Simon Pick

Daredevil Dennis

Daredevil Dennis

Acorn Electron - Released - February 1, 1984

Daredevil Dennis is a platform game of sorts where the player takes the role of Daredevil Dennis, a stuntman. Dennis must use a variety of vehicles (motorbike, jet-ski and ski-doo) to perform a number of stunts. The only controls are accelerate, brake and jump. The screen is split into four platforms. When the character leaves the end of one, he appears at the start of the next but there are also (on most levels), gaps in the platform where the character can fall through and land on the platform below. There are many hazards scattered across the platforms that must be avoided. These range from...

Daredevil Dennis

Daredevil Dennis

BBC Microcomputer System - Released - 1984

Daredevil Dennis is a platform game for the BBC Microcomputer. It was developed by Simon Pick and published in 1984 by Visions.

Daredevil Dennis

Daredevil Dennis

Commodore 64 - Released - 1984

Daredevil Dennis (spelled on screen Dare Devil Denis) is a computer games published by Visions Software in 1984 for the Acorn Electron and BBC Micro. Daredevil Dennis: The Sequel was published by Visions Software for the Commodore 64, but was still simply called Daredevil Dennis on the cover. Daredevil Dennis is a platform game of sorts where the player takes the role of Daredevil Dennis, a stuntman. Dennis must use a variety of vehicles (motorbike, jet-ski and ski-doo) to perform a number of stunts. The only controls are accelerate, brake and jump. The screen is split into four platforms....

Gradius

Gradius

Commodore 64 - Released - 1987

The people of Gradius are in trouble. The ameoboid Bacterions have launched an all out attack against the planet, and it's up to you to fly into battle and save them. Along the way you'll be able to power up your ship with hyper speed, force fields, lasers, missiles, double beam cannons and more to help you battle. Gradius is a side-scrolling shooter. Shooting certain enemies will leave a power up pod behind which can be collected to add more power to your ship. Each level features a wide variety of enemies trying to stop you, with a large boss at the end. Gameplay is for one player or two...

Mad Nurse

Mad Nurse

Commodore 64 - Released - 1986

In Mad Nurse you take on the role of a midwife in a maternity hospital. In this hospital the babies run amok, leaving their cots to stick their fingers into electrical sockets, drink whatever medications they can get their hands on, fall down lift shafts and engage in other fatal activities. This makes it difficult for a trainee nurse such as yourself to bring them under control and it's your job to keep them alive. Every time a baby jumps out of its cot, you must chase after it and rescue it from potential harm by picking it up and putting it back into its cot. The hospital ward is on...

Micro Rhythm

Micro Rhythm

Commodore 64 - Released - 1986

MicroRhythm was part of a set of music creation software (then advertised as games) that used real sampled sounds and was essentially a drum-machine. It features three modes: 'BARS' mode was used to create individual patterns and 'SONG' mode to align patterns in desired order to create a tune (exactly as pattern-based music sequencers do). There was also a third Real-Time mode for playing with the keyboard. Simple flam effect and pitch adjust for every sample were also possible, as well as the main tempo change.

Micro Rhythm +

Micro Rhythm +

Commodore 64 - Released - 1987

First there was Microrhythm, a chart busting programme which placed at your fingertips a complete set of percussion instruments. Now Microrhythm+ is here, with not one sound set, but four totally individual sound sets for your musical talents to get to grips with. Each sound has been carefully sampled from the 'real thing' to give the most realistic sound possible...we know you'll be impressed! When the sounds are playing, the screen on your computer will go blank. This is to help give the clearest definition possible so don't worry as it is quite normal. The Sets: MicroLatin MicroDisco...

Nemesis

Nemesis

Commodore 64 - Released - January 1, 1986

The people of Gradius are in trouble. The ameoboid Bacterions have launched an all out attack against the planet, and it's up to you to fly into battle and save them. Along the way you'll be able to power up your ship with hyper speed, force fields, lasers, missiles, double beam cannons and more to help you battle. Gradius is a side-scrolling shooter. Shooting certain enemies will leave a power up pod behind which can be collected to add more power to your ship. Each level features a wide variety of enemies trying to stop you, with a large boss at the end. Gameplay is for one player or two...

Revolution

Revolution

Commodore 64 - Released - 1990

Published in Commodore Format 1990/10 (Issue #01), this game had a novel execution. Your ship doesn't move around the screen but moving the joystick adjusts the items around you circularly. Catch the powerups, destroy the asteroids, destroy or avoid the aliens. Increase your firepower and protect your shields, you will need them more and more as time goes on.

Slimey's Mine

Slimey's Mine

Commodore 64 - Released - 1988

Slimey is a frog and he has found himself trapped on an asteroid field and his ship in bits scattered around mines deep in certain asteroids. You must find the entrances to these mines and explore the caverns inside. The game starts with yourself on one of the asteroids and is viewed from above with a small part of the asteroid field shown on the screen with the screen scrolling when you move. You must jump from asteroid to asteroid looking for a black square on an asteroid which indicates an entrance. Other asteroids to look out for are skull icons which when landed on lose one of three...

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