can load. For authenticity and historical detail, the tactical game puts you on the quarterdeck where you will make all the decisions real captains had to make.

Buck Rogers: Countdown to Doomsday

Buck Rogers: Countdown to Doomsday

MS-DOS - Released - 1990

Buck Rogers had once fought in the cold war, a pilot sent into outer space to destroy a Russian weapons platform. He was successful, but his success destroyed the planet, as nuclear war was launched, and you went into a centuries long cryogenic sleep, abandoned by the people who could not retrieve you. In the centuries that he slept, Earth colonized the solar system. There are large groups of people on Mars, Venus and Saturn. The colonies once existed to bring resources back to an Earth that had problems sustaining itself. But the intervening centuries brought a power shift. Now Earth is at...

Buck Rogers: Countdown To Doomsday

Buck Rogers: Countdown To Doomsday

Commodore Amiga - Released - 1990

The RAM (Russo-American Mercantile) organisation is based on Mars. They want to control the Solar System - a natural enough ambition, I suppose. They rule Earth with an iron hand, thus NEO (New Earth Organization) has been formed to counter the tyranny. After Buck Rogers was found and revived from his frozen snooze he joined NEO and helped to remove RAM troops from Earth. However, fear of RAM is still high as they could strike any at time. You join the NEO, one of many new recruits. Buck's task is to form a team, get the hell out into space and put the stellar wind up the dreaded RAM. Buck...

Buck Rogers: Matrix Cubed

Buck Rogers: Matrix Cubed

MS-DOS - Released - 1992

Following the events of the previous game, Buck Rogers: Countdown to Doomsday, N.E.O. the New Earth Organization, has gained some notoriety for defeating the forces of R.A.M., The Russo-American Mercantile. Because of this, the heroes of that mission are sent to diplomatic talks on Venus and N.E.O. stands to recruit a powerful new ally. However it isn't long before trouble starts, and an assassination attempt is planned against the Venusian minister. This is only the beginning of a plot embroiled with the mysterious Matrix Device, which can turn matter into energy. Naturally these adventures...

Carrier Strike

Carrier Strike

MS-DOS - Released - 1992

Carrier Strike simulates naval-air battles in the South Pacific during WWII. Carrier Strike can be used to recreate historical battles or random-historical battles (battles that could have happened at a particular time). The Campaign Game allows you to complete one battle and jump immediately into a new battle. Ships sunk or badly damaged in one battle will be unavailable for the next battle. The Campaign Game allows one battle per month from May 1942 to June 1944. In Carrier Strike you issue movement orders to friendly task forces (TF's) and direct the Flight Operations on your carriers....

Cartels & Cutthroat$

Cartels & Cutthroat$

MS-DOS - Released - 1985

Cartel$ & Cutthroat$ is notable for being one of the first business sims in existence. 1-8 players compete for profit in this simulation of cut-throat competition that is a simulation of the basic tenets in finance and economics. Understanding these concepts is key to winning the game, which involving setting your production level and price where marginal costs equal marginal revenues, borrow funds when prime rates are low to expand, and minimize cost per unit. You must also pay careful attention to the state of the economy and consumers' tastes, both of which change constantly. If you're...

Cartels & Cutthroat$

Cartels & Cutthroat$

Commodore 64 - 1986

Cartels & Cutthroat$ is notable for being one of the first business sims in existence. 1-8 players compete for profit in this simulation of cut-throat competition that is a simulatio of the basic tenets in finance and economics. Understanding these concepts is key to winning the game, which involving setting your production level and price where marginal costs equal marginal revenues, borrow funds when prime rates are low to expand, and minimize cost per unit. You must also pay careful attention to the state of the economy and consumers' tastes, both of which change constantly. If you're...

Chronicles of Osgorth: The Shattered Alliance

Chronicles of Osgorth: The Shattered Alliance

Apple II - Released - September 10, 1981

The Shattered Alliance is a tactical simulation of the first battles of the planet Osgorth. The game is designed for 2 players or can be played against the computer. Osgorth is in the Andromeda Galaxy and is much like earth but unlike earth Osgorth has bred other sentient races.In ancient times Osgorth was divided into 2 kingdoms which held the allegiance of all the tribes of the planet. Then came the interstellar interference of the Moonriders and their wizard Ormolu which led to the downfall of the 2 kingdoms. Now Osgorth has become a land of scattered tribes and fallen realms each vying for...

Clash of Steel: World War II, Europe 1939-45

Clash of Steel: World War II, Europe 1939-45

MS-DOS - 1993

Clash of Steel is a grand strategy computer game released in 1993 by Strategic Simulations Inc. (SSI) for MS-DOS. It covers World War II in Europe on a grand strategic scale between 1939 and 1945. Three major powers are playable: Germany (Axis), the Allies and the Soviet Union. In the game each player in charge of his chosen major power and its land, air and naval forces. Each player also controls production and research of military equipment. This game contains a number of bugs that were fixed in the follow-up game, Clash of Steel: Future Edition. Buyers of the original version were given...

Colonial Conquest

Colonial Conquest

Apple II - July 31, 1985

Colonial Conquest is a turn-based strategy video game developed by Strategic Simulations and was released by Strategic Simulations, Inc in 1985 for Commodore 64, Atari 8-bit family and Apple II. It was ported to the Atari ST by Andromeda Software in 1987 and NEC PC-9801 in 1989.

