Zeppelin Games Limited

American Tag-Team Wrestling

American Tag-Team Wrestling

Commodore Amiga - Released - 1992

Released at a budget price around the peak of the WWF's original popularity, the twist in this wrestling game is the tag-team nature of competition. Each player selects two wrestlers from those on offer, and when the one in the ring is weakened he can go to the edge of the ring and tag his team-mate, who then enters the ring and allows the other to recover. You can either play individual matches (for one or two players) or a full tournament, with three rounds of variable length. There is no joystick-waggling in the control system, with a variety of kicks, throws and punches on offer using...

Arcade Fruit Machine

Arcade Fruit Machine

Amstrad CPC - Released - 1989

Simulation of slot machine. Player throws several coins in the slot and begins his career. During the improvement of his skill player completes CASH'n'GRAB feature, where he must collect numbers chosen during gambling to complete all letters. Completing this feature, player is allowed to choose one from three bonuses (Pick a Win, Fruit Step, Win Spins) or three misses (Skill Stop, Cash Pot, Hudge Pot). Also he tries to complete CASH RUN feature. During every steps of gambling player can cancel gambling or collect feature. Finishing the career player updates his bank (in UK pounds).

Arcade Fruit Machine

Arcade Fruit Machine

MS-DOS - Released - 1994

Simulation of slot machine. Player throws several coins in the slot and begins his career. During the improvement of his skill player completes CASH'n'GRAB feature, where he must collect numbers chosen during gambling to complete all letters. Completing this feature, player is allowed to choose one from three bonuses (Pick a Win, Fruit Step, Win Spins) or three misses (Skill Stop, Cash Pot, Hudge Pot). Also he tries to complete CASH RUN feature. During every steps of gambling player can cancel gambling or collect feature. Finishing the career player updates his bank (in UK pounds).

Arcade Fruit Machine

Arcade Fruit Machine

Commodore Amiga - Released - 1990

Simulation of slot machine. Player throws several coins in the slot and begins his career. During the improvement of his skill player completes CASH'n'GRAB feature, where he must collect numbers chosen during gambling to complete all letters. Completing this feature, player is allowed to choose one from three bonuses (Pick a Win, Fruit Step, Win Spins) or three misses (Skill Stop, Cash Pot, Hudge Pot). Also he tries to complete CASH RUN feature. During every steps of gambling player can cancel gambling or collect feature. Finishing the career player updates his bank (in UK pounds).

Arcade Fruit Machine

Arcade Fruit Machine

Atari ST - Released - 1992

Simulation of slot machine. Player throws several coins in the slot and begins his career. During the improvement of his skill player completes CASH'n'GRAB feature, where he must collect numbers chosen during gambling to complete all letters. Completing this feature, player is allowed to choose one from three bonuses (Pick a Win, Fruit Step, Win Spins) or three misses (Skill Stop, Cash Pot, Hudge Pot). Also he tries to complete CASH RUN feature. During every steps of gambling player can cancel gambling or collect feature. Finishing the career player updates his bank (in UK pounds).

Arcade Fruit Machine

Arcade Fruit Machine

Atari 800 - Released - 1990

Simulation of slot machine. Player throws several coins in the slot and begins his career. During the improvement of his skill player completes CASH'n'GRAB feature, where he must collect numbers chosen during gambling to complete all letters. Completing this feature, player is allowed to choose one from three bonuses (Pick a Win, Fruit Step, Win Spins) or three misses (Skill Stop, Cash Pot, Hudge Pot). Also he tries to complete CASH RUN feature. During every steps of gambling player can cancel gambling or collect feature. Finishing the career player updates his bank (in UK pounds).

Arnie 2

Arnie 2

Commodore Amiga - Released - 1993

Arnie 2 is an isometric action game. Although it's obvious to which Hollywood actor the game's name alludes, Arnie 2 is not a licensed title and not based on any movie. It is the sequel to the Amiga / C64 platform game Arnie (1992). Unlike the previous title it has been developed in-house by Zeppelin Fast reflexes and a lust for violence are required for success here. Your average muscleman shoots and bombs his way through four enemy-infested territories: Shut down a chemical plant by blowing up enough pipeline valves. Clear an airfield from enemy soldiers, tanks and helicopters. Climb...

Arnie Savage: Combat Commando

Arnie Savage: Combat Commando

MS-DOS - Released - 1994

Arnie 2 is an isometric action game. Although it's obvious to which Hollywood actor the game's name alludes, Arnie 2 is not a licensed title and not based on any movie. It is the sequel to the Amiga / C64 platform game Arnie (1992). Unlike the previous title it has been developed in-house by Zeppelin Fast reflexes and a lust for violence are required for success here. Your average muscleman shoots and bombs his way through four enemy-infested territories: Shut down a chemical plant by blowing up enough pipeline valves. Clear an airfield from enemy soldiers, tanks and helicopters. Climb...

