Taito Corporation

Aces of War

Aces of War

Sony Playstation 2 - Released - June 30, 2006

In Aces of War you take control of 40 different types of aircraft in an attempt to change the course of events. Avoid enemy fire, bomb enemy ships and attack enemy fighters, and then watch the replays of your heroic actions just as if you were part of a war blockbuster. And for some real dogfight action you can try shooting your pals out of the sky in the great VS mode, or you can let them be your wingmen in the cooperative mode.

Arkanoid

Arkanoid

Commodore Amiga - Released - 1987

The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game. The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety.

Arkanoid

NEC PC-9801 - Released - 1987

The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety. By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle...

Arkanoid

Arkanoid

Apple IIGS - Released - 1988

The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game. The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety. By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning...

Arkanoid II: Revenge of Doh

Arkanoid II: Revenge of Doh

Apple IIGS - Released - 1989

Revenge of Doh is a direct sequel to the original arcade smash Arkanoid. Along with improved graphic engine, better sound and music, better hardware support and more levels, Revenge of Doh also features a built-in editor and allows you to create your own level sets! A long time period passed and the dimension controlling force Doh has again come back to life. Occupying the huge starship Xorg, it has entered our universe from a different dimension. Mixtec, Arkanoid type spaceship, has launched the craft Vaus II to make a preemptive attack on Xorg.

Arkanoid II: Revenge of Doh

Arkanoid II: Revenge of Doh

MS-DOS - Released - January 1, 1989

Eons ago, you battered DOH into an intergalactic pulp and escaped. But a scrap of DOH's core energy survived... And now DOH's hurtling toward you across space and time in the Xorg, a huge spaceship that's crashed into our universe from an unknown dimension. Use your ultra-fast reflexes and intense concentration to get to the core of the Xorg without pounding your ship to interstellar scrap. Or take a break from battle. Create your own force barriers with the Arkanoid Construction set, the latest in intergalactic dimension-building tools. If you're good enough, youll get through. And come...

Arkanoid Live!

Arkanoid Live!

Microsoft Xbox 360 - Released - January 6, 2010

The classic ARKANOID comes back to life in XBLA! Destroy every block on screen by bouncing an Energy Ball against them with your Vaus!

Arkanoid: Doh It Again

Nintendo Satellaview - 1997

BS Arkanoid: Doh It Again is an Action game, developed and published by Taito Corporation, which was released in Japan in 1997.

Arkanoid: Revenge of Doh

Arkanoid: Revenge of Doh

Commodore Amiga - Released - 1988

Revenge of Doh is a direct sequel to the original arcade smash Arkanoid. Along with improved graphic engine, better sound and music, better hardware support and more levels, Revenge of Doh also features a built-in editor and allows you to create your own level sets! Revenge of Doh continues Arkanoid's plot as follows, directly taken (including typoes) from the game: A long time period passed and the dimension controlling force Doh has again come back to life. Occupying the huge starship Xorg, it has entered our universe from a different dimension. Mixtec, Arkanoid type spaceship, has...

Arkanoid: Revenge of Doh

Arkanoid: Revenge of Doh

Sharp X68000 - Released - 1988

Revenge of Doh is a direct sequel to the original arcade smash Arkanoid. Along with improved graphic engine, better sound and music, better hardware support and more levels, Revenge of Doh also features a built-in editor and allows you to create your own level sets!

Battle Gear 4 Tuned

Battle Gear 4 Tuned

Taito Type X - July 13, 2005

Battle Gear 4 is an arcade racing game by Taito Corporation released in July 2005. It is the fifth product of the Battle Gear series. In 2006 the cabinets have then been updated to the Battle Gear 4 Tuned specification, which contains more cars, courses, and a new game mode.

Battle Lane! Vol. 5

Battle Lane! Vol. 5

Arcade - Released - 1986

A six-stage game where you ride a motorcycle and shoot at enemy vehicles. Enter the enemy's base and destroy their secret weapon. Pick up bazookas for extra fire power. The fate of the country hangs in the balance. Break through the enemy checkpoints using your machine gun, bazooka and driving skill. Pick up more bazookas five missiles each along the road. Finally, enter the enemy base and destroy their secret weapon. The game has five checkpoints with the base coming after the fifth checkpoint. Each wall is broken with five missiles. Hint: shoot seven to ten defenders before trying for...

Bonze Adventure

Bonze Adventure

Arcade - January 1, 1988

The player controls a Buddhist monk, Bonze Kackremboh. His weapons are Buddhist prayer beads, called "mala" beads, which can be powered up until they become almost as large as the player. The monk battles snakes, giant eyeballs, ghosts and other enemy creatures.

Bubble Bobble

Bubble Bobble

MS-DOS - Released - 1988

Bubble Bobble is the story of two humans, Bub and Bob who wander into the mysterious cave of monsters and magically turn into dinosaurs. The only way to transform back is to reach the end of the cave... Bubble Bobble is a platform game, with each level being a single screen. The enemies must be cleared from a level to go to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points (such as fruit). The real power Bub and Bob have however is the ability to blow bubbles. These bubbles can be as platforms to leap on, or to trap...

Bubble Bobble

Bubble Bobble

Sinclair ZX Spectrum - Released - 1987

In the game, each player controls one of the two Bubble Dragons, Bub and Bob. The player can move along platforms, as well as jump to those above and to the side, similar to most platform games. The player can also blow bubbles. These can trap enemies, who are defeated if the bubble is then burst by the player's spiny back. Bubbles that contain enemies can be popped at the same time resulting in different foods being projected around the level. Each enemy trapped in a bubble equates to a different food. Food is consumed and transferred to points (an increasing scale of 1000 points is awarded...

Bubble Bobble

Bubble Bobble

Commodore Amiga - Released - November 1, 1988

Bubble Bobble is the story of two humans, Bub and Bob who wander into the mysterious cave of monsters and magically turn into dinosaurs. The only way to transform back is to reach the end of the cave... Bubble Bobble is a platform game, with each level being a single screen. The enemies must be cleared from a level to go to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points (such as fruit). The real power Bub and Bob have however is the ability to blow bubbles. These bubbles can be as platforms to leap on, or to trap...