Computer Air Combat

Computer Air Combat

Apple II - July 31, 1980

Computer Air Combat is a simulation of aerial warfare during World War II. Players can choose from flying American, British, German or Japanese aircraft in a variety of different air combat missions. The game is played in a series of turns until all aircraft on one side are destroyed or the engagement is terminated by mutual agreement. Players take turns during the movement phase and then in the combat phase. During each turn you can check the status report and position report. Position reports display position and speed of friendly aircraft and all visible enemy aircraft. Status reports are...

Computer Ambush

Computer Ambush

Apple II - July 31, 1982

Computer Ambush is a computer tactical simulation of squad vs squad combat in France during World War II. You are a Sergeant and command a squad of 10 infantrymen (either American or German). Each man has a name, personal background (dossier), and comes rated with individual critical combat skills. You can also rate the soldiers to your own specifications for more flexibility. Computer Ambush is played as a series of turns until either one side is destroyed or one or both sides have completed their missions.

Computer Baseball

Computer Baseball

Apple II - July 31, 1981

Computer Baseball is a 1981 computer simulation computer game by Strategic Simulations, Inc.. It was released for several home computers, including Amiga, Apple II, Atari 8-bit family, Commodore 64, MS-DOS and Apple Macintosh. Players can manage a game between teams from 14 different World Series contests, or enter in or load the statistics for other teams. For example, players can manage either the Brooklyn Dodgers or New York Yankees in a rematch of the 1955 World Series. Two players can manage against each other, one player can manage against a computer manager, or the computer can...

Computer Quarterback

Computer Quarterback

Apple II - August 2, 1981

Computer Quarterback is a real time strategy simulation of NFL football. There are three ways this game can be played. In the semi pro version, there are 18 offensive plays and 14 defensive plays. In the pro version, there are 36 offensive plays and 24 defensive plays. In the computer version, you play against the computer team called The Robots and this version plays the same was as the semi pro version. With this game you will have to name your own team and draft players with the money you start out with. There was an optional team disk you could order through the catalog that came with this...

Conflict: Korea - The First Year 1950-51

Conflict: Korea - The First Year 1950-51

MS-DOS - Released - 1992

Conflict: Korea is a detailed wargame/simulation which concentrates on the first year of the Korean war. Three historical scenarios let you become General MacArthur or the commander of the North Korean forces. A hypothetical 1995 scenario is also included. Game mechanics are similar to other games in this Strategic Simulations series of games, such as Conflict: Middle East, Second Front, and Western Front.

Conflict: Korea - The First Year 1950-51

Conflict: Korea - The First Year 1950-51

Commodore Amiga - Released - 1992

Based on the engine of Conflict: Middle East, this is, in M. Evan Brooks' words, "A simulation of the Korean War (1950-51) and a hypothetical invasion (1995). Detailed and accurate; but while the Korean War went from massive thrust and counterthrust and back again to a static attritional warfare without maneuver, the program only covered the initial year. Granted that the later years were totally different types of warfare, the lack of historical completeness was disappointing. The interface was noteworthy for its awkwardness."

Conflict: Middle East

Conflict: Middle East

Commodore Amiga - Released - 1991

Another in the continuing series of war games fostered by SSI, Conflict: Middle East concentrates on an area previously only touched on by games in the genre. Specifically, the ongoing tumultuous conflict between Israel and the Arab states sets the scene for this narrowly focused look at the 1973 Yom Kippur War. In a genuinely innovative move, the designers also include a "what if" scenario that presupposes an early 1990's full blown attack by the Arabs in an attempt to eliminate the Israelis. The game is a solid effort in many areas and provides experienced gamers with a challenging test of...

Conflict: Middle East

Conflict: Middle East

MS-DOS - Released - 1991

Conflict: Middle East is a detailed wargame/simulation of the Arab/Israeli Wars from 1973 until the present (1991). The action is historical and hypothetical. You can fight the entire 1973 Arab/Israeli conflict on an operational level as the Israelis or take on the more daunting task of the Arab forces. Choose the hypothetical 1990's scenario for modern day desert warfare. The game is fought at the Brigade/Division level where you will control every detail of land and air war down to the individual infantry squads, vehicles and gun tubes. You must also keep track of weather, supplies, and...

Cosmic Balance, The

Cosmic Balance, The

Apple II - August 4, 1982

This video game is a computerized turn-based version of tactical combat simulation very similar to the Star Fleet Battles pen-paper-map-counter game. While Star Fleet Battles is explicitly set in the Star Trek universe, The Cosmic Balance is not. That said, the first (and closest to a tutorial) scenario in the game re-creates a meeting between Starship Enterprise and USS Reliant, like in the film Star Trek II: The Wrath of Khan. Ship design is an exercise in resource management, with power, drives, defensive systems, and weapons all vying for a finite amount of hull space.

Curse of the Azure Bonds

Curse of the Azure Bonds

Commodore Amiga - Released - 1990

Outside of the town of Tilverton, the party of heroes has been ambushed, captured and cursed with five azure markings called "bonds". These bonds have dangerous magical powers that can take control of the heroes at the most inopportune times. They must now search for the source of the bonds, and free themselves from the curse. The second in the Gold Box series of role-playing games, Curse of the Azure Bonds is a sequel to Pool of Radiance. The gameplay is nearly identical to that of the predecessor and other Gold Box games. Following the AD&D rules of role-playing, the player creates a...

Curse of the Azure Bonds

Curse of the Azure Bonds

MS-DOS - Released - 1989

Outside of the town of Tilverton, the party of heroes has been ambushed, captured and cursed with five azure markings called "bonds". These bonds have dangerous magical powers that can take control of the heroes at the most inopportune times. They must now search for the source of the bonds, and free themselves from the curse. The second in the Gold Box series of role-playing games, Curse of the Azure Bonds is a sequel to Pool of Radiance. The gameplay is nearly identical to that of the predecessor and other Gold Box games. Following the AD&D rules of role-playing, the player creates a...