Blinky's Scary School

Blinky's Scary School

Commodore Amiga - Released - 1990

The first of Blinky the ghost's three outings, the ghost with the most has to progress through a series of levels and remove the hazards left by ghost-busters (who aren't called Peter, Egon, Winston or Ray for licensing reasons). He does this by collecting the right objects to cast the all important spells. The levels themselves scroll sideways and are layered with platforms. Making the task difficult are spiders, mice and the like - watch out in particular for the jumping frogs. Once the appropriate spells have been cast (involving lots of back-tracking to collect objects and bring them to...

Draconus

Draconus

Atari 800 - 1988

Draconus is an arcade platformer where the player gains control of Frognum - a beast similar to a serpent or a dragon. His mission is to destroy the Tyrant Beast, an evil ruler of the dark and dangerous world in which Frognum lives. The main weapon in the game is fire breath, but on his quest Frognum will find many magical artifacts and, thanks to those, gain new powers. The gameplay is simple. The player just has to explore different screens, incinerate opponents and use artifacts (for example Morph Helix that transforms Frognum into a sea monster, which allows him to swim and fight...

Edd the Duck

Edd the Duck

Commodore Amiga - Released - 1991

On childrens TV in the early 90s, Edd the Duck and Wilson the arm were the familiar puppets helping with the link sections. Like most child-oriented licenses of the day, his first computer outing was a platform game, scrolling vertically and resembling Rainbow Islands, although much simplified. Edd must progress up the levels within the time limit (water will come up to drown him - presumably polluted water through which a duck can't swim), while collecting every star. Bad guys can be stunned by shooting them, which makes them safe to touch, although nothing other than Edd actually dies....

Edd the Duck 2: Back with a Quack!

Edd the Duck 2: Back with a Quack!

Commodore Amiga - Released - 1993

I don't know about you, but I find Andi Peters' sidekick to be one of the most irritating things ever to grace my TV, and the thought of two games based on the same character is enough to send shivers down my spine. But still I sit here playing it, and I have to admit that, even with my low expectations, I was disappointed. With the exception that the main character is a duck, this game has almost nothing to do with the inbred son of Sweep from the Sooty show. Surely the most obvious thing to do would be to sample his kazoo voice, but no. This Edd quacks. The game falls somewhere between...

Edd the Duck!

Edd the Duck!

Atari ST - Released - 1990

On childrens TV in the early 90s, Edd the Duck and Wilson the arm were the familiar puppets helping with the link sections. Like most child-oriented licenses of the day, his first computer outing was a platform game, scrolling vertically and resembling Rainbow Islands, although much simplified. Edd must progress up the levels within the time limit (water will come up to drown him - presumably polluted water through which a duck can't swim), while collecting every star. Bad guys can be stunned by shooting them, which makes them safe to touch, although nothing other than Edd actually dies....

Edd the Duck!

Edd the Duck!

Commodore 64 - Released - 1990

On children's TV in the early 90s, Edd the Duck and Wilson the arm were the familiar puppets helping with the link sections. Like most child-oriented licenses of the day, his first computer outing was a platform game, scrolling vertically and resembling Rainbow Islands, although much simplified. Edd must progress up the levels within the time limit (water will come up to drown him - presumably polluted water through which a duck can't swim), while collecting every star. Bad guys can be stunned by shooting them, which makes them safe to touch, although nothing other than Edd actually dies. The...

Fist Fighter

Fist Fighter

Commodore Amiga - Released - 1993

Five fighters have come together to fight in three different locations, Egypt, Japan and America. Only one can be Fist Fighter champion. Fist Fighter is a one to two-player fighting game on a single screen which does scroll left and right a short distance. Various options are available like location of fight, difficulty and number of players. You also have the choice of five fighters. The joystick is used to deploy various moves to hurt your opponent and two bars are seen at the top of the screen, which gets smaller when you or your opponent are hit. There is also a timer which counts down...

Graeme Souness Soccer Manager

Graeme Souness Soccer Manager

Commodore Amiga - Released - 1992

Graeme Souness Soccer Manager is a basic football managing game based on the English leagues where the player is responsible for bringing a team (any available) from the Conference to the top division. Options are limited: the player can select the starting eleven, the players being rated in both ability and fitness, explore the transfer market for signing better players and request overdraft extensions. While no player refuses the sign for your team (even if it's still on the Conference), the real game challenge is to balance finances, and avoid paying too much in wages while still in the...