Bubble Bobble

Bubble Bobble

Sharp X68000 - Released - March 19, 1990

Bubble Bobble is the story of two humans, Bub and Bob who wander into the mysterious cave of monsters and magically turn into dinosaurs. The only way to transform back is to reach the end of the cave... Bubble Bobble is a platform game, with each level being a single screen. The enemies must be cleared from a level to go to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points (such as fruit). The real power Bub and Bob have however is the ability to blow bubbles. These bubbles can be as platforms to leap on, or to trap...

Bubble Bobble: Old & New

Bubble Bobble: Old & New

Nintendo Game Boy Advance - September 28, 2004

No one has ever been able to say just why Bubble Bobble is so much fun, but its mixture of cute baby dinosaurs, candy, and bubbles should give those new to the game an idea. Battle your way through over 100 levels of frantic bubble mayhem. Capture your enemies in bubbles then pop them with your spiky back to clear each stage. Find your way to the bottom of the 100-level cave and save a damsel in distress. Fortunately, if you've never experienced the glee for yourself, all of those elements are back in force in Bubble Bobble Old & New for Game Boy Advance. The game closely follows the original...

Bubble Symphony

Bubble Symphony

Sega Saturn - Released - November 27, 1997

In Bubble Symphony, you play one of four dragons - Bubblun, Bobblun, Kululun, and Cororon. Each dragon has its advantages and disadvantages. You have the task of trapping your enemies in bubbles, then bumping into them to make them turn into food, which you can get for points. There are multiple paths that you can take, and bosses that you have to defeat in order to proceed to the next set of levels. Multiple endings are viewed depending on skill and secrets found. Features an excellent soundtrack and guest appearances from various Taito games.

Bust-A-Move

Bust-A-Move

Windows - January 1, 1995

Bust-A-Move (also known as Puzzle Bobble) is a real-time puzzle game in which the player controls a device called "pointer" at the bottom of the screen, aiming and releasing randomly colored bubbles upwards. Depending on the aiming, the bubbles may float up directly or bounce off the walls, changing their trajectory. The goal is to aim the bubbles in such a way that they will touch identically colored ones. When such bubbles form a group of three or more, they pop and disappear from the screen. If the ceiling of the area is covered by too many bubbles, it will gradually descend; the game is...

Bust-A-Move

Bust-A-Move

Super Nintendo Entertainment System - Released - March 1, 1995

Bust-A-Move (also known as Puzzle Bobble) is a real-time puzzle game in which the player controls a device called "pointer" at the bottom of the screen, aiming and releasing randomly colored bubbles upwards. Depending on the aiming, the bubbles may float up directly or bounce off the walls, changing their trajectory. The goal is to aim the bubbles in such a way that they will touch identically colored ones. When such bubbles form a group of three or more, they pop and disappear from the screen. If the ceiling of the area is covered by too many bubbles, it will gradually descend; the game is...

Bust-A-Move

Bust-A-Move

3DO Interactive Multiplayer - January 1, 1995

Bust-A-Move (also known as Puzzle Bobble) is a real-time puzzle game in which the player controls a device called "pointer" at the bottom of the screen, aiming and releasing randomly colored bubbles upwards. Depending on the aiming, the bubbles may float up directly or bounce off the walls, changing their trajectory. The goal is to aim the bubbles in such a way that they will touch identically colored ones. When such bubbles form a group of three or more, they pop and disappear from the screen.

Bust-A-Move 3

Bust-A-Move 3

Sega Saturn - Released - March 28, 1997

Link 3 or more colored bubbles by shooting an identical colored bubble. When they are joined together, they pop. This game completely abandons the idea of previous titles that the playfield is being pushed down by some sort of mechanical device and instead attaches groups of bubbles to nodes that move downwards. When a node is no longer connected to any bubbles it will disappear and when all nodes in a level have vanished the level is complete. One result of this change that may appear strange to players of previous versions is that shooting a bubble to the top of the visible playfield...

Bust-A-Move 3000

Bust-A-Move 3000

Nintendo GameCube - Released - December 3, 2002

Everybody's favorite bubble-bustin' puzzle game is in the house for the Nintendo GameCube! Launch your bubbles and pop as many as you can before they reach the deadline. Score high by matching 3 bubbles or more to trigger a chain reaction.

Bust-A-Move Again

Bust-A-Move Again

MS-DOS - Released - 1996

Bub and Bob are back! Like in Tetris in reverse, you shoot bubbles at an array of different-colored bubbles stuck in an ever descending ceiling, attempting to match them up three by three to make them disappear. This edition contains both puzzle challenges, multiplayer and normal progressive stages.

Bust-A-Move Millennium

Bust-A-Move Millennium

Nintendo Game Boy Color - October 11, 2000

BUST-A-MOVE MILENNIUM EDITION on Game Boy Color brings a bevy of often-requested new features to this classic puzzler. Bubbles of different colors descend from the top of the screen in clumps. Using your blaster that fires colored bubbles of your own, you must attempt to clear the screen as best as you can. BUST-A-MOVE MILENNIUM EDITION offers five unique modes of play. In the returning Puzzle mode, you'll play through a huge number of new stages of bubble-busting action that require careful planning and fast reflexes. Challenge mode also returns to test your BUST-A-MOVE skills. In the brand...

Chack'n Pop

Chack'n Pop

Sega SC-3000 - Released - 1985

Chack'n Pop is considered a predecessor of Bubble Bobble. It is a platform game where a roundish yellow creature, named Chack'n, must fight against Monstas and Mightas in order to reclaim hearts that were stolen during a romantic encounter with Miss Chack'n. The Monstas themselves hatch from eggs hanging from the ceilings and the Mightas push a rock that is used as the game's timer. The Monsta eggs have three phases: if it's blue, it's completely harmless, if it's yellow it will pop within 10 seconds and if an egg turns red it will pop almost immediately. Chack'n uses bombs to blow up...

Chaos Break

Chaos Break

Sony Playstation - Released - January 27, 2000

Chaos Break is essentially a third-person shooting game, with echoes of survival horror such as Resident Evil. Set in an abandoned biochemical laboratory on an isolated island, the two player characters, Mitsuki and Rick, are part of an investigatory and cleansing force sent to find out the cause of an 'anomalous thermal reaction'. This game is a spin-off, set in the same universe as the arcade game Chaos Heat. Progress through the game is made by defeating enemies, which in this case are alien lifeforms and the laboratory's own automated defence system. An element of survival horror is...