Cytron Masters

Cytron Masters

Apple II - August 5, 1982

Cytron Masters is a computer game by Dan Bunten released for the Apple II in July or August 1982.It was developed by his company, Ozark Softscape, and released by Strategic Simulations, Inc. Cytron Masters is one of the earliest computer games that can be considered a real-time strategy game,or rather a real-time tactics predecessor to the genre, requiring the players to build up their forces in order to win. In the game each player takes the role of the commander, represented on-screen in Command Centers located on opposite sides of the screen. Scattered around the screen are eight...

Dark Sun: Shattered Lands

Dark Sun: Shattered Lands

MS-DOS - Released - January 4, 1993

The world of Athas was once peaceful and pleasant - until wizards found a way to increase their power by draining the planet's energy. Athas gradually turned into a desert, its seas evaporating, its sun transforming into an ominous crimson fireball. The wizards then gained control over the land, becoming sorcerer-kings and enslaving most of the population. One of such kings, Tectuktitlay, rules the city-state of Draj. By his orders, a group of slaves is sent to a battle arena where they have to fight monsters as gladiators. However, that group manages to escape the slave pens. They have to...

Dark Sun: Wake of the Ravager

Dark Sun: Wake of the Ravager

MS-DOS - Released - 1994

After defeating the Drajian army, four former gladiator slaves journey to the recently liberated city of Tyr, whose evil sorcerer-king Kalak was recently slain. Although freed from Kalak's tyranny, Tyr is now defenseless against the ambition of the Dragon, a creature that came into existence as a transformation of a malevolent mage. The Dragon sends his powerful undead general the Lord Warrior to Tyr to conquer it and prepare for his coming. The heroes hook up with a rebel underground known as the Veiled Alliance and must oppose the Draxans and the Lord Warrior, while they are being secretly...

Demon's Winter

Demon's Winter

MS-DOS - Released - 1989

The land of Ymros was first encountered in Shard of Spring, and it returns in this follow up, which is viewed from above, but has a game-world 32 times the size of its predecessor. Your characters can include Humans, Elves, Dwarves and Trolls, each with different skills as well as generated and varying statistics, and one of 10 different character classes - Barbarian, Wizard and Scholar for Example. You will need to choose the right balance of these for your mission, which involves tracking down Malifon and gain revenge on the damage he has done to Ymros. Combat takes place via...

Demon's Winter

Demon's Winter

Commodore Amiga - Released - 1989

The land of Ymros was first encountered in Shard of Spring, and it returns in this follow up, which is viewed from above, but has a game-world 32 times the size of its predecessor. Your characters can include Humans, Elves, Dwarves and Trolls, each with different skills as well as generated and varying statistics, and one of 10 different character classes - Barbarian, Wizard and Scholar for Example. You will need to choose the right balance of these for your mission, which involves tracking down Malifon and gain revenge on the damage he has done to Ymros. Combat takes place via...

Dungeons & Dragons: Order of the Griffon

Dungeons & Dragons: Order of the Griffon

NEC TurboGrafx-16 - January 1, 1992

The Vampire has escaped and has arisen again just as the Ancient Ones predicted. The Vampire controls bands of monsters who do his destructive bidding. Using the evil Iron Ring, he bends the will of the common people in an attempt to take over the world. Even the great Radlebb Keep has been conquered by the Dark Once and been bent to his evil will. Now, with your character in the Order of the Griffon, we have a chance to defeat the evil Vampire! World peace can be restored!

Eye of The Beholder III: Assault on Myth Drannor

Eye of The Beholder III: Assault on Myth Drannor

MS-DOS - Released - 1993

This is the third and the final part of Eye of the Beholder trilogy. While boasting of their exploits in the the previous game, the party is approached by a man with a tale of a dangerous lich who threatens the surrounding area. Without hesitation the party agrees to deal with the lich, and the mysterious man teleports them into yet another adventure. The game is more or less the same as the predecessors, the battles play out in the same way as in previous entries. Characters can fight mano-a-mano, or they can throw things, weapons, arrows, etc. Open spaces have been added to the game as...

Fantasy General

Fantasy General

MS-DOS - Released - March 1, 1996

Fantasy General is a turn-based strategy game set in a fantasy world with some steampunk/high-tech elements. The forces of evil, in the form of the dreaded Shadowlord and his henchmen, have conquered most of the world. On the brink of defeat, the player (in the form of one of four heroes) is summoned as champion who will change course, free the world and defeat evil - or lose all. The game features 10 unit types from four realms with lots of upgrades, complemented by a similar plethora available primarily to the opponent. Most of the game takes place on battle maps. Outside of those...

First Over Germany

First Over Germany

MS-DOS - Released - 1989

First Over Germany is a simulation of a B-17 bomber group in World War II. The simulation covers the actual events surrounding the formation of the 306th Bomb Group. Its training, and transition to Thurleigh, England, and twenty five missions that a pilot might have flown at that time. You'll start of as a second lieutenant with only a few hours of flight experience. You must choose your crew, and then learn to fly in a series of training flying missions. You'll then also learn how to take off with your plane and then form in a formation group. After learning the basics, you'll go out on...

