BBC Microcomputer System - Released - 1990
A 3D snooker game in high res. It features single and two player modes, as well as an option to play against the computer. The only annoying thing about this game is that it's all played from the same viewpoint, so when you are on the far end of the table it makes it difficult to judge shots.
Amstrad CPC - Released - 1990
The game was designed as a snooker simulation with accurate modelling of the physics of snooker, there's a lengthy section within the game's help text describing how the game physics was done. The game is played with just three controls which are entirely mouse operated. The strength of the shot is controlled by dragging the cue left to right along the bottom of the screen. The further to the right the cue tip is the softer the shot. In the lower right of the screen is a representation of the cue ball with a cross-hair mark on it. This is used to control the position in which the cue...
Commodore 64 - 1993
Welcome to this version of 8-ball pool. After picking the number of players (1 or 2), number of frames (1,3,5,7 or 9), colour of the table and if playing the computer, your opponent. Enter your name(s) and it's time for a game. The table is viewed from above and takes up the majority of the screen. At the top of the screen are a few options. Line up the shot, spin, strength of shot and reset the game. Occasionally a man with a big nose appears to update you on your game and a small man appears over the pocket the computer is aiming for.
Commodore 64 - Released - 1992
Soccer Pinball is a pinball game with eight round split across three tables. On the soccer-themed levels, a 'goal' is guarded by 'defenders' who must be removed by hitting them. Score three goals to reach the next level - initially you will face another soccer-based table with more defenders. Other football-themed elements include 'throw-in' positions from the side and pop-up players to toggle for points. On the Amiga version, the later tables have a casino and gambling as a theme. Gameplay is fundamentally the same - hit the correct targets in sequence to advance, with other targets adding...