LaunchBox Logo Back to Home Page
Illustration of Dead or Alive 2

Dead or Alive 2

Overview

Dead or Alive 2 (Japanese: デッドオアアライブ2, Hepburn: Deddo Oa Araibu 2, abbreviated as DOA2) is a fighting game in the Dead or Alive series, developed by Team Ninja and published by Tecmo. It debuted in arcades in 1999. The enhanced Millennium edition released in 2000 includes several enhancements.

The gameplay of Dead or Alive 2, and all subsequent DOA fighting games, borrows heavily from the Virtua Fighter series, but makes some key changes that drastically changes the way Dead or Alive is played in comparison to Virtua Fighter.

In DOA2, the basis of the entire fighting system is the circular relationship between three types of moves: blows, throws, and holds. The other defining feature of the game, aside from blows/throws/holds, is its stun system. Many attacks can inflict a stun on the opponent; those stunned cannot attack or guard, however they can hold. If the attacker lands a non-knockdown, non-launching attack while the opponent is stunned, the opponent will be re-stunned in a new way, depending on what attack was landed.

A major difference between DOA2 and other fighters was in the safety and non-punishability of attacks, both upon hitting and upon being blocked. Most blows in DOA2 can be punished on hit and block by each character's faster throws, making blow-based offense very risky. In addition to the normal rules of juggling, each character also fits into a specific weight category, which affects how the character responds to being launched and being juggled.

In DOA2, fights can occur on either water or ice; when a character is on such a surface, all non-knockdown, non-launching attacks will induce a stun on any successful hit. Walls and falls in the middle of stages are everywhere in the game. Many stages are also multi-tiered: to get to other areas of the stage, one character must be knocked off a ledge and fall into the next area. These falls deal usually fairly high damage, but cannot knock the opponent out.

Other notable features included introducing CG cutscenes in line with the plot, replacing the original "Danger Zone" areas in stages with fully interactive ones, allowing players to juggle each other into walls, propelling characters from landmarks for more damage (the first game to implement this feature was SNK's Samurai Shodown 64), and upon completing the game, presenting the player with (sometimes ambiguous) endings for each character using the game's standard engine.

Developers
Team Ninja
Publishers
Tecmo
Platform
Sega Naomi
Alternate Names
No information available

Media

Advertisement Flyer - Front

Dead or Alive 2 - Advertisement Flyer - Front (Japan) - 850x910
Japan -  850 x 910
Dead or Alive 2 - Advertisement Flyer - Front (Japan) - 1390x2000
Japan -  1390 x 2000

Arcade - Cabinet

Dead or Alive 2 - Arcade - Cabinet (null) - 490x1106
490 x 1106

Arcade - Marquee

Dead or Alive 2 - Arcade - Marquee (North America) - 500x138
North America -  500 x 138
Dead or Alive 2 - Arcade - Marquee (World) - 4000x1232
World -  4000 x 1232

Box - 3D

Dead or Alive 2 - Box - 3D (Japan) - 850x1268
Japan -  850 x 1268
Dead or Alive 2 - Box - 3D (Japan) - 813x1408
Japan -  813 x 1408

Cart - 3D

Dead or Alive 2 - Cart - 3D (North America) - 731x372
North America -  731 x 372

Clear Logo

Dead or Alive 2 - Clear Logo (World) - 1043x300
World -  1043 x 300

Disc

Dead or Alive 2 - Disc (Japan) - 424x428
Japan -  424 x 428

Fanart - Background

Dead or Alive 2 - Fanart - Background (null) - 2560x1600
2560 x 1600

Screenshot - Game Over

Dead or Alive 2 - Screenshot - Game Over (World) - 640x480
World -  640 x 480

Screenshot - Game Select

Dead or Alive 2 - Screenshot - Game Select (World) - 640x480
World -  640 x 480
Dead or Alive 2 - Screenshot - Game Select (North America) - 640x480
North America -  640 x 480

Screenshot - Game Title

Dead or Alive 2 - Screenshot - Game Title (Japan) - 640x480
Japan -  640 x 480

Screenshot - Gameplay

Dead or Alive 2 - Screenshot - Gameplay (null) - 640x480
640 x 480
Dead or Alive 2 - Screenshot - Gameplay (null) - 1600x920
1600 x 920
Dead or Alive 2 - Screenshot - Gameplay (null) - 640x480
640 x 480