Gary Grigsby's Pacific War

Gary Grigsby's Pacific War

MS-DOS - Released - 1992

A grand strategical game covering World War 2 in the Pacific and South East Asia areas. The player has to manage every aspect of the conflict: From building Task Forces, moving troops and planes, to managing production, it's all there (and much more). Different starting points to enter the war can be chosen. Either side can be played by a human player.

Gary Grigsby's War in Russia

Gary Grigsby's War in Russia

MS-DOS - Released - 1993

A World War 2 strategy game covering the war on the eastern front from 1941 to 1945. Game-scale is set to corps level (Russian corps-level units are army sized). Both, Russian and German, sides can be played. The player has full control over all aspects of the war including production of war material. The forces of both side are simulated into detail and you can review your divisions up to squad/tank level. There are several different starting points available, for example 22 Jun 1941 (Operation Barbarossa) or 5 Jul 1943 (Operation Zitadelle; Battle of Kursk). Events on other fronts (North...

Geopolitique 1990

Geopolitique 1990

Apple II - August 15, 1983

Geopolitique 1990 is an economical simulation in which the player takes the control over the USA and tries to overcome the USSR. There are seven scenarios, one representing the actual political situation of 1984 and six hypothetical 1990 situations. The success of the nation is measured with three values: Gross National Product (trade), Prestige (politics) and National Security (military). Before each match, the player chooses two of these three values, and when both reach a certain number (depending on the scenario), the game is won. Or, well, lost if the AI was faster. The game does not...

Gettysburg: The Turning Point

Gettysburg: The Turning Point

Commodore Amiga - Released - 1988

Gettysburg: The Turning Point is a grand tactical simulation of the most famous, well known and arguably the most decisive battle of the Civil War fought at the little town of Gettysburg, Pennsylvania from July 1 to July 3, 1863. The game uses a refined version of SSI's Antietam game system and is played in 42 turns each representing 1 hour of real time over a 3 day period. Players are awarded points based on casualties and territorial objectives. At the end of each turn and the end of the game points are calculated and compared to a chart which determines your level of victory. The game...

Gettysburg: The Turning Point

Gettysburg: The Turning Point

MS-DOS - Released - 1986

Gettysburg: The Turning Point is a grand tactical simulation of the most famous, well known and arguably the most decisive battle of the Civil War fought at the little town of Gettysburg, Pennsylvania from July 1 to July 3, 1863. The game uses a refined version of SSI's Antietam game system and is played in 42 turns each representing 1 hour of real time over a 3 day period.. Players are awarded points based on casualties and territorial objectives. At the end of each turn and the end of the game points are calculated and compared to a chart which determines your level of victory. The...

Guadalcanal Campaign

Guadalcanal Campaign

Apple II - August 15, 1982

Guadalcanal Campaign is a turn-based wargame simulating the 1942 Battle of Guadalcanal during the Second World War. It lets the player command American land, sea, and air forces between August 7 and December 31, pitting them against the Japanese (controlled by second player or the computer). Alternatively, a short campaign (October 1 - December 31) and short scenarios (Coral Sea, Eastern Solomons, Santa Cruz) are also available. Each game turn represents 12 hours (the full campaign lasting 147 days, 2 turns per day). A game turn consists of reinforcing your troops, moving task forces...

Imperium Galactum

Imperium Galactum

Apple II - August 18, 1984

Not to be confused with the much, much later Imperium Galactica, this was the first fully-functional commercial "4X" space game to hit the U.S. Many of the most important features in later 4X games appeared in this one: ship design, guerrilla warfare on captured planets, troop transports. It did not feature tactical space battles, however. The main game screen displayed a grid of dots, with star systems shown by a larger circle with a color representing the star's type. Stars could have zero, one, or two inhabitable planets. Warships could be custom designed and were tracked individually...

Kampfgruppe

Kampfgruppe

Apple II - August 19, 1985

A platoon-level tactical game of armored warfare that encompasses almost all ground weapons used on the Russian Front from 1941-45. Kampfgruppe puts the player in command of either a German or Russian battle group, providing four historical and an infinite number of randomly created scenarios

Kampfgruppe

Kampfgruppe

Commodore Amiga - 1987

A platoon-level tactical game of armored warfare that encompasses almost all ground weapons used on the Russian Front from 1941-45. The Game puts the player in command of either a German or Russian battle group. Kampfgruppe provides four historical and an infinite number of randomly created scenarios. The game will automatically end after 20 turns (30 if there is an assault battle being played). However a game may be ended earlier or continue after it has ended if all sides agree. At the end of the game victory points will be awarded which will determine whether the battle was a draw or a...

Kampfgruppe

Kampfgruppe

MS-DOS - Released - 1987

A platoon-level tactical game of armored warfare that encompasses almost all ground weapons used on the Russian Front from 1941-45. Kampfgruppe puts the player in command of either a German or Russian battle group, providing four historical and an infinite number of randomly created scenarios. The historical scenarios: Meeting engagement east of Bryansk (July 7, 1942). Attempted relief of Stalingrad (December 17, 1942). Attack toward Kiev (November 3, 1943). Attack toward Berlin (March 22, 1945). The game will automatically end after 20 turns (after 30 if there is an assault battle...

A Line in the Sand

A Line in the Sand

MS-DOS - Released - 1992

A Line the Sand is a conversion of the board war game by TSR of the same name. It depicts a variety of conflicts in the Middle East, including the Gulf War and hypothetical conflicts involving nations like Iran, Israel and Saudi Arabia. Gameplay is turn-based, with each side being able to deploy a variety of land, air and sea units. Each side can be played by either a human or a computer player. In addition to the basic mode, in which only military forces are used, there is also a diplomatic mode where players have to make a variety of diplomatic decisions in order to reach certain...

