Design Design Software

2112 AD

2112 AD

Amstrad CPC - Released - December 25, 1986

The old city of London in the year 2112 is now one giant complex containing a computer which now runs Britain, controlling law, production, finances and other tasks required to run a country. Problem is, Hackers have messed with the programming and now the computer has become a Dictator and the people of Britain have become oppressed by the machine servants the computer has given power to. The hope is for someone to enter the complex and find nine pieces of a Switching Code and placed inside the computer in the right order to hopefully make the computer think more sensibly. You have been...

Dark Star

Dark Star

Sinclair ZX Spectrum - Released - 1984

Billed as the fastest vector graphics ever seen on the Spectrum up to that point, and with full colour to boot, Dark Star has similarities with the Star Wars arcade game. Viewed from your cockpit, you fly the LIAR spacecraft around the galaxy, with the hope of achieving liberation, by destroying all the Evil Lord's main bases. You'll have to fly accurately through hyperspace tunnels, and keep moving so as to avoid enemy fire, ideally destroying enemy spaceports as well as planetary bases. There are plenty of energy dumps along the way, which you'll need to collect in order to be able to...

Halls of the Things

Halls of the Things

Sinclair ZX Spectrum - Released - 1983

Halls of the Things is a ZX Spectrum video game developed by Design Design and released by Crystal Computing in 1983. In this game the player travels through seven floors of a tower, searching for seven rings, with each floor being a complex maze of corridors and rooms. Once the player has the rings they must then find the magical key hidden in the dungeon, which opens the drawbridge allowing the player to escape. To hinder the player's progress they are attacked by "things", but the player is armed with a sword, arrows, fireballs and lightning to aid you in your quest. The game was...

Halls of the Things

Halls of the Things

Commodore 64 - Released - 1984

Using the gaming engine and graphical style that would be seen again in The Warlock of Firetop Mountain, Halls of the Things places our adventurous hero in a randomly generated tower. A long hallway with seven doorways in it at the start offers the player the opportunity to enter dungeon areas of varying difficulty (easiest and more open at the top, hardest at the bottom). In these areas of the tower, the player can explore, finding treasure and elixir bottles (which can be used to replenish the player's magic). Of course, things aren't that simple. The Things roam the various corridors and...

Kat Trap: Planet of the Cat-Men

Kat Trap: Planet of the Cat-Men

Commodore 64 - Released - 1987

In the 24th century, Earth is pounded by solar explosions and abandoned by humans, and the planet is recolonized by a dangerous race known as Kat Men. When the solar explosions died, the humans decide to return to Earth. When the Kat Men refuse to leave, a war droid known as MT-ED, or Multi Terrain Exploration Droid, is sent down to deal with the Kat Men. Accompanying him is Hercules 1, a maintenance and combat droid. When the two droids are beamed down, things take a turn for the worse. Hercules is kidnapped and taken far away to the Kat Men's Nerve Center. It is MT-ED's task to get rid of...

Nosferatu the Vampyre

Nosferatu the Vampyre

Sinclair ZX Spectrum - Released - 1986

Nightfall. The deadly enchantment begins. Will you live to see the dawn? Fight a desperate battle to save your soul from the vampyre's bloodlust. Your enemy's power is subtle and mysterious, his strength never-ending. There is only one way to bring Nosferatu's reign to an end.

Nosferatu the Vampyre

Nosferatu the Vampyre

Commodore 64 - Released - 1986

This game shares two major similarities to The Great Escape: Firstly, it's licensed around a venerable film, using the setting to new effect. Secondly, it's isometrically-viewed (with monochrome graphics, even on the capable-of-far-better C64) and features full object interaction of the Filmation style - this is taken further here, as the physics of the objects are varied by their shape and centre of gravity. There are three stages to complete. In the first you play Johnathan Harker, who must retrieve some papers (he works for an Estate Agent's) and escape the castle. The second level...

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