This is almost the same as Flight Deck I which was released one year earlier. Only this time a woman's voice was used and the maps are a bit larger. (Generation-MSX)
Microsoft MSX - Released - 1986
Hopper borrows the Frogger style of gameplay, for one of many games inspired by the arcade hit. The road has six lanes to cross, each very densely populated with traffic. Permanent logs and temporary turtles are used to get across the river, and reach one of the five home cells. After filling all of them the game moves up to a higher difficulty level. A range of keys can be used for each control function.(Moby Games)
Microsoft MSX - 1986
You are a pair of trousers. The screen is filled with a board game that has been subdivided into blue tiles. You can walk over them, but only once! The will disappear when you've walked over them. Remember that! You have to collect them all... and don't get stuck! The randomly placed green rolling dam stones-like objects are also to be collected. But that's not all. The board contains three types of hazards. The first ones are the purple monsters, don't step on them or you 'll get killed. The second hazard is the Man With The Hat, who is moving around the board. Don't let him catch you! The...
Microsoft MSX - Released - 1985
This game is a Pac-Man clone for the MSX platform featuring graphics, sound, levels, ghosts and bonus fruits exactly as the real Pac-Man. Gameplay is familiar -- gobble dots for points, dodge ghosts (unless you have recently grabbed one of the special dots that allows you to eat them) and catch fruit for bonus points. The game encourages improvement and competition by storing high scores. The main difference is that this Pac-Man clone contains digitized speech. If a monster catches you then the computer screams 'Oh Shit!'. A non-offensive version of this game was released under the name Oh...
Microsoft MSX - Released - 1986
Scentipede is a Centipede clone for the MSX. A long centipede-like insect being gradually moves down from the top of the screen, its route affected by randomly placed trees / mushrooms. The player must shoot all segments of the creature before they reach the bottom of the screen. When the creature is shot in the middle it breaks into two independently moving pieces that makes the game more complex. In addition to the creature the player must avoid spiders that randomly track across the screen.
Microsoft MSX - Released - 1987
Time Curb is a vertically scrolling shoot-em-up game. Players control a World War I plane and need to take out other planes in the air in different waves. After the first level the game moves to other wars and presents more difficult enemies to shoot at. In each level the player has to shoot down as many enemy planes as possible to continue to the next level. New levels offer better weapons but more enemies need to be taken out. After a few levels an animated sequence is shown before moving on to a new war.
Commodore 64 - Released - 1984
Wallie P. Jones is in Rhymeland and is attempting to complete various tasks spreads over five levels based on famous rhymes. The rhymes the game is based on are Humpty Dumpty, Hey Diddle Diddle, Little Miss Muffet and The Owl and the Pussycat. Each level is split into two parts and sees Wallie first having to walk along the ground viewed from the side with the screen scrolling constantly from left to right split into 16 sections. There are various obstacles that need to be avoided or jumped and these are raindrops from a raincloud and pits full of fire. Jumping Jeff's and Grahamipoos need...