Mech Brigade

Mech Brigade

Apple II - August 23, 1985

Mech Brigade is a platoon level tactical simulation of armored warfare, depicting a hypothetical battle between the forces of NATO and the Soviet Union. The game may be played by up to 2 players (both of which may be human or AI), who can either choose to play one of the 4 historical scenarios or may elect to build their own scenario. NATO players may choose a nationality from France, Great Britain, the United States, or West Germany. The game also has 5 handicap (difficulty) levels.

Mech Brigade

Mech Brigade

Commodore 64 - Released - 1985

Mech Brigade is a platoon level tactical simulation of armored warfare, depicting a hypothetical battle between the forces of NATO and the Soviet Union. The game may be played by up to 2 players (both of which may be human or AI), who can either choose to play one of the 4 historical scenarios or may elect to build their own scenario. NATO players may choose a nationality from France, Great Britain, the United States, or West Germany. The game also has 5 handicap (difficulty) levels.

Mech Brigade

Mech Brigade

MS-DOS - Released - 1987

Mech Brigade is a platoon level tactical simulation of armored warfare, depicting a hypothetical battle between the forces of NATO and the Soviet Union. The game may be played by up to 2 players (both of which may be human or AI), who can either choose to play one of the 4 historical scenarios or may elect to build their own scenario. NATO players may choose a nationality from France, Great Britain, the United States, or West Germany. The game also has 5 handicap (difficulty) levels. Gameplay consists of two phases, the orders phase, where player(s) give orders to each individual unit under...

Medieval Lords

Medieval Lords

Commodore 64 - Released - 1991

Medieval Lords: Soldier Kings of Europe is a political/war strategy simulator that starts (in its earliest scenario) in 1028 AD and continues for up to 100 turns or 500 years. Up to 10 players may take part, with the computer controlling up to 6 players. Limits can be set on how many actions can be performed in each turn, so be wary of over-expanding if there is not much time to give orders. Gameplay takes place in Europe, North Africa, and the Middle East, in a world full of conquests, diseases, and change. The player takes the role of an immortal advisor to a king, caliph, sultan, or...

Medieval Lords: Soldier Kings of Europe

Medieval Lords: Soldier Kings of Europe

MS-DOS - Released - 1991

Medieval Lords: Soldier Kings of Europe is a political/war strategy simulator that starts (in its earliest scenario) in 1028 AD and continues for up to 100 turns or 500 years. Up to 10 players may take part, with the computer controlling up to 6 players. Limits can be set on how many actions can be performed in each turn, so be wary of over-expanding if there is not much time to give orders. Gameplay takes place in Europe, North Africa, and the Middle East, in a world full of conquests, diseases, and change. The player takes the role of an immortal advisor to a king, caliph, sultan, or...

Nam

Nam

Apple II - August 25, 1986

From SSI's flyer: America's most controversial war is recreated in NAM. This tactical wargame puts you in command of American, South Vietnamese and South Korean infantry, artillery, paratroopers, marines, rangers and air cavalry in six historical operations. Patrol dense jungle. Search out and destroy the enemy in his underground strongholds. Engage in bitter street fighting in Hue during the Tet Offensive. Directed by the computer, the elusive Viet Cong and battle-hardened regulars of the North Vietnamese Army appear only to fire and move, then slip away and disappear again. In the real...

North Atlantic 86

North Atlantic 86

Apple II - August 25, 1983

North Atlantic '86 is a 1983 Apple II wargame written by Gary Grigsby and published by Strategic Simulations in 1983. The game covers a hypothetical conflict between NATO and the Soviet Union. A Macintosh version was released in 1986. The game used the same basic program used by Grigsby's previous Guadalcanal Campaign and Bomb Alley, which were coded in the Applesoft BASIC language. Each turn represented twelve hours, but in North Atlantic '86 air and land combat could also take place at night instead of only during daytime turns. There were many other additional features, such as...

Norway 1985

Norway 1985

Apple II - August 25, 1985

Last of SSI's "When Superpowers Collide" series. The Soviets invade Norway! In this strategic simulation of a hypothetical war between NATO and Russia, the Russians invade using Ski troops, and NATO responds in kind. The player controlling the greatest number of towns after a certain number of game turns is the winner.

Operation Apocalypse

Operation Apocalypse

Apple II - August 26, 1981

Operation Apocalypse is war simulation game based on WWII land operations. There are four separate solitaire scenarios to choose from: Advance To Contact, Bridgehead, Invasion and Highway. You have four levels of difficulty to choose from. In each scenario, the computer assigns the forces for both opponents which are completely equal in size and strength. At the start of the game, you have to place your troops on each game hex. There are variable terrain hexes for each game that poses a challenge for each game.

Operation Market Garden

Operation Market Garden

Apple II - August 26, 1985

Operation Market Garden is a recreation of the largest daylight airborne operation in history on September 17, 1944. As commander of the Allied forces you will direct the American 82nd and 101st Airborne Divisions, the British 1st Airborne Division and the 30th Corps to their historical objectives. The Allied player earns points for controlling and keeping supply objective hexes. They lose points for overrun airborne supply hexes and German controlled town/city hexes. The level of victory (5 levels) is determined by Allied points at the end of the game. The game can be played by 2 people or...