Graeme Souness Soccer Manager

Graeme Souness Soccer Manager

MS-DOS - Released - 1993

Graeme Souness Soccer Manager is a basic football managing game based on the English leagues where the player is responsible for bringing a team (any available) from the Conference to the top division. Options are limited: the player can select the starting eleven, the players being rated in both ability and fitness, explore the transfer market for signing better players and request overdraft extensions. While no player refuses the sign for your team (even if it's still on the Conference), the real game challenge is to balance finances, and avoid paying too much in wages while still in the...

International Ice Hockey

International Ice Hockey

Commodore 64 - Released - 1992

International Ice Hockey is a basic ice hockey game in which the player participates in a league. The goal obviously is to reach the top of the league which is achieved by winning matches against other teams. If the own team has possession of the puck, the player can start a shot by holding the fire button - the longer kept, the more power goes into the shot. When in defense, the player can choose between two control methods: either manual cycling through the athletes or the game automatically switches to the one nearest to the puck. Other options include the strategy (athlete positioning),...

International Soccer

International Soccer

MS-DOS - Released - 1994

Released to coincide with the 1994 World Cup, this one has an overhead view similar to Sensible Soccer. Real teams are provided at both club and national level – although, contrary to what the packaging claimed, the player names are invented. The players vary in speed, and in which skills (such as heading, overhead kicks, close control and shooting) they are competent in. Running with the ball generally works better than passing. Plenty of tournaments are offered, as is the chance to edit team data and kits. One advantage it has over the original Sensible Soccer is onscreen referees and...

International Tennis

International Tennis

MS-DOS - Released - 1993

International Tennis lets up to four players play tennis on three different courts (grass, clay and asphalt), each with their own ball bounce. The game can be played using different match variations. You can play singles with men (five sets) or women (three sets) or play mixed with both in doubles. You can choose to take control of all players or choose a cpu-vs-cpu match. The action is seen from a third person perspective as standard is with tennis games.

International Tennis

MS-DOS - Released - 1993

International Tennis lets up to four players play tennis on three different courts (grass, clay and asphalt), each with their own ball bounce. The game can be played using different match variations. You can play singles with men (five sets) or women (three sets) or play mixed with both in doubles. You can choose to take control of all players or choose a cpu-vs-cpu match. The action is seen from a third person perspective as standard is with tennis games.

International Tennis (Zeppelin Games)

International Tennis (Zeppelin Games)

Commodore 64 - Released - 1992

International Tennis lets up to four players play tennis on three different courts (grass, clay and asphalt), each with their own ball bounce. The game can be played using different match variations. You can play singles with men (five sets) or women (three sets) or play mixed with both in doubles. You can choose to take control of all players or choose a cpu-vs-cpu match. The action is seen from a third person perspective as standard is with tennis games.

International Truck Racing

International Truck Racing

Atari ST - Released - 1992

This overhead view racing game is a serious simulation of the exciting sport of truck racing. This explains the apparently slow, jerky scrolling and rickety collisions, as this is how real trucks handle. There are 6 trucks in each race, which take place across famed international circuits. Every couple of laps you must refuel, which is done by driving into the pits and collecting the flag in your car’s colour. The top 3 finishers in each race score points, and you must finish in the top 3 to progress to the next round.

Jocky Wilson's Compendium of Darts

Jocky Wilson's Compendium of Darts

Commodore Amiga - 1993

After Bully’s Sporting Darts proved the level of excellence which could be achieved in the field of Darts simulation, it was with baited breath that Jocky Wilson’s Compendium of Darts was placed into the drive. Just imagine, another darts game which included variations on the theme. What a let down then when we discovered that the game stank to high heaven. It must be said that this was only a first impression, the game does actually grow on you a little (and I stress the little part), but in comparison to Bully’s, this doesn’t even come close. The control is extremely jerky, so much so that...

Match of the Day

Match of the Day

Commodore Amiga - Released - 1992

There was a massive wave of football management games in 1992, and this was Zeppelin's contender. It was licensed around the BBC's football highlights programme famed for its classic theme music. The standard options exist (such as training, transfers and tactics) but the control system is unique. A diary is presented on the table, and you have to drag the icons for the activities you want to focus that amount of time on. This not only makes the presentation and style unusual, but also accurately represents the limited amount of time a real manager has.

S.O.S: Sink or Swim

S.O.S: Sink or Swim

Super Nintendo Entertainment System - Released - 1994

You've really been dropped in at the deep end this time! The SS Lucifer is on a one-way trip to the seabed after colliding with an iceberg. It's jam-packed with panic-stricken passengers who are waiting for their hero, Kevin, to come to the rescue. Playing the part of Kevin, you have to guide the passengers through some of the worst hazards in modern game-playing before time runs out and the compartments flood.

