Audiogenic Software Ltd.

Allan Border's Cricket

Allan Border's Cricket

MS-DOS - Released - 1993

One of the few computer games recreating cricket, the traditional summer pastime in many English-speaking countries. The game had different licenses with well-known cricketers in different countries. It was Audiogenic's second cricket game, 8 years after Graham Gooch's Test Match. All the international sides are present, with the chance to change the player data and choose the team yourself. Test match and limited-overs matches are available, with 1 or 2 innings per team, and you can turn the Leg-before-wicket dismissal off, which makes the game easier to understand. There are 3 skill...

Battle for the Ashes

MS-DOS - Released - 1995

Cricket internationals are known as 'test' matches, but to many English and Australian players, most games are a mere test of ability to play in the Ashes, the fabled tours between the 2 countries taking place roughly every 18 months. Those who regard everything else as a time-filling exercise between these ancient duels between colonial power and one-time convict dumping ground will appreciate this release from Audiogenic. Battle For the Ashes was released at budget price, as a cut down version of the company's cricket game, released under various licenses worldwide offering only 5-day...

Battle for the Ashes

Battle for the Ashes

Commodore Amiga - Released - 1995

Cricket internationals are known as 'test' matches, but to many English and Australian players, most games are a mere test of ability to play in the Ashes, the fabled tours between the 2 countries taking place roughly every 18 months. Those who regard everything else as a time-filling exercise between these ancient duels between colonial power and one-time convict dumping ground will appreciate this release from Audiogenic.

Blockbuster

Blockbuster

Commodore Amiga - Released - 1987

A bat. And a ball. That bounces. It is a simple premise. And as some clever bloke found out at the dawn of computer gaming, it is really good fun. Simple, yes, but fun in the extreme. But things do not stay still in the fast moving world of games, oh no. And so a simple bat and ball game gets loads of power-ups, wacky level designs and if you are really lucky even some decent collision detection. In fact, you could say, it is a whole new ball game. It is all good stuff so far, but there is something not quite right when you get down to playing the game. Some of the levels are downright...

Blockbuster

Blockbuster

MS-DOS - Released - 1988

Blockbuster is an old break-out style game. The user controls a paddle and needs to catch a ball with the paddle each time it comes down. When the ball hits a brick, it is destroyed (unless it's made undestroyable). Sometimes, a bonus will come out of the brick. This adds to the 'bonus score'. When the player collected one or more bonuses, he may 'release' them, and he receives a powerup. Each 'bonus score' has a different powerup: the most powerful powerups need the largest number of bonus points. Impact comes with a lot of levels and a level editor.

Blockbuster

Blockbuster

Commodore 64 - Released - 1988

Impact is an old break-out style game. The user controls a paddle and needs to catch a ball with the paddle each time it comes down. When the ball hits a brick, it is destroyed (unless it's made undestroyable). Sometimes, a bonus will come out of the brick. This adds to the 'bonus score'. When the player collected one or more bonuses, he may 'release' them, and he receives a powerup. Each 'bonus score' has a different powerup: the most powerful powerups need the largest number of bonus points. Impact comes with a lot of levels and a level editor.

Brian Lara's Cricket

Brian Lara's Cricket

Commodore Amiga - Released - 1995

One of the few computer games recreating cricket, the traditional summer pastime in many English-speaking countries. The game had different licenses with well-known cricketers in different countries. It was Audiogenic's second cricket game, 8 years after Graham Gooch's Test Match. All the international sides are present, with the chance to change the player data and choose the team yourself. Test match and limited-overs matches are available, with 1 or 2 innings per team, and you can turn the Leg-before-wicket dismissal off, which makes the game easier to understand. There are 3 skill...

Brian Lara's Cricket 96

Brian Lara's Cricket 96

Commodore Amiga - Released - 1996

Brian Lara Cricket '96 is an updated version of Brian Lara Cricket. It is basically the same game, with updated sprites and roster. The game features international matches, English county matches (with 18 teams) and 6 classic historical matches (from 1960 to 1994). Also available are the World Cup competition (with 12 national teams) and a Test Series. The game also features a team editor, battery back-up save and one to four multiplayer mode.

Cloudburst

Cloudburst

Commodore VIC-20 - Released - 1982

Defend yourself and your Earth base from the attack of deadly Acid Rain and pollution spawned mutant creatures called Cloud Hoppers. Cloud Hoppers and Acid Rain fall from a cloud covered, polluted sky and when the Cloud Hoppers land, they move along the surface to attack your defenses. Your only defense is a neutron tank, but you must be careful, as any contact with the Acid Rain or with the Cloud Hoppers is fatal. This was one of those rare VIC-20 games that actually had both cartridge and cassette releases

A Country Garden

A Country Garden

Commodore VIC-20 - Released - 1983

A Country Garden is a clone of Centipede. You have to shoot down nasty pests that invaded your beautiful garden. One of them being a large crawler. The crawler has to be shot part by part, and each part will turn into a mushroom.

Emlyn Hughes International Soccer

Emlyn Hughes International Soccer

Commodore Amiga - Released - 1990

Emlyn Hughes International Soccer offers realistic arcade action and football management combined into one game. The wide range of facilities and control options have between designed in such a way that you can sit down and play without hours spent studying the manual, and getting to grips with the controls. One or two can play, whether against each other, or against the computer. You can even watch two computer teams playing each other! Player skill levels and fitness levels vary, so picking the right team is just as important as the way you control your players during the game. Fixture...