Chase H.Q.

Sharp X68000 - Released - November 20, 1992

The fastest, most thrilling, 3D driving game yet! Take the wheel of your turbo-charged Porsche as you and your partner go in pursuit of dangerous criminals all driving an evil array of souped-up roadsters. TURBO BOOST! Need to catch up in a hurry? Well, just one press of your Turbo Button will leave your eyes in the back of your head! Barrelling through the city streets, along the roughest of dirt tracks and through busy tunnels - if you can hold the line!

Chase H.Q.

Chase H.Q.

Commodore 64 - 1989

As an undercover agent of Chase Headquarters, your job is to patrol the streets and track down five criminals. You are given a mission briefing before you start which gives information on the suspect and what car they drive. Then you drive across the city without crashing into other cars, and catch up with the criminal's car. To arrest the suspects, you must keep bumping into their car until it is no longer functional. And you have to do this under a strict time limit. You can't afford to crash into cars or buildings or you waste time getting on the road again. However, once you've caught up...

Chase H.Q.

Chase H.Q.

Commodore Amiga - Released - 1989

As an undercover agent of Chase Headquarters, your job is to patrol the streets and track down five criminals. You are given a mission briefing before you start which gives information on the suspect and what car they drive. Then you drive across the city without crashing into other cars, and catch up with the criminal's car. To arrest the suspects, you must keep bumping into their car until it is no longer functional. And you have to do this under a strict time limit. You can't afford to crash into cars or buildings or you waste time getting on the road again.

Chase H.Q. II: Special Criminal Investigation

Chase H.Q. II: Special Criminal Investigation

Commodore Amiga - Released - 1990

Three girls have been reported missing including the mayor's daughter, and Chase Special Investigations has asked you to track down five vehicles, mentioned in the mission briefing, who are believed to be involved in the kidnapping. Using a heavy-designed machine with a V6 DOHC 3000CC Twin Turbo Engine, five sets of nitro-fuel boosts, and a gun attached to the steering wheel (which you can use to damage the target vehicle), your mission is to patrol the streets and find these vehicles. The gameplay is similar to Chase H.Q., but there are a few differences. For example, cars travel in both...

Chase H.Q. II: Special Criminal Investigation

Chase H.Q. II: Special Criminal Investigation

Commodore 64 - Released - January 1, 1990

Three girls have been reported missing including the mayor's daughter, and Chase Special Investigations has asked you to track down five vehicles, mentioned in the mission briefing, who are believed to be involved in the kidnapping. Using a heavy-designed machine with a V6 DOHC 3000CC Twin Turbo Engine, five sets of nitro-fuel boosts, and a gun attached to the steering wheel (which you can use to damage the target vehicle), your mission is to patrol the streets and find these vehicles. The gameplay is similar to Chase H.Q., but there are a few differences. For example, cars travel in both...

Chase H.Q.: Secret Police

Chase H.Q.: Secret Police

Nintendo Game Boy Color - Released - May 30, 2000

The chase is on in CHASE HQ: Secret Police for the Game Boy Color. Loosely adapted from the arcade game of the same name, CHASE HQ is a unique mix of racing and action for one or two players. In the One-Player mode, you'll lead a handpicked team of undercover cops, each with unique talents. You'll be shown what kind of vehicle the suspect is driving, and then you'll hit the streets to find him. When you finally locate the perp, you'll switch to a behind-the-vehicle view as you try to shoot or bump the criminal off the road. Once you've managed to lower their life-bar far enough, they'll pull...

Chuuka Taisen

Chuuka Taisen

Nintendo Entertainment System - September 22, 1989

The player controls Mike Chen floating on a cloud, maneuvering around the screen and shooting balls of energy at flying enemies. Powerups can be collected for stronger and faster firepower. Some parts of the game stage have doors that give the player the opportunity to buy special bomb types with collectible credits. Each stage has its own mini-boss and big boss. Throughout the stages, the player restarts at certain checkpoints after losing a life.

Continental Circus

Continental Circus

Commodore Amiga - Released - 1989

The home conversions of Continental Circus lack the full-on 3D and special glasses of the arcade version, but retain the essential gameplay structure. The first race is in Brazil and features 100 cars, and requires you to finish in the top 80 in order to qualify for next race. As you work through the 8 races the size of the field steadily decreases, but so does the worst acceptable finishing position to qualify. The car has high and low gears, and is susceptible to damage from contact with another car. Once you hit a car or a piece of the trackside scenery you will be called into the pits -...

Continental Circus

Continental Circus

Commodore 64 - Released - 1989

The home conversions of Continental Circus lack the full-on 3D and special glasses of the arcade version, but retain the essential gameplay structure. The first race is in Brazil and features 100 cars, and requires you to finish in the top 80 in order to qualify for next race. As you work through the 8 races the size of the field steadily decreases, but so does the worst acceptable finishing position to qualify. The car has high and low gears, and is susceptible to damage from contact with another car. Once you hit a car or a piece of the trackside scenery you will be called into the pits -...

CosmoWarrior Zero

CosmoWarrior Zero

Sony Playstation - Released - November 18, 2015

Cosmowarrior Rei Zero is a 3d action game based on the Cosmo Warrior Zero science fiction OVA series. Plot: It's the end of the 30th century. Humanity is reaching as far as Andromeda, but the mechanized beings that humanity created become rogue and conquer their creators, enslaving humanity. Those who don't want to suffer their control have fled Earth. Zero is one of these men. He is a commander of the independent Fleet, what remains of the armed forces of Earth. The war against humanoids left him without family and now his only motivation is to fight the mechanical men, but he receives...

Crazy Balloon

Crazy Balloon

Arcade - April 1, 1980

The player controls a box tied to a floating balloon, which swings left and right continually, within a maze filled with spikes. Any contact with the spikes, either with the balloon or the box, destroys the balloon. Using a four-way joystick, the player moves the box through the maze and toward the goal, ensuring that the swinging balloon avoids the spikes. The player collects points as the box moves closer to the goal (backtracking earns no points). Certain areas of the maze are colored green and purple, and the player will earn more points if the balloon and box pass through the area...

