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Illustration of Tilt

Tilt

Overview

Viewed from above, the task in Tilt is to rotate the screen so as to guide a ball across a maze into a hole. Unfortunately, if the ball hits any of the walls en route you have to start again, which means that the energy used on the previous tilts is wasted (and you only have a limited amount). There are a number of gates on each screen, which you must open by pressing the fire button at the right moments. As the game progresses the ball gradually gets bigger, giving you less margin for error on maneuvering it. There are also traps to avoid - these are active if the maze isn't tilting, so you'll have to keep it moving.

Developers
Codemasters
Publishers
Codemasters
Genre
Puzzle
Alternate Names
No information available
Wikipedia
No information available
Video
No information available

Media

Box - 3D

Tilt - Box - 3D (Europe) - 334x551
Europe -  334 x 551

Box - Front

Tilt - Box - Front (Europe) - 571x900
Europe -  571 x 900

Box - Front - Reconstructed

Tilt - Box - Front - Reconstructed (Europe) - 418x652
Europe -  418 x 652

Cart - Front

Tilt - Cart - Front (Europe) - 749x470
Europe -  749 x 470

Clear Logo

Tilt - Clear Logo (null) - 400x175
400 x 175

Screenshot - Game Title

Tilt - Screenshot - Game Title (null) - 256x192
256 x 192

Screenshot - Gameplay

Tilt - Screenshot - Gameplay (null) - 255x191
255 x 191