3.5
Release Date calendar
1990
Platform joystick
Commodore Amiga
Game Type type
Released
Max Players players

No information available

Overview

A remake of the Commodore 64 games Trailblazer and Cosmic Causeway, Jump ‘N’ Roll involves guiding a rendered spherical object through a succession of landscapes. There are theoretically more than 9 levels; I say “theoretically” because the 9th one appears to be impossible. The landscapes are always 5 squares wide, and while many of these are just standard squares, there are several different types, differentiated by colour. There are black holes which cause the ball to drop, costing you valuable time, although you get a limited number of jumps on each level, which are accessed by pressing fire. Yellow squares speed the ball up, while red slows it down. Green causes the ball to stick and be immovable until it clears that section, purple reverses the left and right control, while blue gives a free jump (be careful not to miss the next jump pads while in the air though). Points are given depending on how far you progress in each level, and how quickly you complete it.

Alternate Names

No information available

Video

No information available

Cooperative

No

ESRB

No information available

Genres
Action
Developers
D-Lite
Publishers
CompuTec Verlag
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