Darius Gaiden Extra Version

Arcade - March 1, 1995

Darius Gaiden Extra Version is a version of the game Darius Gaiden which was released for the Arcades in 1994. It features rearranged levels, as well as automatically-enabled auto fire, two extra weapon power levels (bigger wave shot and a bigger red wave shot aswell) and an all-stage mode that can be accessed by starting the game in 2P side. The Music of each stage is still the same as the original Version, and the endings of each Final Zone is still the same as the original too.

Darius+

Darius+

Commodore Amiga - Released - 1989

Darius was Taito's effort to compete in the arcades against the likes of R-Type and Gradius. Technically impressive, it featured three screens depicting the largest playfield seen in a game so far (the same system was employed for Ninja Warriors), with the player sitting atop a big set of loudspeakers. Visually and audibly, it was a league above Irem's and Konami's offerings. When Taito (and others) ported the game to home machines, they were forced to shrink the playfield to fit in one single screen, and re-dubbed it Darius Plus. The plot of Darius involves the two heroes Proco Jr. and...

Don Doko Don

Don Doko Don

Arcade - Released - 1989

The players are bearded dwarves who must defeat various enemies by using a mallet to stun them. Players can pick stunned enemies up and throw them at other enemies to destroy them. Destroyed enemies leave behind fruit which can be collected for points. Once all enemies are destroyed play proceeds to the next level which is generally more difficult. Throughout the game, various power-ups can be collected, which represent potions, hammers, or books help the players' character speed up, receive more power, or kill in different ways. In certain screens various secret levels can be accessed.

Elevator Action

Elevator Action

Commodore 64 - Released - 1986

You are Agent 17 (codename: "Otto"). Your mission is to secure all top secret documents from a security building and escape in the getaway car, located in the basement of the building. Enemies spies are scattered throughout the 30-floor building and they have only one mission: execute Agent 17 at all costs. There are several ways in which Agent 17 can kill them: Shooting them with his gun. Kicking them by jumping onto them. Shooting a light on the ceiling while in an elevator, dropping the light onto one of them. Crushing them with an elevator. Whenever a light has been dropped, the...

Elevator Action Deluxe

Elevator Action Deluxe

Sony Playstation 3 - August 30, 2011

You are a legendary super spy. Your mission: steal the documents and escape. But this isn't the same game you remember from the arcades! New bad guys, new traps, and new challenges all await you. Enjoy ELEVATOR ACTION for the first time with HD graphics, and challenge your friends in up to 4 player local multiplayer action. And, as an added bonus, you'll get the original ELEVATOR ACTION free along with your purchase of ELEVATOR ACTION DELUXE. The game has been upgraded. Are you good enough to survive?

Energy Airforce

Energy Airforce

Sony Playstation 2 - March 4, 2005

Flight simulation has never been a genre inclined to take root in a console environment. More than a few arcade-oriented specimens have enjoyed success here and there, particularly Namco's Ace Combat games, but interface issues and the prevailing taste of the market seem to have kept more complex air combat games out of the picture. Presently, however, Taito has plans to change that, with a solidly realistic flight sim for PlayStation 2 due to hit Japan in December. Entitled Energy Airforce, it's to combine realistic control with exacting visual presentation -- if nothing else, it should be an...

Energy Airforce: Aim Strike!

Energy Airforce: Aim Strike!

Sony Playstation 2 - October 2, 2003

Energy Airforce: aimStrike! is the second title in Taito's military flight sim series, and is greatly expanded over its predecessor. Several new types of aircraft have been added, including the F/A-18 Super Hornet, F-15 Eagle, and A-10 Thunderbolt II, and the need to pass license tests to unlock aircraft has been removed. As before, the game includes a wide range of missions, including both air-to-air and air-to-surface missions, and there is also a mission generator called Strike Mode, where the player can set up a wide range of options and play a free mission.

Erementar Gerad: Matoe, Suifu no Ken

Erementar Gerad: Matoe, Suifu no Ken

Sony Playstation 2 - Released - June 30, 2005

A cell-shaded videogame version of the popular comic "Erementar Gerad" (sic), perhaps more appropriately romaji-fied as Elemental Gerad. The game allows you to battle as Cloud Van Giruet or other characters from the series in one-on-one fights. In addition to standard fighting moves, you'll also find a few special attacks which make use of the special connection between a character and his weapon. The game will feature four modes of play: story mode, single play, multi play and practice. Story mode follows the story of the comic.

European Football Champ

European Football Champ

Commodore Amiga - Released - 1992

European Football Champ was released to coincide with the 1992 European Championships. The game scrolls horizontally at a slight angle, and recreates the coin-op's close-up zoom effect after a player scores. Only a small area of the pitch is on screen at a time, but there is a scanner to show the whole pitch. Although the game has a referee, he often loses attention, and these moments give you a chance to foul, punch or side-swipe opposition players. One and two player options are included.

European Football Champ

European Football Champ

Commodore 64 - 1991

European Football Champ was released to coincide with the 1992 European Championships. The game scrolls horizontally at a slight angle, and recreates the coin-op's close-up zoom effect after a player scores. Only a small area of the pitch is on screen at a time, but there is a scanner to show the whole pitch. Although the game has a referee, he often loses attention, and these moments give you a chance to foul, punch or side-swipe opposition players. One and two player options are included.

Exit 2

Exit 2

Sony PSP - Released - March 22, 2007

Exit 2 (Kangaeru Exit (かんがえる いぐじっと?, lit. "Thinking Exit") in Japan) is the sequel to the PlayStation Portable game Exit. The developers promised more focus on puzzles rather than action and platforming. It was released in Japan in September 2006 and in March 2007 in Europe. A downloadable demo of the game was released in November 2006. An Xbox Live Arcade version of the game was released on February 25, 2009.[1]

Exit DS

Exit DS

Nintendo DS - November 4, 2008

Exit DS consists of over 100 levels in which the player takes control of Mr. Esc who must rescue people from various conditions (Flames, Smoke, Ice, etc.). To do so, the player must move Mr. Esc and the Escapees, either with the stylus or the control pad, and have them perform various actions throughout the puzzle-like levels, such as moving boxes, extinguishing flames and breaking icicles. Each different character possess a different set of abilities and problems. For example, Large People can push heavier objects, but need the help of two Adults to climb higher than 1 meter. Each level...