Santa's Xmas Caper

MS-DOS - Released - 1993

Despite being published by the same company and sharing the same title, Santa's Xmas Caper on the Amiga is different from its 8-bit cousins. Instead of a scrolling shoot 'em up, it is a platform game. While riding on his slide, Santa loses all his pressies. The gifts scattered all across the country, Santa must traverse multiple-scrolling platform-levels collecting them back. When they are all collected, an exit opens granting him access to the next level. Each level is crowded with spiky pitfalls, slippery platforms and cute-looking but nasty baddies. By throwing snowballs, the baddies...

Sink or Swim

Sink or Swim

MS-DOS - Released - 1993

Your name is Kevin Codner – rescue mariner extraordinaire, answering the distress call of a sinking cruise liner, the SS Lucifer. You set off in your little submarine and board the ship where a horde of passengers desperately need your keen oversight and "shipsmarts". In 60 levels you have to rescue as many passengers (dubbed the Dim Passengers) as possible. At the beginning the passengers fall through a tube in the level. Similar to Lemmings you have to find a way for the passengers to the exit of the level. In order to do so, you must blast hindrances such cargo boxes and bulkheads with...

Stack Up

Stack Up

MS-DOS - Released - 1994

A good alternate title for this one would be Rows - not the kind you have when your wife finds lipstick on your shirt collar, but as an equivalent of Columns. The gameplay is essentially the same - groups of 3 variably-colored blocks fall towards the bottom of a 6x18 grid, and you must arrange them into groups of 3 of the same colour - except that the blocks are grouped horizontally rather than vertically. Each individual brick falls as far as it can when you place the trio, so they won't necessarily all end up on the same line. Blocks fall as far as possible to fill gaps when lines are...

Stack Up

Stack Up

Commodore Amiga - Released - 1991

A good alternate title for this one would be Rows - not the kind you have when your wife finds lipstick on your shirt collar, but as an equivalent of Columns. The gameplay is essentially the same - groups of 3 variably-colored blocks fall towards the bottom of a 6x18 grid, and you must arrange them into groups of 3 of the same colour - except that the blocks are grouped horizontally rather than vertically. Each individual brick falls as far as it can when you place the trio, so they won't necessarily all end up on the same line. Blocks fall as far as possible to fill gaps when lines are...

Titanic Blinky

Titanic Blinky

Commodore Amiga - Released - 1991

Arthur J. Hackensack, an insane Texas billionaire bent on conquering the world, kidnaps professor Frobisher Goonhilly, a paranormal scientist working on a matter transformation weapon. As a demonstration of its powers, Arthur transforms the Isle of White into a giant custard slice, New York into a bath sponge and the Eiffel Tower into a toast rack. The ghost Blinky, secret agent for S.P.E.C.T.R.E. (Society for the Prevention of Ectoplasmic Crime, Telekinetic misuse and Reality Endangerment), infiltrates the madman's sea ship (the newly raised SS Titanic) armed with an ectoplasmic gun and a...

Universal Warrior

Universal Warrior

Commodore Amiga - 1993

The game alternates between equipment management and the actual in-level action, in which a remote-controlled robot runs through maze-like maps and shoots mechanical enemies. With the money earned in these sci-fi contests, improved equipment can be bought in five categories, making the robot more powerful, more maneuverable and less easy to damage. On the other hand, getting damaged means you must spend money on repairs. This encourages careful and effective playing.

World Cricket

World Cricket

Commodore Amiga - Released - 1991

Time to take to the field and manage a cricket team. This one-player game allows you to choose your team from seven countries and play versus the other ones. You can choose from three lengths of tour (home and abroad). These tours include one-day, three-day and a full blown test match. The game is a standard managerial game with icons on the menu screen to allow you to manage your team. When you play a match a scoreboard appears with the runs totting up. Occasionally the game will show a highlight of a decisive moment. This is a side view, first showing the bowler then the batsman. Here...

World Cricket

MS-DOS - Released - 1994

Time to take to the field and manage a cricket team. This one-player game allows you to choose your team from seven countries and play versus the other ones. You can choose from three lengths of tour (home and abroad). These tours include one-day, three-day and a full blown test match. The game is a standard managerial game with icons on the menu screen to allow you to manage your team. When you play a match a scoreboard appears with the runs totting up. Occasionally the game will show a highlight of a decisive moment. This is a side view, first showing the bowler then the batsman. Here...

World Rugby

World Rugby

Commodore Amiga - Released - 1992

Time to take your favourite country from the bottom of the pile to be the best team in the world. Time to manage them and make them men, winning promotion from division 3 to division 1. After choosing your country you are taken to a list of options. Here you can pick your team, train them and check any injured players. The actual match is shown in a TV studio with a presenter. Here you see a clock counting the minutes gone in the game. When there is a decisive moment the game switches to a overhead view of the pitch. Here you can see an attempt at a try or a kick at goal. Sometimes a try...

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