Operation Market Garden: Drive on Arnhem, September 1944

Operation Market Garden: Drive on Arnhem, September 1944

MS-DOS - Released - 1985

Operation Market Garden is a recreation of the largest daylight airborne operation in history on September 17, 1944. As commander of the Allied forces you will direct the American 82nd and 101st Airborne Divisions, the British 1st Airborne Division and the 30th Corps to their historical objectives. The Allied player earns points for controlling and keeping supply objective hexes. They lose points for overrun airborne supply hexes and German controlled town/city hexes. The level of victory (5 levels) is determined by Allied points at the end of the game. The game can be played by 2 people or...

Overrun!

Overrun!

Apple II - August 26, 1989

Overrun! offers meticulous simulation of late twentieth-century squad-level action in European and Middle Eastern terrain. Players command a battalion of infantry, armor, artillery, and helicopters on behalf of Arab states, Iran, Israel, NATO, and the Warsaw Pact. The bulk of scenarios are speculative and near-future (including an Iranian invasion of Kuwait), but one historic war is presented, the 1973 Arab-Israeli "October War." A single-player campaign of randomly generated maps starts you with a core force which you will hopefully retain and expand with each victory. SSI builds on its...

Panzer General

Panzer General

MS-DOS - Released - 1994

The time for resurrecting historical events has come. Panzer General was one of the first games (if not the first) that actually gave you the ability to play for the Nazis, and yet succeed where Hitler failed. Having total and complete control over land, sea and air units, you must defeat the Allied dogs as fast as you can (to get a major victory), or slower than in history (to get the minor victory). The game's quality lies in the quantity of units. There are basically hundreds of Axis and Allied units from World War II, accompanied with "circled" animations and battle sounds, as well as...

Panzer Grenadier

Panzer Grenadier

Apple II - August 26, 1985

Panzer Grenadier is a solitaire wargame of German armored infantry warfare on the Eastern Front during WW II. You command a regiment of Panzer Grenadiers (elite armored infantry) attached to the Grossdeutschland Panzer Grenadier Division. You will also be given elements of a panzer regiment and an artillery battalion. Your forces include mortars, artillery, Panzer IV, Panther and Tiger Tanks. There are five historical scenarios provided with three levels of difficulty. One of four levels of victory attained is determined after every turn and at the end of the game.

Phantasie

Phantasie

Apple II - August 26, 1985

Phantasie is a fantasy role-playing video game series designed by Winston Douglas Wood and published by Strategic Simulations in 1985.[1] It was released for the Apple II, Atari 8-bit family, Atari ST, Amiga, Commodore 64, MS-DOS, and MSX.

Phantasie

Phantasie

MS-DOS - Released - 1987

The island of Gelnor has been taken over by The Black Knights, who demand sacrifices and homage as they travel from town to town. Defeat them and their master, Nikademus! Phantasie is a classic role-playing game, and one of the first to introduce a "bank" for storing money in addition to expanding on the classic Wizardry-style gameplay of building your own adventuring party with traveling from town to town via the countryside, overhead views of dungeons, and multiple styles of attack.

Phantasie II

Phantasie II

Apple II - August 26, 1985

In 1986, SSI published the next part of the series, Phantasie II. Again, the Dark Lord Nikademus was the nemesis. This time Nikademus had fashioned an evil orb, and with it he cast a curse on a beautiful island named Ferronrah and enslaved its people. The player's mission was to find and destroy the orb. Phantasie II used the same graphics and fighting as the original Phantasie game, with one improvement to combat: the ability of any character class to target any enemy rank with a thrown rock. There were improvements in the complexity of quests, but little was done to innovate the series....

Phantasie II

Phantasie II

Commodore 64 - Released - 1986

Phantasie II is the sequel to the role-playing game Phantasie. Nothing has changed substantially: the gameplay and the graphics are identical to Phantasie. The adventuring party travels from town to town using a overview map of the countryside. There are many dungeons to explore and many different monsters to battle.

Phantasie III: The Wrath of Nikademus

Phantasie III: The Wrath of Nikademus

Apple II - Released - August 26, 1987

The "final" installment of the trilogy was based around fighting the evil Nikademus and finishing him for good. Released in 1987, this time Nikademus was attempting to take over the entire world and it was up to the party to stop him. Phantasie III maintained the style of the original two and improved upon the graphics on all platforms except the DOS version. The combat engine also saw a few upgrades, adding specific wound locations, with characters now able to have their head, torso, or a limb specifically injured, broken, or removed. It was also now possible to have a more tactical battle...

Phantasie III: The Wrath of Nikademus

Phantasie III: The Wrath of Nikademus

MS-DOS - Released - 1988

Phantasie III: The Wrath of Nikademus is the third chapter of the Phantasie trilogy. This time, the Dark Lord Nikademus has set his evil sights on conquering - not only an island - but the entire world. He must be stopped, and you've chosen to undertake this difficult and dangerous quest. The basic gameplay in this game is quite similar to the system implemented in part one and part two, with several additions and enhancements. Some weapons and spells have been added. During combat, you can move each character to the front, middle, or back of the party. It's also possible to aim your spells...

Pool of Radiance

Pool of Radiance

Commodore Amiga - Released - 1990

Pool of Radiance is the first adaptation of the Advanced Dungeons & Dragons role-playing system in a computer game format. In the beginning of the game the player can use a pre-made party of six characters or create each of them from scratch. Six races (human, elf, dwarf, gnome, halfling, and half-elf) and four classes (fighter, cleric, wizard, and thief) are available. The player can tweak the attributes of the characters and assign a moral alignment to each one.