The Fairyland Story

The Fairyland Story

Sharp X68000 - Released - September 27, 1991

The Fairyland Story puts the player in control of Ptolemy the witch, who must make her way through 101 single-screen rounds and defeat the evil purple dragon Dracolisk to retrieve the holy diamond and return peace to the land. Ptolemy's main weapon is her magic attack, which turns enemies into cakes for a short while, then the enemies can be either destroyed by further magic attacks or by being dropped off a platform, possibly squashing other enemies below.

The Flintstones

The Flintstones

Sega Genesis - October 22, 1993

It's the weekend and Fred Flintstone returns home from work very excited about the Bedrock Super Bowl final tonight. As he arrives home Wilma reminds him of his promise to paint the living room before her mother arrives on Sunday. Wilma insists that Fred can only go bowling if he paints the living room. Reluctantly, Fred agrees, but he doesn't bargain for baby-sitting Pebbles and painting at the same time. Chaos, fun and the Flintstones humor is everywhere!

Furu Furu Park

Furu Furu Park

Nintendo Wii - Released - April 19, 2007

Furu Furu Park is a unique arcade experience that features 30 different mini games that all take advantage of the range of motion possible via Wii Remote play. Take on a friend in three multiplayer modes including Love Challenge where you can try your best to impress the girls!

Gardening Mama

Gardening Mama

Nintendo DS - March 31, 2009

Join Mama from the award-winning, multi-million selling Cooking Mama franchise as she grows, nurtures and harvests fruits, vegetables and flowers in the first ever gardening game for DS!Gardening Mama transforms the DS stylus into a universal gardening tool that players will use to plant, nurture and harvest flowers, fruits and vegetables. Gamers can manage their garden through the seeding, blooming and maturation phases, and then produce items from the plants they’ve grown. A robust multiplayer mode lets up to four friends compete to grow the biggest harvest and Treasure Box mode lets players...

Great Gurianos

Great Gurianos

Commodore 64 - 1987

In Great Gurianos, the player controls a gladiator who must battle through a castle. The game is viewed from the side while the screen scrolls. The player controls the gladiator's shield as objects fly towards him. The gladiator is also able to strike opponents with his sword. There are also icons to collect to boost your armor or give bonus points. The gladiator also has the ability of temporary invulnerability.

Hat Trick Hero

Hat Trick Hero

Arcade - March 27, 1992

European Football Champ was released to coincide with the 1992 European Championships. The game scrolls horizontally at a slight angle, and recreates the coin-op's close-up zoom effect after a player scores. Only a small area of the pitch is on screen at a time, but there is a scanner to show the whole pitch. Although the game has a referee, he often loses attention, and these moments give you a chance to foul, punch or side-swipe opposition players. One and two player options are included.

Hat Trick Hero S

Hat Trick Hero S

Sega Saturn - Released - December 8, 1995

"Hattrick Hero S" reminds us of the side-scrolling arcade soccer games in 2D that were popular in the coin-ops of the 90's, especially of the Super Sidekicks series. In this game we can choose among a large list of national teams (42 in total) from all the continents, and we can compete in either a friendly match, a championship, a world league or a penalty shoot out session. Each team counts with an "Ace" player (you can guess who he is by seeing "Ace" above his head during a match), or in other words, the man with the best skills in the team. The game also counts with a system that lets you...

Haunted Museum

Haunted Museum

Taito Type X - Released - 2010

Haunted Museum (Panic Museum in Japan) is a Light Gun Game by Taito. In it you play two agents who have come to investigate mysterious disappearances in a local museum. Though once they get inside they find that a supernatural force has a hold over the building, bringing the exhibits to life that are not shy about attacking them. If that wasn't enough, the exhibits have worlds of their own that transport the two into different settings no matter how implausible (such as space or underwater). With each world conquered, an orb falls into place on a monument in the lobby of the building. So the...

Hit the Ice: VHL - The Official Video Hockey League

Hit the Ice: VHL - The Official Video Hockey League

NEC TurboGrafx-16 - Released - September 20, 1991

If you've ever heard the joke, "The other night I went to a fight, and a hockey game broke out," then you already know what Hit the Ice is all about. This is rough and tumble, no holds barred hockey action that will challenge your stick-handling skills as well as your head-bashing abilities. While the traditional rules of hockey apply, that doesn't mean you can't throw an elbow or a high stick when the ref isn't looking. And since this is two-on-two hockey, the action is fast and furious as you try to outscore and outslug your opponent in four-player hockey action.

Insector X

Insector X

Nintendo Entertainment System - September 20, 1990

They're gonna bug ya... to DEATH! Compared to these guys, killer bees are about as scary as a butterfly. In this awesome insect Empire you've got to be a fast gun! No can of bug spray will help you here. These giant mechanized insects mean business. Become too enthralled with the beautiful landscape and your daydreams could become a nightmare! Become... Insector X! A moment's delay could be your last!!

Jigoku Meguri

Jigoku Meguri

NEC TurboGrafx-16 - August 3, 1990

In this cute but spooky platformer, the player takes control of a small and completely bald Buddhist monk, the high priest bonze Kackremboh, who is on a perilous journey through the depths of Hell. Emma, the king of the underworld, has gone mad and our hero's mission is to stop him and his minions. The monk can use his magical powers and shoot bouncing marbles which curiously look like large Malas (traditional Hindu and Buddhist prayer beads). They come in different colors, each of which represents a specific power - red for fire, purple for lightening and so forth.

Kyuukyoku Harikiri Koushien

Kyuukyoku Harikiri Koushien

Nintendo Entertainment System - Released - March 19, 1992

Kyuukyoku Harikiri Koushien is a Sports game, developed and published by Taito Corporation, which was released in Japan in 1992.

Kyuukyoku Harikiri Stadium

Kyuukyoku Harikiri Stadium

Nintendo Entertainment System - June 28, 1988

Kyuukyoku Harikiri Stadium (究極ハリキリスタジアム? lit. Ultimate Harikiri Stadium) is a baseball game developed by Taito Corporation. It was published in Japan for the Famicom in 1988. It is the first of the series of baseball games that was informally known as "Harisuta", which saw four games published for the Famicom, and two more for the Super Famicom. The starting entry contains 13 teams, 12 of which are modeled after real Japanese teams, while a 13th team (the I team) consists of a team of women players who represent various idols or models who were popular at the time. The game features a single...

