Datamost, Inc.

Ankh

Ankh

Apple II - 1984

Ankh is a flick-screen arcade adventure where you control a Mindprobe in the "Metareal" world of Ankh. You have to explore the 64 room world to find a Treasure, Tool or a new mystery in the last room of the world. As you move around you will encounter various objects that move around the screen shooting at you but you are able to shoot back. There are doors that need opening by switches, other treasures to collect and objects that can be used elsewhere to help you in your quest. If you are shot, touch certain objects, touch walls or the doors then an energy bar decreases and when it is empty...

Aztec

Aztec

NEC PC-8801 - Released - 1984

Aztec is an Indiana Jones-type action game with adventure elements, featuring our hero's quest to recover a valuable Jade Idol from a maze. Armed with only three sticks of dynamite and a pistol, the hero must get by traps, animals (lots of snakes and panthers), and natives, and find a way to make it out alive. The value of the Idol is set on the level of difficulty and declines as the game progresses. Thus, the player is awarded with the speed of which a successful recovery can be made. Multiple commands allow for freedom of movement, and expand the adventuring side of the game. The...

Aztec

Aztec

Apple II - Released - 1982

Aztec is an Indiana Jones-type action game with adventure elements, featuring our hero's quest to recover a valuable Jade Idol from a maze. Armed with only three sticks of dynamite and a pistol, the hero must get by traps, animals (lots of snakes and panthers), and natives, and find a way to make it out alive. The value of the Idol is set on the level of difficulty and declines as the game progresses. Thus, the player is awarded with the speed of which a successful recovery can be made. Multiple commands allow for freedom of movement, and expand the adventuring side of the game. The...

Aztec-X

Aztec-X

Sharp X1 - Released - 1985

Aztec-X is an Indiana Jones-type action game with adventure elements, featuring our hero's quest to recover a valuable Jade Idol from a maze. Armed with only three sticks of dynamite and a pistol, the hero must get by traps, animals (lots of snakes and panthers), and natives, and find a way to make it out alive. The value of the Idol is set on the level of difficulty and declines as the game progresses. Thus, the player is awarded with the speed of which a successful recovery can be made. Multiple commands allow for freedom of movement, and expand the adventuring side of the game. The...

Conquering Worlds

Conquering Worlds

Apple II - August 4, 1983

Conquering Worlds is a strategy game written by Walter Hochbrueckner and published by Datamost for the Apple II.

County Fair

County Fair

Apple II - Released - August 4, 1981

County Fair (also known as County Carnival) is a carnival game released for the Apple II. Nice large colourful sprites & good sounds get you into the game as you try to shoot down all the targets in the shooting gallery, which you have to do with ever decreasing ammo & a time limit. As well as the usual objects, you have to shoot coloured trees at the top of the screen, which seem to have replaced the spinning wheel with pipes in the normal versions. The controls allow you to use a joystick, which makes the game easy to use. There is also a hi score available to see what you need to beat.

Crazy Mazey

Crazy Mazey

Apple II - August 5, 1982

Crazy Mazey is an action game published by Datamost in 1982 for the Apple ][. The player's goal is to capture all the money in the maze without being caught by enemy cars.

Mars Cars

Mars Cars

Apple II - Released - 1982

Mars Cars is a maze game in which players must navigate their little hatchback car through a maze. The goal is to collect the Martian treasures and then exit the maze through the warp door. Hindering your progress are four types of Martians: Clutz, Fire Bug, Hatcher and Kamikaze. Your enemies cannot pass through the maze walls but your car will destroy every wall it touches. The game strategy then becomes a balance between figuring out which walls to destroy in order to minimize the reach of the monsters and finding the quickest route to the treasures.

Mating Zone

Mating Zone

Apple II - Released - August 23, 1983

Mating Zone is a fixed screen shoot 'em up where the aliens mate and breed new aliens. The initial aliens are impotent and not dangerous nor worth any points. They move from the sides of the screen towards the mating zone in the center where they mate with each other. The two will then be joined together and after leaving the zone they will start shooting and move downwards. When an alien reaches the bottom it will give birth to a second alien. These ones are harder to kill but they are also worth more points. When fertile aliens of different sorts meet they turn into an egg which will...

The Missing Ring

The Missing Ring

Apple II - August 24, 1982

The Missing Ring is a computer role-playing game written by Terry Romine for the Apple II and published in 1982 by Datamost. he Missing Ring is a fantasy adventure game with a similar premise to the Dungeons & Dragons role-playing game series—a band of adventurers, which may include humans, elves, dwarves or wizards, enters an enchanted palace to seek treasure and slay enemies. The ultimate objective is to find a wizard's ancient ring.

Mr. Robot and His Robot Factory

Mr. Robot and His Robot Factory

Apple II - Released - 1983

Mr. Robot and His Robot Factory is a platform game created for the Atari 8-bit family by Ron Rosen and published in 1984 by Datamost. It was ported to the Apple II and Commodore 64. The music for the Atari 8-bit version was composed by Gary Gilbertson using Philip Price's Advanced Music Processor. Robert McNally performed the Apple II translation. The gameplay is similar to that of Miner 2049er. The player controls a humanoid robot that must traverse all of the platforms in a factory filled with ladders, conveyor belts, and other gadgetry. The robot is moved with either the keyboard or a...

Mr. Robot and His Robot Factory

Mr. Robot and His Robot Factory

NEC PC-8801 - Released - 1984

You are in control of a robot and have to guide him through 22 platform levels using ladders, treadmills, trampolines, escalators, magnets, transporters and other devices. You must collect all the power-pills in one level in order to finish it, but you have only limited time to do so as you are constantly losing energy. Falling from too high or touching an enemy kills your robot. Picking up energizers temporarily enables you to kill your enemies. The game also features an editor that lets you create your own levels.

