Commodore Amiga - Released - 1988
With the full support of Scuderia Ferrari, Formula One racing was recreated in detail in this simulation, with the top drivers and teams of 1986 to compete against for the most successful F1 team of all. You job does not start at the racetrack; perfecting the car at the Maranello factory, in the wind tunnel to sort aerodynamics, and at the test track of Fiorano, is all required to get the most competitive car you can. You can jump straight into the races however, either as one-offs or a full championship season. Races can last from 18km to the full 300+km distance, with all the practice and...
Commodore 64 - Released - 1985
An isometric racing game that sets itself apart by the large number of customizable options. The game comes with 50 built-in tracks, and the intuitive editor makes for infinite variety of races. Modify the existing ones or create one yourself. Set up sharp curves, crossovers, jumps (set the height), track width and more. Then set the track width and choose either ice, dirt or pavement for the surface. As if it weren't enough, gravity can also be modified, from a Moon-like low to a crushing Jupiter-like high that will keep your car glued to the ground, even after a jump.
Mattel Intellivision - Unreleased - May 1, 1984
With the success of Masters of the Universe: The Power of He-Man, Marketing scheduled a sequel, using fancy new Intellivision effects. Asked recently to describe his half of the game, Ray shrugged and replied "He-Man ran around fighting guys." M Network versions were also scheduled for Atari 2600 and Colecovision, but little or no work was done on either.