Kyuukyoku Harikiri Stadium III

Kyuukyoku Harikiri Stadium III

Nintendo Entertainment System - Released - March 1, 1991

Kyuukyoku Harikiri Stadium III is a Sports game, developed and published by Taito Corporation, which was released in Japan in 1991.

Land Sea Air Squad

Land Sea Air Squad

Arcade - Released - 1986

Land Sea Air Squad is a 2D top-down shooter, with similar gameplay like Ikari Warriors (and controls from Commando). The player is a soldier, who must defeat an enemy army. As in Ikari Warriors, the player can control vehicles - tanks, helicopters and boats. He has a gun with unlimited ammo and grenades. At the end of each level, the player must beat a heavily armed vehicle.

Legend of Kage

Legend of Kage

Commodore 64 - 1986

You play Kage, a skillful ninja in search of rescuing Princess Kiri from the hands of the warlord Yoshi. Armed only with a sword and 'star knives', you must fight your way through countless henchmen and the occasional boss to complete your task. Levels include the forest, moat, inside and outside of the castle. These levels repeat as the seasons change. The gameplay is side scrolling. Kage's moves include the ability jump extremely high in the air, grab and climb trees, block and attack with his sword, and throw shuriken. The game can be challenging at times though because the player dies in...

The New Zealand Story

The New Zealand Story

Commodore Amiga - Released - January 1, 1989

One day, a kiwi tribe was having fun and games outside the zoo, only to be kidnapped by the evil-minded Leopard Seal, who plans to sell them at the black market. Fortunately, during the kidnapping process, Tiki, leader of the tribe, managed to escape the sack, and her job is to rescue Phee-Phee and the other kiwis scattered around New Zealand, and are held in cages in various locations that include Auckland, Rotorua, Waitomo Caves, Strait Cook, and Mt. Cook. If Tiki doesn't rescue a kiwi in a limited amount of time, the devil will appear and try to kill her. When Tiki reaches the outskirts...

The NewZealand Story

The NewZealand Story

Amstrad CPC

The NewZealand Story (ニュージーランドストーリー Nyū Jīrando Sutōrī?) is a 1988 arcade game developed and published by Taito. The player controls Tiki (ティキ?), a kiwi who must save his lover Phee Phee (ピューピュー?) and several of his other kiwi chick friends who have been kiwi-napped by a large blue leopard seal. The player has to navigate a scrolling maze-like level, at the end of which they release one of Tiki's kiwi chick friends trapped in a cage.

Ninja Hayate

Ninja Hayate

Arcade - Released - 1984

The story takes place in Japan, you play as Hayate, a young up and coming ninja warrior out to stop the evil of Lougi and his army of ghouls and goblins. You are out to avenge your father's death as well as the emperor and rescue your girlfriend from the clutches of evil and bring an end to the terror visited upon your lands. Some of the villains you face are Marco Killmore (a half man, half eagle samurai warrior), Zallen (a disgraced samurai warrior out to destroy Hayate), Vengor (a stone shiva-type character), Desfal (a medusa-like woman), Destroyer MPK (a possessed collection of samurai...

Operation Thunderbolt

Operation Thunderbolt

Commodore 64 - Released - 1990

Operation Thunderbolt is the exciting sequel to Operation Wolf. An airliner is hijacked by terrorists en-route from Paris to Boston, who threaten to kill all hostages on board if their mates aren't released from jail. Instead of reaching its destination, the airliner makes a landing in Kalubya, Africa, and all the hostages are hidden in various locations. The authorities have asked the hero from Operation Wolf to rescue the hostages, but only this time, the hero brings his friend along for the ride.

Operation Wolf

Operation Wolf

MS-DOS - Released - 1989

You have been recruited for Operation Wolf, a desperate attempt to rescue prisoners from the enemy. Through a series of missions, you'll engage a variety of enemies, from soldiers to ninjas, patrol boats to helicopters, and more. Can you carry the day? Operation Wolf is an arcade conversion of the game by Taito. It is essentially a bitmapped "rail-shooter", where you basically hold the gun and shoot just about everything that moves, while conserving your ammo and grenades. Shoot ammo/grenades and healing items on the screen to "pick them up". Your primary machine gun can kill everything if...

Over G Fighters

Over G Fighters

Microsoft Xbox 360 - June 30, 2006

Over G Fighters is the only modern jet fighter game to deliver intense and exciting aerial combat showcasing the awesome power of modern aircrafts on Xbox 360. In Over G Fighters, a terrorist organization threatens the world's peace and security as players take to the skies in a united world air force. Players command more than 30 of the most powerful jet fighters ever conceived and battle for air superiority in massive dogfights in the skies above Europe, Asia, Africa and North America. Players combat enemies in the air and on the ground with challenging and dangerous strike missions against...

Plotting

Plotting

Commodore 64 - Released - 1990

Originating in the arcades, Plotting involves several different types of blocks, bearing symbols such as squares, circles and crosses. Using a small yellow object to direct a block across onto a particular section of a shaped wall. It will then rebound onto a set of blocks at a particular angle, with the intention of removing similar blocks it touches. This is done against a time limit, and there are special blocks to help out with extra lives.

Polaris

Polaris

Commodore VIC-20 - Released - November 30, 1983

You're the commander of a Polaris class nuclear submarine. Your mission is to defend your country from enemy attack. You must face one to three enemy subs and one to five bombers in a squad. You must destroy the bombers by shooting missiles. After you destroy the bomber squadron, you must face a dive bomber dropping torpedoes that plunge to your depth then move horizontally. After destroying him, you must navigate through a channel, avoiding or torpedoing mines to reach the next level. Occasionally, an enemy destroyer will move across the screen and will drop a depth charge.

Psychic Force: Puzzle Taisen

Psychic Force: Puzzle Taisen

Sony Playstation - Released - October 2, 1997

Psychic Force is a fighting arcade game created by Taito which was later ported to the PlayStation in 1996. The PlayStation version was released by Acclaim in North America, and in PAL regions. The game was a 3D fighter which combined the normal features of an arcade fighting game with psychic powers. There were eight characters available to choose from in the game, all deemed as 'psychic masters'. The game was released without much hype and failed to sell many copies. In 1999 a sequel was released under the title Psychic Force 2012 also for the arcade, and was ported for the Dreamcast...

