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Illustration of Stormbringer (M.A.D.)

Stormbringer (M.A.D.)

Overview

Stormbringer is the fourth and final game to star Magic Knight, and the only one to make it onto 16-bit systems. Magic Knight must meet with his alter-ego, the Off-White Knight, by reaching his castle hideout - which means clearing 64 screens of adventure. As with the rest of the series, the game uses a largely visual system, in which a press of the fire button calls up a menu of options, such as 'examine', 'pick up' or 'cast spell. Selecting these calls up a sub-menu to choose what should be examined or thrown, which objects to combine, which spells to cast, and so on. The objects to be used include a chicken, a disguise, and eggs. One new feature is that bolts of lightning are fired down at Magic Knight from the sky, and these must be avoided.

Developers
Paul Freeman
Platform
Commodore 64
Alternate Names
No information available

Media

Box - 3D

Stormbringer (M.A.D.) - Box - 3D (Europe) - 506x903
Europe -  506 x 903

Box - Back

Stormbringer (M.A.D.) - Box - Back (Europe) - 1294x2160
Europe -  1294 x 2160

Box - Front

Stormbringer (M.A.D.) - Box - Front (Europe) - 1372x2160
Europe -  1372 x 2160

Box - Spine

Stormbringer (M.A.D.) - Box - Spine (Europe) - 298x2366
Europe -  298 x 2366

Cart - Front

Stormbringer (M.A.D.) - Cart - Front (Europe) - 1176x747
Europe -  1176 x 747

Clear Logo

Stormbringer (M.A.D.) - Clear Logo (null) - 400x175
400 x 175

Screenshot - Game Title

Stormbringer (M.A.D.) - Screenshot - Game Title (null) - 320x200
320 x 200

Screenshot - Gameplay

Stormbringer (M.A.D.) - Screenshot - Gameplay (null) - 320x200
320 x 200