Mr. Robot and His Robot Factory

Mr. Robot and His Robot Factory

Atari 800 - Released - 1983

You are in control of a robot and have to guide him through 22 platform levels using ladders, treadmills, trampolines, escalators, magnets, transporters and other devices. You must collect all the power-pills in one level in order to finish it, but you have only limited time to do so as you are constantly losing energy. Falling from too high or touching an enemy kills your robot. Picking up energizers temporarily enables you to kill your enemies. The game also features an editor that lets you create your own levels.

Nibbler

Apple II - August 25, 1982

Nibbler is an arcade game released in 1982 by Chicago-based developer Rock-Ola, in which players navigate a long snake through an enclosed maze consuming food along the way, while the length of the snake increases with each object consumed. Home versions were produced in 1983 by Datasoft for the Atari 8-bit and the Apple II. The game gained fame for becoming the first to include a nine-digit scoring system that enabled players to surpass one billion points during gameplay, which sparked numerous attempts to set high-score records in competitive play over the course of several decades, in turn...

Round About

Round About

Apple II - August 27, 1983

Round About is an abstract shoot'em up for the Atari 8-bit home-computer family, the Apple II and the Commodore 64 . The player controls a round object which may travel along any edge of the square play field. The ship can fire bullets toward the opposite edge of the field at various enemies. Each stage introduces a new enemy type by name ("Zoots" "Flooz" etc. . .), which move in a unique pattern. Additionally, a small happy-face will chase the player around the edge of the play field. If the player takes too long to complete a stage, a fast-moving enemy will appear, quickly bouncing off...

Space Strike

Space Strike

MS-DOS - Released - 1982

A fairly faithful take on the Space Invaders concept: once again, a rampaging alien army takes issue with the Earth's continued existence, and seeks to rectify the problem by throwing bombs at it. Mankind is not thrilled with these reengineering efforts, and so the player assumes control of Earth's last best hope - a laterally moving gunship with a single-shot cannon. As the orderly alien squadron zig-zags its way towards the bottom of the screen, the player's task is to take them all down before they land or destroy all three ships. Only four destructible shields stand between the player...

Spectre

Spectre

Apple II - Released - September 10, 1982

You've been marooned between the stars, and the deadly Questers are storming into your ship. Your job is to defeat the onslaught before your ship is destroyed. Players are presented with a split-screen view which contains a 3-dimensional maze view on the left, and a corresponding bird's eye view on the right. The player's goal is to navigate the entire maze and gather all the pellets on the ground. Complicating this are the aforementioned Questers, which will cause the player to lose a life if they come in contact. The player has a total of 3 lives, and then it's game over. A player can...

Super Bunny

Super Bunny

Apple II - September 11, 1983

Super Bunny is a 1983 computer game for the Apple II family of computers, written by Vic Leone and published by Datamost. The player starts as a defenseless rabbit, hopping from the left side of the screen to the right on scrolling platforms. The goal is to avoid the creatures that appear on the platforms and reach the carrot at the right side of the screen. Landing on ("eating") the carrot turns the rabbit into Super Bunny, at which point he must return to the starting position, dispatching creatures and earning points. The game has a different saying and song for each level (e.g.,...

Swashbuckler

Swashbuckler

Apple II - Released - 1982

Swashbuckler is an early fighting game for the Apple II family of computers, created by Paul Stephenson and published by Datamost in 1982. The player controls a sword-wielding swashbuckler who must fight and dispatch various attackers. Combat occurs in a wooden-beamed ship's hold littered with skeletons and cobwebs, which the player views from the side. (from Wikipedia)

Swashbuckler

Swashbuckler

NEC PC-8801 - Released - 1985

Swashbuckler is an early fighting game. The whole game takes place on the same screen. You're in the center and enemies such as humans, snakes, and rats come at you from either side. You've got a sword that can strike high, low or center, or block. As the game progresses the number and speed of the enemies increase until they're too fast for a human to handle. This was pretty similar to another Datamost title, "Aztec" which was an Indiana Jones type side-scroller.

Tharolian Tunnels

Tharolian Tunnels

Apple II - Released - September 11, 1982

Tharolian Tunnels is a fixed shooter for the Apple II family of computers programmed by Rod Nelsen and published by Datamost in 1982. The player first selects from three levels of difficulty—1) Pilot, 2) Captain, or 3) Commander—and then faces the first challenge, an attack by a slowly descending formation of aliens. This level closely parallels Space Invaders, with the aliens methodically sweeping from side to side, firing at the player, dropping slightly on each pass, and increasing in speed as their numbers dwindle. Unlike Space Invaders, the player has no protective barriers and must also...

Thief

Thief

Apple II - April 8, 1981

Thief is an action game in the style of Berzerk. The player finds himself in a maze full of robots and has to find his way through four levels of play. It's viewed from a top down perspective and the player can move and shoot in eight directions. The objective is simply to destroy as many robots as possible to get a high score. There are three ways to kill the robots. First one is simply to shoot them with the laser gun. The second way is to wait until an unearthly blob appears. The blob kills everything in its way, both robots and the player, so the player has to escape quickly to avoid it...

Tubeway

Tubeway

Apple II - 1982

Tubeway is a 1982 computer game for the Apple II, created by David Arthur Van Brink and published by Datamost. The game is similar to the 1981 Atari arcade game Tempest. Tubeway is a shooter in which the player uses paddles to move a small white crosshair around the top of a "tube" or wall while firing down at the computer-controlled opponents attempting to scale their way up it. The opponents consist of triangular green homers (100 points) and triangular blue seekers (200 points), both of which can return fire. A special opponent called the germ occasionally emerges from a white box in the...

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