Puzzle Bobble

Puzzle Bobble

Taito Type X

Puzzle Bobble (Japanese: パズルボブル Hepburn: Pazuru Boburu), also known as Bust-a-Move in North America, is a 1994 tile-matching arcade puzzle video game for one or two players created by Taito Corporation. It is based on Taito's popular 1986 arcade game Bubble Bobble, featuring characters and themes from that game. Its characteristically cute Japanese animation and music, along with its play mechanics and level designs, made it successful as an arcade title and spawned several sequels and ports to home gaming systems.

Puzzle Bobble

Puzzle Bobble

Arcade - Released - 1994

Puzzle Bobble (Japanese: パズルボブル Hepburn: Pazuru Boburu), also known as Bust-a-Move in North America, is a 1994 tile-matching arcade puzzle video game for one or two players created by Taito Corporation. It is based on Taito's popular 1986 arcade game Bubble Bobble, featuring characters and themes from that game. Its characteristically cute Japanese animation and music, along with its play mechanics and level designs, made it successful as an arcade title and spawned several sequels and ports to home gaming systems.

Puzzle Bobble Pocket

Puzzle Bobble Pocket

Sony PSP - Released - December 22, 2004

Puzzle Bobble Pocket (パズルボブル ポケット), is the 2004 PSP Japanese release based on Taito's 1986 tile-matching arcade puzzle video game Bubble Bobble. Bust-A-Move is the title used for the game series in North America. Gameplay follows the standard formula: the player controls a catapult at the bottom of the play field that shoots bubbles of random colors. When three or more bubbles of the same color touch, they are removed from the field. After a while, the existing bubbles are pushed down into the play field by a descending ceiling or by more bubbles being added from the top. The game is lost...

Puzznic

Puzznic

MS-DOS - Released - 1990

The challenge in each level of Puzznic is to manoeuvre a selection of blocks into place so as to clear them all, by making them make contact with blocks of the same design. You control a cross-hair, which can move a block left or right, which can cause it to fall if there is no block under the space it would occupy. There are many complications in terms of solving the levels. Moving platforms meaning that you need to move a block at a particular time, or in particular order, to prevent them being blockaded. In some situations there are an odd number of a certain type of block - solving...

Puzznic

Puzznic

Commodore 64 - Released - 1990

The challenge in each level of Puzznic is to manoeuvre a selection of blocks into place so as to clear them all, by making them make contact with blocks of the same design. You control a cross-hair, which can move a block left or right, which can cause it to fall if there is no block under the space it would occupy. There are many complications in terms of solving the levels. Moving platforms meaning that you need to move a block at a particular time, or in particular order, to prevent them being blockaded. In some situations there are an odd number of a certain type of block - solving...

Qix Neo

Qix Neo

Sony Playstation - Released - December 1, 2003

Based on the 1989 Taito coin-op Volfied, Qix Neo brings updated arcade classic gameplay to your PlayStation. Volfied (also known as Ultimate Qix on the Sega Mega Drive/Genesis or Qix Neo on PlayStation) is an arcade game released by Taito in 1989. A port for MS-DOS has been developed by Empire Interactive and published by Taito in 1991. The game is an updated version of Qix, with extra features and a futuristic science fiction aesthetic, rather than Qix's abstract geometry style. The player pilots a small spaceship instead of a simple dot and the enemies come in the form of various...

Rainbow Islands

Rainbow Islands

Atari ST - Released - 1987

Following the events of Bubble Bobble, Bubby and Bobby set out to defeat the "Dark Shadow" and rescue the Rainbow Islands. The Dark Shadow is the entity responsible for the events in Bubble Bobble. The game is set on a chain of ten islands, each one with a different theme. Each island provides four rounds of game-play, and once these are complete the player moves to the next island in the chain. In each round the player must get to the top before the sea level rises and kills them. The islands get progressively more difficult, with enemies moving much faster on the later ones. These are...

Rainbow Islands

Rainbow Islands

Commodore 64 - Released - 1990

The basic premise of the game is that each level is an island which is slowly sinking into the sea. The player must therefore get to the top of each level, by jumping on platforms and making use of the game's most distinctive feature: the ability to produce solid rainbows, which are used both as platforms to stand on, and as a weapon.

Rastan

Rastan

MS-DOS - Released - 1990

Rastan features five levels of hacking and slashing gameplay with a boss at the end of each level. Numerous enemies assault you on your journey such as flying demons, chimeras, valkyries, piranhas, skeleton undead and more. Fight through to the end and save the land of Lograth from certain doom. The game features different weapons such as axes, maces and fire swords, each with its own attributes like extended range or attack power. Armour can also be picked up in the forms shields, cloaks and armour, reducing the damage from enemy attacks. Other items include rings (increase the speed of...

Ray Storm

Ray Storm

Arcade

RayStorm is a scrolling shooter developed by the Taito Corporation. Originally released in Japan as an arcade game in 1996, it was later ported there to Sony's PlayStation game console in 1997, to the Sega Saturn (under the name Layer Section II) in that same year, and to Windows-based personal computers in 2001. In North America, it was released for the PlayStation by Working Designs in June 1997. The PlayStation version was also released in Europe by SCE Europe. It was re-released in 2010 with improved graphics, as RayStorm HD, for the Xbox 360 and the PlayStation 3 (with the latter version...

Soldier of Light

Soldier of Light

Commodore Amiga - Released - 1988

You play as Xain, the Soldier of Light, who must visit a number of invaded planets and wipe out the evil hordes that have attacked the human populations. The main bulk of the gameplay is a horizontally scrolling run and gun game, while some stages put you in an horizontal shoot 'em up scenario. You take control of Xain, who can jump or duck to avoid enemies and jump up to higher ledges. Lots of extra weaponry can be collected along the way, although this is lost when one of your five lives is lost. Each time you defeat a planet's boss, you control Xain's spaceship and have to go through a...

