Binary Design Ltd

AAARGH!

AAARGH!

Sinclair ZX Spectrum - Released - 1987

What's that coming over the hill, is it a monster? Yes, as this Rampage-influenced arcade game sees you play either an ogre or a dragon. Both are searching an island for an egg which will give them super powers. This is located inside a building, and to find the right one you must continuously smash them up, using either the ogre's horn or the dragon's tail. Humans must also be attacked as you see them, as their catapults weaken you. Food can be found to restore energy, Once you have located the egg, a one-on-one beat 'em up battle with your rival ensues - win five of these to finally...

AAARGH!

AAARGH!

MS-DOS - Released - 1988

What's that coming over the hill, is it a monster? Yes, as this Rampage-influenced arcade game sees you play either an ogre or a dragon. Both are searching an island for an egg which will give them super powers. This is located inside a building, and to find the right one you must continuously smash them up, using either the ogre's horn or the dragon's tail. Humans must also be attacked as you see them, as their catapults weaken you. Food can be found to restore energy, Once you have located the egg, a one-on-one beat 'em up battle with your rival ensues - win five of these to finally...

Amaurote

Amaurote

Atari 800 - 1987

Amaurote is a British video game for 8-bit computer systems that was released in 1987 by Mastertronic on their Mastertronic Added Dimension label. The music for the game was written by David Whittaker. The player controls an "Arachnus 4", an armoured fighting-machine that moves on four legs.

Elevator Action

Elevator Action

Sinclair ZX Spectrum - Released - 1987

They keep their secret evil plans behind locked doors, red ones to be precise. Otto lands on the roof of the building late at night. Enemy agents patrol all the floors making his job dangerous and tight. It calls for cunning, fast reflexes, and a steady hand to use all the lifts and escalators to clear all the rooms with a red door. Having collected the papers he can make his escape in a car on the ground floor. If you try to leave the building without collecting all the papers, the game takes you back to the middle of the building. The enemy get more numerous and a lot cleverer as you get...

Energy Warrior

Energy Warrior

Sinclair ZX Spectrum - Released - 1987

Its the year 2079, the earth is in sad shape as a result of neglect and chemical erosion. Its people have been decimated by plagues. The few remaining areas of natural beauty are very precious to those people who remain. You are the reserve warden, responsible for the maintenance of three of the biggest of these remaining areas, a forest, a set of oceanic islands and a rocky desert. The reserves are maintained by aura energy generators, buried deep below the ground. Unfortunately the Star Cygnis Alpha has gone supernova. One of the planets that had circled it was home to the Wavaren. Since...

Glider Rider

Glider Rider

Sinclair ZX Spectrum - Released - 1986

Glider Rider is an isometric action-adventure game released by Quicksilva in 1986 for the ZX Spectrum, Commodore 64 and Amstrad CPC. The music was composed by David Whittaker. Plot: The criminal Abraxas Corporation must be destroyed. An agent has been sent to their artificial island to bomb the ten reactors that power their base. To complete the mission he has been given a supply of grenades and a motorcycle capable of transformation into a hang glider. Gameplay: The player must destroy the reactors on the island by dropping grenades on them. The reactors are defended by laser gun...

Hocus Focus

Hocus Focus

Sinclair ZX Spectrum - Released - 1986

The Editor of the Daily Shocker, Harry Hacker has received a tip-off from the police that a Professor has been arrested and that his underground lair is full of strange inventions and mutations. Smelling a scoop, Harry can't send his main photographer as he is away taking pictures of Prince Harry and his first tooth, so you Jeremy have been sent. Your task in this arcade adventure is to explore the lair and take photos of all the inventions before the other newspapers find out and ruin the papers big scoop. The screen is split into four boxes with the top box the actual playing area showing...

Hyperbowl

Hyperbowl

Sinclair ZX Spectrum - Released - 1986

Hyperbowl is a one-on-one futuristic sport viewed from above, with a small amount of the rectangular pitch visible at a time. Each player controls one of the 10 available spaceships, each with their own subtle strengths and weaknesses in terms of speed, inertia and fire direction. A scanner shows the positions of both ships and the ball, so that things don't become disorientating. The aim is to guide the ball either into a 'goal' in the middle of each end (scoring 2 points) or onto the goal-line elsewhere (scoring one point). The ball can be steered either by hitting it with the ship or by...

Max Headroom

Max Headroom

Sinclair ZX Spectrum - Released - 1986

In 1986, Quicksilva released a Max Headroom game, which was sold in the UK for the Sinclair ZX Spectrum and Commodore 64. The game's plot separated the two characters and had Edison Carter avoiding criminals armed with guns, whilst rescuing Max from the Network 23 office block. The NewTek "Demo Reel One" featured a Max Headroom grab. Newtek, Inc. is a company that developed Commodore Amiga hardware and software, including a digital video sampler.

Motorbike Madness

Motorbike Madness

Sinclair ZX Spectrum - Released - 1988

Motorbike Madness views downhill racing from an isometric Marble Madness-influenced perspective. You must reach the bottom within the time limit, remaining within the track boundaries and avoiding hazards including water, logs and stationary cars. The faster you complete the course, the more prize money you receive. Repairs to any damage to the bike (incurred by contact with the aforementioned hazards) must be paid for from this, but the rest can be spent on upgrades. The controls are rotational, with the fire button or space used for wheelies.

Motos

Motos

Sinclair ZX Spectrum - Released - 1987

The object of the games is to clear all the screens of the invading Space Nasties by manoeuvring your ship across the solar base and "bumping off" those you're unfortunate enough to encounter. The Bad Guys take many forms, and they're a hostile lot who don't like being knocked around any more than you will. As you will discover some are a lot easier to get rid of than others, due to their greater mass. However, collecting the power pills you come across will provide the extra energy you need.

Speedboat Assassins

Speedboat Assassins

Sinclair ZX Spectrum - Released - 1989

Terrorists have seized control of some of the world's most prestigious harbours, such as London and New York. As a tough marine commando, you have been sent in to launch the counter-attacks. Sensibly, your boss drops you into the action in front of a mine field, and with no armour. Negotiate the mine field and you come into the main body of action, in which weaponry can be collected either from that which is left lying around, or by docking with a supply helicopter when it comes into view. Enemy ships are all around and must be taken out. Clear these and you reach the towers, which must be...

Star Wars: Droids

Star Wars: Droids

Sinclair ZX Spectrum - Released - 1988

Star Wars: Droids is based on the Star Wars Saturday morning animated series that ran from 1985-1986. The series followed the adventures of the droid duo C-3PO and R2-D2. In this platformer title with puzzle elements, the droids find themselves prisoners of the Fromm Gang, and must escape a series of traps and hostile droids and traps, including seekers, droid maintenance crews and various droid guards. Threepio and Artoo must make their way through the Fromm Gang's prison, a mining level and a research level in order to escape their captors and be reunited with their master, Thall...

Strike

Strike

Sinclair ZX Spectrum - Released - 1987

Strike is a game that allows you to play 10 pin bowling against a friend or a computer player (skill level 1-4). The game follows the rules of bowling where you have to knock down 10 pins at the end of the lane with two shots unless you get a strike on the first throw. You play over 10 rounds and the winner is the player with the highest score. The game has an isometric view showing the player at the start of the lane. To throw the ball you first have to position your bowler by moving his feet left or right. When you are happy with your position you press up and hold down the fire button....

Scroll to Top