Pools of Darkness

Pools of Darkness

Commodore Amiga - Released - 1992

Pools of Darkness is the fourth of Gold Box series of classic-style AD&D-based role-playing games. The gameplay is quite similar to other games of this type. At the start of the game, the player creates a party of characters (up to 6). Classic AD&D races (dwarf, elf, half-elf, gnome, etc.), character classes (fighter, paladin, monk, wizard, etc.), alignments (Good/Evil and Lawful/Chaotic axis), and statistics (strength, intelligence, wisdom, etc.) are there for the player to choose and adjust. Once the party is created, the player begins the exploration of the city of Phlan. Upon exiting the...

President Elect: 1988 Edition

President Elect: 1988 Edition

MS-DOS - Released - 1987

President Elect: 1988 Edition is an updated version of the original President Elect adding the campaign data for the upcoming (at the time) 1988 election. The game is a comprehensive computer simulation of a presidential campaign from Labor Day to election night. The game can be played by 3 players each assuming the role of campaign manager/candidate. The game proceeds through 9 weekly turns where the player decides how and where to concentrate their campaign efforts. Weekly polls are provided to give the players an idea on how they are doing. On election night the returns come in on a minute...

Professional Tour Golf

Professional Tour Golf

Apple II - August 27, 1983

Professional Tour Golf is a golf simulation game developed and published by Strategic Simulations, better known for their strategy war games. The game's lead programmer was Henry Richbourg. The game was also released for the Commodore 64

Prophecy Of The Shadow

Prophecy Of The Shadow

MS-DOS - Released - 1992

A long foretold prophecy is about to be fulfilled. The Shadow Lords are on the verge of entering our world. The hero has to find a way to break the string of events, that are foretold by the prophecy. Magic is dying in the land, and the use of it is illegal -- practitioners are hunted by Mage Hunters. And worst of all, the hero's master was treacherously killed by a poisoned dirk, and the hero is blamed for his death... Prophecy of the Shadow is a fantasy role-playing game from SSI, published in the "post AD&D" era of the company. The player is controlling a single character in a 2D...

Pursuit of The Graf Spee

Pursuit of The Graf Spee

Apple II - August 27, 1982

Pursuit of the Graf Spee is a strategic game that allows the players to recreate the historic search for the German pocket battleship, Graf Spee, in late 1939. In the game, players will control individual ships moving on a map of the South Atlantic. There are two scenarios to choose from: The December 1 AM - December 25 PM or The December 13 AM -December 25 PM. Each game turn consists of sevens phases. Victory points are determined at the end of each game. Game will end on December 25 PM or if both the Graf Spee and the Altmark are sunk.

Questron II

Questron II

Apple IIGS - Released - September 19, 1988

The premise of this game is that the player's character has been sent back in time to defeat six "Mad Sorcerers" before they can create the "Book of Magic" featured in the original game. As the second title in the Questron series, this game follows the same basic formula as the original. You start out as a lowly peasant with only a few gold coins in your pocket and a bad attitude to defend yourself. By stumbling around the countryside and fighting hordes of creatures, you gain wealth, experience, and title. Questron II spans two continents, Landor and the Realm of Sorcerers....

Rails West!

Rails West!

Apple II - August 27, 1984

Rails West! is a simulation game about the 19th century speculation in railroad financing. It allows for 1-8 players, with up to 4 under computer control. The long scenario starts in 1870 and ends after the 1900 turn (with 31 turns total). The short scenario starts in 1890 and ends either in 1895 (6 turns) or 1900 (11 turns). The objective is to accumulate cash, stocks and bonds and to control viable transcontinental railroads through strategical decisions.

Realms of Darkness

Realms of Darkness

Apple II - Released - 1987

Realms of Darkness combines traditional RPG gameplay (party, stats, and combat system) with some elements borrowed from text adventures. Assemble a party of one to eight characters and go on quests to gain power and riches and magical items by defeating monsters. The game consists of many scenarios, each requiring several hours of playing to be completed. Move around in the realms using your keyboard or joystick or both. Travel and explore cities, dungeons, caverns and other types of dwellings. and talk to city inhabitants. Creating characters requires that you determine their traits and...

Realms of Darkness

Sharp X68000 - Released - July 21, 1989

Realms of Darkness combines traditional RPG gameplay (party, stats, and combat system) with some elements borrowed from text adventures. Assemble a party of one to eight characters and go on quests to gain power and riches and magical items by defeating monsters. The game consists of many scenarios, each requiring several hours of playing to be completed. Move around in the realms using your keyboard or joystick or both. Travel and explore cities, dungeons, caverns and other types of dwellings. and talk to city inhabitants. Creating characters requires that you determine their traits and...

Rebel Charge at Chickamauga

Rebel Charge at Chickamauga

MS-DOS - Released - 1987

Rebel Charge at Chickamauga is a tactical simulation of the South's last major offensive thrust during the American Civil War. The game uses a refined version of SSI's Gettysburg game system and is played in 13 turns each representing two hours of real time over a two day period. Players are awarded points based on casualties and territorial objectives. At the end of each turn and the end of the game points are calculated and compared to a chart which determines your level of victory. The game can be played under 3 different sets of rules (Basic, Intermediate, and Advanced) and can be...

Rebel Charge At Chickamauga

Rebel Charge At Chickamauga

Apple II - August 27, 1987

Rebel Charge at Chickamauga is a tactical simulation of the South's last major offensive thrust during the American Civil War. The game uses a refined version of SSI's Gettysburg game system and is played in 13 turns each representing two hours of real time over a two day period. Players are awarded points based on casualties and territorial objectives. At the end of each turn and the end of the game points are calculated and compared to a chart which determines your level of victory. The game can be played under 3 different sets of rules (Basic, Intermediate, and Advanced) and can be...