Soldier of Light

Soldier of Light

Sinclair ZX Spectrum - Released - 1988

You play as Xain, the Soldier of Light, who must visit a number of invaded planets and wipe out the evil hordes that have attacked the human populations. The main bulk of the gameplay is a horizontally scrolling run and gun game, while some stages put you in an horizontal shoot 'em up scenario. You take control of Xain, who can jump or duck to avoid enemies and jump up to higher ledges. Lots of extra weaponry can be collected along the way, although this is lost when one of your five lives is lost. Each time you defeat a planet's boss, you control Xain's spaceship and have to go through a...

Space Gun

Space Gun

Commodore Amiga - Released - 1992

2039 A.D. Man begins deep space exploration in search of new life forms and usable fuel sources. What he discovers is trouble. Until now, the success of past explorations was causing the space effort to grow by leaps and bounds. Until now, the explorers had found little more than fungus and small insects as alternative lifeforms. Until now, the chief dangers had been those posed by the hostile environment of space. Until now, the aliens had not known about THEM. On the ragged edge of the galaxy, other creatures that roam the stars discover humans and spaceships to be excellent sources of...

Space Invaders

Space Invaders

Nintendo Game Boy - Released - October 1, 1994

This version of Space Invaders is based on the 1994 arcade game Space Invaders DX but lacks the parody mode of that game. What remains is the classic mode that allows the player to choose the type of arcade cabinet (upright, black & white, etc.) as background to the action as well as the versus mode for two players. The versus mode is split-screen, each player trying to survive and eliminate more invaders than the opponent. The Game Boy version has both one- and two-player modes using the usual Game Boy tones (black and grey). However, plugging the cart into a Super Game Boy allows playing...

Space Invaders

Taito Type X - June 1, 1978

Space Invaders (Japanese: スペースインベーダー, Hepburn: Supēsu Inbēdā) is an arcade game created by Tomohiro Nishikado and released in 1978. It was manufactured and sold by Taito in Japan, and licensed in the United States by the Midway division of Bally. Space Invaders is one of the earliest shooting games; the aim is to defeat waves of aliens with a laser to earn as many points as possible.

Space Invaders

Space Invaders

Sega SC-3000 - Released - 1985

Earth is under attack from rows of bomb dropping aliens, and you need to defend it! The rows of aliens begin at the top of the screen, and you control a laser cannon at the bottom of the screen. Your goal is to earn points by shooting the aliens before they can land. The aliens march back and forth, and each time the end of the screen is reached they will drop one row closer to the bottom. Shoot them all, and you move on to the next (tougher) level, but if even one of them lands the game is over. From time to time a flying saucer will pass by along the top of the screen; shoot this to earn...

Space Invaders

Space Invaders

Microsoft MSX - Released - 1985

Earth is under attack from rows of bomb dropping aliens, and you need to defend it! The rows of aliens begin at the top of the screen, and you control a laser cannon at the bottom of the screen. Your goal is to earn points by shooting the aliens before they can land. The aliens march back and forth, and each time the end of the screen is reached they will drop one row closer to the bottom. Shoot them all, and you move on to the next (tougher) level, but if even one of them lands the game is over. From time to time a flying saucer will pass by along the top of the screen; shoot this to earn...

Space Invaders

Space Invaders

Atari 800 - 1980

Earth is under attack from rows of bomb dropping aliens, and you need to defend it! The rows of aliens begin at the top of the screen, and you control a laser cannon at the bottom of the screen. Your goal is to earn points by shooting the aliens before they can land.

Space Invaders

Space Invaders

Super Nintendo Entertainment System - Released - November 1, 1997

The unrelenting alien invasion now returns in its original format. Old-timers will delight in finding their favorite screen-type to play once more. Novices can quickly get the hang of it and show them "how-it's-done." Intense competitors will delight in the new VS. mode that offers a fast, fierce, furious contest of itchy-trigger-finger satisfying action.

Space Invaders

Space Invaders

Arcade - Released - June 1, 1978

Space Invaders is a two-dimensional fixed shooter game in which the player controls a laser cannon by moving it horizontally across the bottom of the screen and firing at descending aliens. The aim is to defeat five rows of eleven aliens—some versions feature different numbers—that move horizontally back and forth across the screen as they advance towards the bottom of the screen. The player defeats an alien, and earns points, by shooting it with the laser cannon. As more aliens are defeated, the aliens' movement and the game's music both speed up. Defeating the aliens brings another wave that...

Space Invaders (Japan)

Space Invaders (Japan)

Nintendo Game Boy - Released - March 30, 1990

Earth is under attack from rows of bomb dropping aliens, and you need to defend it! The rows of aliens begin at the top of the screen, and you control a laser cannon at the bottom of the screen. Your goal is to earn points by shooting the aliens before they can land. The aliens march back and forth, and each time the end of the screen is reached they will drop one row closer to the bottom. Shoot them all, and you move on to the next (tougher) level, but if even one of them lands the game is over. From time to time a flying saucer will pass by along the top of the screen; shoot this to earn...

Space Invaders 2000

Space Invaders 2000

Sony Playstation - Released - December 3, 1998

Space Invaders is an arcade video game designed by Tomohiro Nishikado, and released in 1978. It was originally manufactured and sold by Taito in Japan, and was later licensed for production in the United States by the Midway division of Bally. Space Invaders is one of the earliest shooting games and the aim is to defeat waves of aliens with a laser cannon to earn as many points as possible. In designing the game, Nishikado drew inspiration from popular media: Breakout, The War of the Worlds, and Star Wars. To complete it, he had to design custom hardware and development tools. It was one of...

Space Invaders Anniversary

Space Invaders Anniversary

Sony Playstation 2 - April 2, 2004

25 years after Space Invaders was released, Taito has decided to bring us a special anniversary edition that includes all the versions of Space Invaders that were ever released in the arcades, plus two extra game modes. These include: Space Invaders - monochrome version: The original, as first appeared in 1978. Move your ship left or right, shooting at oncoming invaders, while dodging theirs. Shoot the flying saucer that goes across the screen for extra points. Four barriers protect you from invaders' shots, but will be destroyed after several hits. Once you shoot every invader on screen, you...

Space Invaders Extreme

Space Invaders Extreme

Nintendo DS - Released - June 17, 2008

SPACE INVADERS EXTREME combines the captivating essence of the original game with a stunning alliance of futuristic graphic design and cutting-edge audio. The gameplay experience has been developed to maximise on the consoles' abilities, offering players a whole new range of amazing features including a vast array of new power-ups.

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