Free Fall Associates

Archon

Archon

Nintendo Entertainment System - Released - December 1, 1989

Archon: The Light and the Dark is a strategic board game with some similarities to chess. Two sides, a light one and a dark one, consisting of 18 pieces each compete on a board divided into (9 by 9) squares. You win the game by having one of your units on each of the five powerpoint squares, by removing all opposing pieces from the board or by imprisoning the last remaining creature of the opposing side. However, you can't just remove a piece from the board by landing on it. When two pieces clash, the outcome is decided in the battle arena during one-on-one real-time combat. If the...

Archon II: Adept

Archon II: Adept

Atari 800 - 1984

Archon II: Adept is a 1984 action-strategy video game developed by Free Fall Associates' Jon Freeman, Paul Reiche III and Anne Westfall, and published by Electronic Arts for various platforms. Adept is a hybrid of a tactical board game and action. Although it doesn't have the chess motif of the original Archon: The Light and the Dark, good vs. evil, one on one combat, magic, and power points remain central concepts.

Archon II: Adept

Archon II: Adept

Commodore Amiga - Released - 1986

The sequel to Archon, Archon II: Adept features a more complex board and enhanced gameplay. Each side plays as an Adept - a powerful wizard with the ability to cast spells against other Adepts and his summonings - and must defeat the other side, either Chaos or Order, by attacking him/her with summoned Elementals or Demons. Each side can summon 4 unique elementals at a time or choose from 4 demons, common to both. Gameplay is similar to the original, reminiscent of a chess-like board game, requiring strategy, but with arcade elements, especially when two adepts confront each other...

Archon II: Adept

Archon II: Adept

Amstrad CPC - 1989

The sequel to Archon, Archon II: Adept features a more complex board and enhanced gameplay. Each side plays as an Adept - a powerful wizard with the ability to cast spells against other Adepts and his summonings - and must defeat the other side, either Chaos or Order, by attacking him/her with summoned Elementals or Demons. Each side can summon 4 unique elementals at a time or choose from 4 demons, common to both. Gameplay is similar to the original, reminiscent of a chess-like board game, requiring strategy, but with arcade elements, especially when two adepts confront each other...

Archon Ultra

Archon Ultra

MS-DOS - Released - 1994

Archon Ultra is a complete remake of Archon. The game features a completely rewritten game engine, new graphics and sound as well as digital music (a la MOD files), along with a new style of game board and an additional "special weapon" for each figure. It also adds multiplayer game (modem as well as hot seat).

Archon: The Light and the Dark

Archon: The Light and the Dark

Atari 800 - 1983

The goal of the game is either to take control of five power points located on the board, to eliminate all the opposing pieces, or to eliminate all but one remaining imprisoned piece of the opponent's. While the board is similar to a chessboard, and the various pieces are similarly designed to have various offsetting abilities, when one piece attempts to take another, the removal of the targeted piece is not automatic. Instead, the two pieces are placed into a full-screen 'combat arena' and must battle (action-style, with the players running the pieces) to determine who takes the square.

Archon: The Light and the Dark

Archon: The Light and the Dark

MS-DOS - Released - 1984

Archon: The Light and the Dark is a strategic board game with some similarities to chess. Two sides, a light one and a dark one, consisting of 18 pieces each compete on a board divided into (9 by 9) squares. You win the game by having one of your units on each of the five powerpoint squares, by removing all opposing pieces from the board or by imprisoning the last remaining creature of the opposing side. However, you can't just remove a piece from the board by landing on it. When two pieces clash, the outcome is decided in the battle arena during one-on-one real-time combat. If the...

Archon: The Light and the Dark

Archon: The Light and the Dark

Commodore Amiga - Released - 1985

A 2 player strategy game which combines turn based and real time combat. Archon is chess taken to the next level; featuring 18 game pieces between two sides with the objective to either eliminate all opponents or take control over the board's 5 power points.

Archon: The Light and the Dark

Archon: The Light and the Dark

Commodore 64 - Released - 1983

Archon: The Light and the Dark is a strategic board game with some similarities to chess. Two sides, a light one and a dark one, consisting of 18 pieces each compete on a board divided into (9 by 9) squares. You win the game by having one of your units on each of the five powerpoint squares, by removing all opposing pieces from the board or by imprisoning the last remaining creature of the opposing side.. However, you can't just remove a piece from the board by landing on it. When two pieces clash, the outcome is decided in the battle arena during one-on-one real-time combat. If the...

Archon: The Light and the Dark

Archon: The Light and the Dark

Atari XEGS - January 1, 1983

Archon: The Light and the Dark is a strategic board game with some similarities to chess. Two sides, a light one and a dark one, consisting of 18 pieces each compete on a board divided into (9 by 9) squares. You win the game by having one of your units on each of the five powerpoint squares, by removing all opposing pieces from the board or by imprisoning the last remaining creature of the opposing side. However, you can't just remove a piece from the board by landing on it. When two pieces clash, the outcome is decided in the battle arena during one-on-one real-time combat. If the...

The Fidelity Chessmaster 2100

The Fidelity Chessmaster 2100

Commodore Amiga - Released - 1990

An update/modification to Chessmaster 2000, adding 640x200 graphics for nicer displays, many tutorial and "expert" options, and a plethora of other features too numerous to mention here.

Murder On The Zinderneuf

Murder On The Zinderneuf

MS-DOS - Released - 1984

It's like an adventure. Only it's a mystery. So it's like a movie. But with scrolling graphics. And animation. And each time you play, the mystery is different. According to which detective you pick. According to how you put your questions, how you look for clues, how you make accusations, and how you think. Most of all, you've got to think. And think fast. Because if the Zinderneuf touches down at Lakehurst before you've solved the puzzle, somebody's going to get away with murder.

Murder on the Zinderneuf

Murder on the Zinderneuf

Commodore 64 - Released - 1983

The year is 1936. You are in flight on the dirigible Zinderneuf and a murder has just been discovered! As the only detective on board the ship, it is your job to discover who the murderer is before landing. The game is played from a top down view of the Zinderneuf. In order to solve the case, you will need to find enough evidence to accuse the correct person. Clues can be found by searching the various rooms, and also from interrogating the fifteen passengers on board. When you come across a passenger, you can question them by being polite, forceful, naive, or whatever approach you think...

Murder On The Zinderneuf

Murder On The Zinderneuf

Apple II - August 25, 1983

Murder on the Zinderneuf is 1983 computer game designed by Jon Freeman and Paul Reiche III and one of the first six games published by Electronic Arts. It was developed for the Apple II, Commodore 64, Atari 8-bit family, and the PC as a booter. The Apple II version was programmed by Alan Pavlish of Designer Software. All other versions were programmed by Robert Leyland. The Commodore 64 version states it was by Mission Accomplished, Inc., but also gives credit to Leyland for programming.

Swords of Twilight

Swords of Twilight

Commodore Amiga - 1989

Three years in the making, Swords of Twilight is a gorgeously illustrated fantasy roleplaying adventure. The three members of your party can be played independently by up to three humans using a unique multi-player interface (which is the game's strongest and weakest link) or the computer can control both your companions if you'd rather quest alone. Quirky, non-standard key usage (with no mouse control) is irksome and hampers player maneuverability. The story and characters are lavish and intriguing: with eight parallel worlds to search through for the Swords of Twilight you'll be busy for...

Scroll to Top