Teque London Ltd.

BadLands

BadLands

Commodore Amiga - Released - 1990

Badlands continued the Super Sprint lineage, but moved the game into a futuristic post-apocalyptic setting. The races consist of 3 souped-up cars toughing it out over 4 laps on one of the 8 tracks, which are viewed from above. Two human players can take part, but only the winner continues without using up credits, so you will only see the early races in two-player mode. You are armed with guns, which can be used to slow opposing cars. During the races spanners can be collected, which are then cashed in for upgraded turbos, improved weaponry and engine upgrades. Hazards on the later tracks...

BadLands

BadLands

Atari ST - Released - 1990

Badlands continued the Super Sprint lineage, but moved the game into a futuristic post-apocalyptic setting. The races consist of 3 souped-up cars toughing it out over 4 laps on one of the 8 tracks, which are viewed from above. Two human players can take part, but only the winner continues without using up credits, so you will only see the early races in two-player mode. You are armed with guns, which can be used to slow opposing cars. During the races spanners can be collected, which are then cashed in for upgraded turbos, improved weaponry and engine upgrades. Hazards on the later tracks...

BadLands

BadLands

Commodore 64 - Released - 1990

Badlands continued the Super Sprint lineage, but moved the game into a futuristic post-apocalyptic setting. The races consist of 3 souped-up cars toughing it out over 4 laps on one of the 8 tracks, which are viewed from above. Two human players can take part, but only the winner continues without using up credits, so you will only see the early races in two-player mode. You are armed with guns, which can be used to slow opposing cars. During the races spanners can be collected, which are then cashed in for upgraded turbos, improved weaponry and engine upgrades. Hazards on the later tracks...

Brutal Football

Brutal Football

Commodore Amiga CD32 - Released - 1994

Similar to Speedball 2, Brutal Football is an ultra-violent sports game. Matches last 7 minutes, and the aim is to get the ball into the goal, kept by a net-minder. The oval ball can be thrown or kicked, this resulting in frequent up-and-under type kicks. Violence is the pivotal element of gameplay: rather than rare occurrency, punching, stomping, use of weapons, and even decapitations are what the game action is rife with, and key to victory. Bonus and non-bonus items appear on the pitch, such as bombs to throw at opponents, rabbits to speed up the current player, or tortoises which slow him...

Brutal Football

Brutal Football

Commodore Amiga - Released - 1993

Similar to Speedball 2, Brutal Sports Football is an ultra-violent sports game. Matches last 7 minutes, and the aim is to get the ball into the goal, kept by a net-minder. The oval ball can be thrown or kicked, this resulting in frequent up-and-under type kicks. Violence is the pivotal element of gameplay: rather than rare occurrency, punching, stomping, use of weapons, and even decapitations are what the game action is rife with, and key to victory. Bonus and non-bonus items appear on the pitch, such as bombs to throw at opponents, rabbits to speed up the current player, or tortoises which...

Brutal Sports Football

Brutal Sports Football

MS-DOS - Released - 1993

Similar to Speedball 2, Brutal Sports Football is an ultra-violent sports game. Matches last 7 minutes, and the aim is to get the ball into the goal, kept by a net-minder. The oval ball can be thrown or kicked, this resulting in frequent up-and-under type kicks. Violence is the pivotal element of gameplay: rather than rare occurrency, punching, stomping, use of weapons, and even decapitations are what the game action is rife with, and key to victory. Bonus and non-bonus items appear on the pitch, such as bombs to throw at opponents, rabbits to speed up the current player, or tortoises...

Club & Country

Club & Country

Commodore Amiga - Released - 1995

In Club & Country the player is the coach of a English soccer team and is in charge of the athletic and financial success. He starts in the Third Division and eventually becomes the English national coach. On the financial side he can buy and sell players, expand the stadium and fire or hire other staff like a groundskeeper. On the athletic side the main aspects are the training and the large tactical possibilities which can be set for every player. The matches are displayed in a screen where the lineup of the player's and the enemy's team is given. There is no animation but there is a text...

Club Football: The Manager

Club Football: The Manager

Commodore Amiga - Released - 1994

Club Football: The Manager is an Amiga football/soccer sports game released in 1994 by BOMBS Computer Games.

European Football Champ

European Football Champ

Commodore Amiga - Released - 1992

European Football Champ was released to coincide with the 1992 European Championships. The game scrolls horizontally at a slight angle, and recreates the coin-op's close-up zoom effect after a player scores. Only a small area of the pitch is on screen at a time, but there is a scanner to show the whole pitch. Although the game has a referee, he often loses attention, and these moments give you a chance to foul, punch or side-swipe opposition players. One and two player options are included.

Peter Beardsley's International Football

Peter Beardsley's International Football

Commodore 64 - Released - 1988

Licensed around former England player Peter Beardsley, this football (soccer) game is viewed side-on. The only playing option is the European Championship tournament of the day, although you can choose the 8 teams from the 26 major European footballing nations of the time (so the USSR, Czechoslovakia and Yugoslavia are all still complete). Two players can compete in these groups, but there's no guarantee of getting straight to a 2-player game, especially as tournaments (and individual matches) can't be quit out of. The gameplay features variable strength kicks, determined by how long you...

Peter Beardsley's International Football

Peter Beardsley's International Football

Amstrad CPC - Released - 1988

Licensed around former England player Peter Beardsley, this football (soccer) game is viewed side-on. The only playing option is the European Championship tournament of the day, although you can choose the 8 teams from the 26 major European footballing nations of the time (so the USSR, Czechoslovakia and Yugoslavia are all still complete). Two players can compete in these groups, but there's no guarantee of getting straight to a 2-player game, especially as tournaments (and individual matches) can't be quit out of. The gameplay features variable strength kicks, determined by how long you...

Pit-Fighter

Pit-Fighter

Commodore 64 - Released - 1991

The gameplay is similar to Taito's Violence Fight and SNK's Street Smart. The player must jump, punch, and kick their opponent until his/her energy runs out. If the player presses all three of the buttons at a time, the character will perform a "super move". The player begins Pit-Fighter by choosing one of the three playable characters, who all have different moves, speed, and power. In the player select screen in the arcade version, each player has a color to select the fighters with: for player one it's blue, for player two it's red and for player three it's yellow. As many as three...

Power F1

Power F1

MS-DOS - Released - 1997

Power F1 is an F1 racing game that is based on actual F1 race data from 1996 and features the official cars, drivers, and courses. The game includes two player split screen and multiplayer over LAN. Steering wheels and joysticks that were available at the time of release are supported.

Shadowlands

Shadowlands

MS-DOS - Released - 1992

Viewed isometrically, this role-playing game saw you leading a party of four intrepid souls on a mission to restore peace to the land. Sixteen levels awaited them, all filled with traps and monsters. Spells could be collected as the game went on, and multiple ones cast in quick succession. The characters could be split, and sent off on different routes and tasks to save time. The game’s title was inspired by its innovative use of light, or rather of darkness. Nothing could be seen without the torches your characters had; these meant that vision faded outside their circular arc. You had to...

Shadoworlds

Shadoworlds

MS-DOS - Released - 1993

In this sequel to Shadowlands, you find yourself commanding a team of explorers through a deserted space-station, trying to discover what happened to the crew. Along the way you must solve puzzles, fight baddies and do masses and masses of exploring. You have four characters to control in this real time RPG, and the designers have done their best to remove all the numbers usually involved in RPG's (dexterity/wisdom etc) and replaced them with friendlier looking graphical bars. Another good idea is the way you can put your characters in formation instead of having to move them one at a time....

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