Red Lightning

Red Lightning

MS-DOS - Released - 1989

Red Lightning is an operational level wargame of a potential conflict in central Europe between NATO and the Warsaw Pact. It's a game of a hypothetical World War III in the early 1990's. As the Soviet player, the mission is to sweep aside NATO forces and capture the Ruhr. As the NATO commander, the mission is to stop the Russion invasion.

Red Lightning

Red Lightning

Commodore Amiga - Released - 1989

Red Lightning is an operational level wargame of a potential conflict in central Europe between NATO and the Warsaw Pact. It's a game of a hypothetical World War III in the early 1990's. As the Soviet player, the mission is to sweep aside NATO forces and capture the Ruhr. As the NATO commander, the mission is to stop the Russion invasion.

Reforger '88

Reforger '88

Apple II - August 27, 1984

Reforger 88 is grand tactical game of combat between the forces of NATO and the Warsaw Pact, which takes place at the Fulda Gap in the year 1988. The game covers the first week of the war. The Warsaw Pact attacks with 12 divisions in an attempt to capture Frankfurt and destroy Rhein-Main Air Force Base. NATO, defending with 5 divisions, must fight a desperate delaying action. Each game turn consists of 12 hours of operations. Operations consist of supplying and moving combat forces, changing formation, planning assaults, air strikes, airborne missions and artillery bombardments and resolving...

Renegade Legion: Interceptor

Renegade Legion: Interceptor

MS-DOS - Released - 1990

Adaptation of the board game from FASA, the game offers a space fighter phased combat, in both skirmish and a campaign mode. The player may play as either side, the Terran Overlord Government or the Commonwealth Rebels.

Rings of Zilfin

Rings of Zilfin

MS-DOS - Released - 1987

Rings of Zilfin is an unusual, but relatively unknown early fantasy solo RPG by Ali N. Atabek, who went on to create the Magic Candle series. It was meant for beginners to computer RPGs, featuring no character creation, simple game play and movie-like cut scenes, concentrating more on atmosphere than on character stats. The background: Long ago, the Zilfins (mighty wizards) established an enchanted realm of peace and property in Batiniq. They created two rings of power which, worn together, made the wearer invincible. Unfortunately, the evil necromancer Lord Dragos has found one of these...

Rings of Zilfin

Rings of Zilfin

Commodore 64 - Released - 1986

Rings of Zilfin is an unusual, but relatively unknown early fantasy solo RPG by Ali N. Atabek, who went on to create the Magic Candle series. It was meant for beginners to computer RPGs, featuring no character creation, simple game play and movie-like cut scenes, concentrating more on atmosphere than on character stats. The background: Long ago, the Zilfins (mighty wizards) established an enchanted realm of peace and property in Batiniq. They created two rings of power which, worn together, made the wearer invincible. Unfortunately, the evil necromancer Lord Dragos has found one of these...

Rings of Zilfin

Rings of Zilfin

Atari ST - Released - 1987

Rings of Zilfin is an unusual, but relatively unknown early fantasy solo RPG by Ali N. Atabek, who went on to create the Magic Candle series. It was meant for beginners to computer RPGs, featuring no character creation, simple game play and movie-like cut scenes, concentrating more on atmosphere than on character stats. The background: Long ago, the Zilfins (mighty wizards) established an enchanted realm of peace and property in Batiniq. They created two rings of power which, worn together, made the wearer invincible. Unfortunately, the evil necromancer Lord Dragos has found one of these...

Ringside Seat

Ringside Seat

Apple II - August 27, 1983

Ringside Seat is a realistic simulation of professional boxing, allowing the player to manage the greatest fighters of all time - the game includes data for over 45 great fighters past and present. It can be played as a two-player, one player against the computer, or a no-player (computer managed fight) game. Select a fighter, choose one of eight weight classes or divisions, the number of rounds (3-15) and, should your fighter have the ability to fight as either a boxer or slugger, his fighting style. You will then decide whether you prefer to have the cumulative judges' scores displayed...

Road To Gettysburg, The

Road To Gettysburg, The

Apple II - August 27, 1982

The Road to Gettysburg is a strategy wargame created by Paul Murray and published by Strategic Simulations in1982onthe Apple II. The game takes place in June 1863, during theCivil War, and simulates the Battle of Gettysburg. It uses the same engine as Napoleon's Campaigns: 1813 and 1815. The game takes place on a battlefield divided into hexagonal squares and different types of terrain. The computer takes the role of unit commander and sends the player reports on the combat results. The player transmits his orders to the units via messengers. These troops so take time to execute orders if the...

Roadwar 2000

Roadwar 2000

MS-DOS - Released - 1987

Roadwar 2000 is a post-apocalyptic strategy game. In the year 2000, bacteriological warfare has nearly destroyed civilization. Crime flourished, and highways turned into battlegrounds between different gangs. The protagonist is a leader of one of these gangs. More patriotically inclined than other criminal lords, he accepts a mission from the FBI: locate eight scientists who might be able to develop a vaccine against the deadly disease. The player commands the gang in tactical combat against rival gangs, mutants, and cannibals. It is possible to assign player-controlled characters to...

Roadwar 2000

Roadwar 2000

Apple IIGS - Released - 1987

Roadwar 2000, sometimes referred to as Roadwar 2K, is a 1986 computer game published by Strategic Simulations, Inc.. It is a turn-based strategy game set in a post-apocalyptic future which resembles the world portrayed in the Mad Max movie series.

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