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Illustration of Fungus II

Fungus II

Overview

The object of the game is to collect all mushrooms in the area within a given amount of time (hence the hourglass symbol in the control panel) and then return to the starting point. Much like the original Fungus game, the screen now scrolls to follow the player around, instead of just right to left. And this time you have a gun. Pressing a certain key toggled between shoot and jump mode (illustrated by radio buttons next to a spring and a gun symbol in the control panel).

You had a choice of six types of opponents:

- Dragons

- Something that looked like a frog with a severe underbite

- Mad bomber goblins (which came up through a trapdoor, walked around,

dropped a bomb and then disappeared down another trapdoor)

- Floating eyeballs with laser beams

- Caterpillars

- Some weird creatures with long legs (can't remember what they did)

Publishers
No information available
Platform
Commodore 64
Alternate Names
No information available
Wikipedia
No information available

Media

Advertisement Flyer - Front

Fungus II - Advertisement Flyer - Front (Europe) - 845x1155
Europe -  845 x 1155

Clear Logo

Fungus II - Clear Logo (null) - 320x47
320 x 47

Fanart - Box - Front

Fungus II - Fanart - Box - Front (null) - 720x968
720 x 968

Screenshot - Game Title

Fungus II - Screenshot - Game Title (null) - 320x200
320 x 200

Screenshot - Gameplay

Fungus II - Screenshot - Gameplay (null) - 320x200
320 x 200