European Champions

European Champions

MS-DOS - Released - 1993

This football game aims for a higher level of realism than most of its contemporaries. The game can be viewed top-down (similar to the Kick Off games) or side-on (similar to Manchester United Europe). Three different passing modes are offered, with the aim of providing precise one-touch passing or the ability for long-range direct through-balls. The match options include 10 skill levels, variable wind, five different pitch conditions, and variable match lengths. You can play league and cup tournaments featuring up to 32 of the game’s teams, which are taken from the top clubs in top European...

European Champions

European Champions

Commodore Amiga - Released - 1993

This football game aims for a higher level of realism than most of its contemporaries. The game can be viewed top-down (similar to the Kick Off games) or side-on (similar to Manchester United Europe). Three different passing modes are offered, with the aim of providing precise one-touch passing or the ability for long-range direct through-balls. The match options include 10 skill levels, variable wind, five different pitch conditions, and variable match lengths. You can play league and cup tournaments featuring up to 32 of the game’s teams, which are taken from the top clubs in top European...

Exile

Exile

Commodore Amiga - Released - June 1, 1991

When a terraforming team on an unexplored planet sends some disturbing messages back to Earth and then stops responding altogether, a space-adventurer is sent to find out what happened. The gameplay is a side-on 8-dimensionally scrolling action-adventure set on a planet. The player must find a way to the lower depths of the planet to rescue the terraforming team and defeat the evil Triax!

Graham Gooch World Class Cricket

Graham Gooch World Class Cricket

Commodore Amiga - Released - 1993

One of the few computer games recreating cricket, the traditional summer pastime in many English-speaking countries. The game had different licenses with well-known cricketers in different countries. It was Audiogenic's second cricket game, 8 years after Graham Gooch's Test Match. All the international sides are present, with the chance to change the player data and choose the team yourself. Test match and limited-overs matches are available, with 1 or 2 innings per team, and you can turn the Leg-before-wicket dismissal off, which makes the game easier to understand. There are 3 skill...

Graham Gooch World Class Cricket: Test Match Special Edition

Graham Gooch World Class Cricket: Test Match Special Edition

Commodore Amiga - Released - 1994

This version of the game combines the original game with the 2nd Innings update.

Graham Gooch's Second Innings

Graham Gooch's Second Innings

Commodore Amiga - DLC - 1993

This data disk for "Graham Gooch World Class Cricket" includes 1993 squads for 18 English counties and an updated England squad, but does not include five historic cricket matches as stated in the manual.

Krusty's Fun House

Krusty's Fun House

MS-DOS - Released - 1992

Krusty the Clown's Fun House has been overrun by rats. You must help him to herd the rats into trap machines to clear them out. In order to do so, Krusty must manipulate his environment to set up pathways so that the rats are headed in the right direction. Objects that Krusty move around include blocks, fans, and pipe pieces. The trap machines are operated by other recognizable Simpsons characters: Bart, Homer, Sideshow Mel, and Corporal Punishment.

Loopz

Loopz

MS-DOS - Released - 1990

A puzzle game where the main goal is to make loops! Random pieces are presented over a board, including simple lines and corners as well as S bends and other warped shapes, of varying sizes. It is up to the player to link them up in a loop form, then moving on to the next level. Pieces can be placed on any empty space on the grid, and rotated into one of the four main compass directions. Any pieces which are not part of the finished loop when a level is completed are left on the screen, so there is value in playing towards 2 distinct loops, to ensure that you have options depending on which...

Loopz

Loopz

Commodore Amiga - Released - 1990

A puzzle game where the main goal is to make loops! Random pieces are presented over a board, including simple lines and corners as well as S bends and other warped shapes, of varying sizes. It is up to the player to link them up in a loop form, then moving on to the next level. Pieces can be placed on any empty space on the grid, and rotated into one of the four main compass directions. Any pieces which are not part of the finished loop when a level is completed are left on the screen, so there is value in playing towards 2 distinct loops, to ensure that you have options depending on which...

Loopz

Loopz

Sharp X68000 - Released - June 21, 1991

A puzzle game where the main goal is to make loops! Random pieces are presented over a board, including simple lines and corners as well as S bends and other warped shapes, of varying sizes. It is up to the player to link them up in a loop form, then moving on to the next level. Pieces can be placed on any empty space on the grid, and rotated into one of the four main compass directions. Any pieces which are not part of the finished loop when a level is completed are left on the screen, so there is value in playing towards 2 distinct loops, to ensure that you have options depending on which...

Loopz

Loopz

Commodore 64 - Released - 1991

A puzzle game where the main goal is to make loops! Random pieces are presented over a board, including simple lines and corners as well as S bends and other warped shapes, of varying sizes. It is up to the player to link them up in a loop form, then moving on to the next level. Pieces can be placed on any empty space on the grid, and rotated into one of the four main compass directions. Any pieces which are not part of the finished loop when a level is completed are left on the screen, so there is value in playing towards 2 distinct loops, to ensure that you have options depending on which...

Scroll to Top