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Illustration of Grfx: Jump

Grfx: Jump

Overview

A strategy puzzle game created by Tobias Erbsland and released in 64'er 1994/04. Originally created to be an under-5k bytes game. The playing field (starting level: 00) consists of yellow, blue and purple game pieces in front of a scrolling background. The important thing is the white arrow in the lower part of the screen, which can be controlled with the joystick in port 2. You move it in the direction of the arrow. In the case of intentional changes of direction using the joystick, it does not always turn into the desired position.

If you drive over yellow plates, they disappear. If you get tiles with sawed-off corners, the number of “super jumps*” increases. Attention: it is set to zero when the game starts - but you can only jump if you have at least one free jump! So you should get the necessary bonus as soon as possible - we'll leave that to your puzzling skills (the field with the torn corner can be found, for example, in level 0 on the far left of the screen).

The gaping holes in space (i.e. gaps between the plates) should be avoided like the plague - otherwise you will trundle hopelessly into Orkus. But the gap isn't bigger than, for example, the size of a game piece, it can be bridged safely with a super jump. If you have cleaned all the blocks from the screen within the time limit (caution; you only have two minutes!), you will automatically be beamed to the next higher level. Good luck!

Developers
Tobias Erbsland
Publishers
Magna Media
Platform
Commodore 64
Alternate Names
No information available
Wikipedia
No information available
Video
No information available

Media

Box - Front

Grfx: Jump - Box - Front (Europe) - 1241x1754
Europe -  1241 x 1754

Clear Logo

Grfx: Jump - Clear Logo (null) - 877x431
877 x 431

Fanart - Box - Front

Grfx: Jump - Fanart - Box - Front (null) - 720x968
720 x 968

Screenshot - Gameplay

Grfx: Jump - Screenshot - Gameplay (null) - 320x200
320 x 200