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Illustration of ZX MINES 2

ZX MINES 2

Overview

Second part of ZX Mines for Sinclair ZX Spectrum, written in C and ASM to avoid the speed limitations of the original BASIC version. It also has a cover and inlay to make yourself an original tape, and C source code. It has 3 board sizes (like difficulty levels) and Spanish-English messages.

Using O, P, Q, A keys we move the cursor over the mine board, and with the space key we unfold the cell under the cursor. If there is a mine, then the game is over, but if it isn't, the computer will show the number of mines that are in the 8 adjacent cells. Using this numbers and being careful, we can unfold every cell without mine, and so beat the game.

Genre
Puzzle
Alternate Names
  • ZX Mines 2.0
Wikipedia
No information available
Video
No information available

Media

Box - 3D

ZX MINES 2 - Box - 3D (Europe) - 276x450
Europe -  276 x 450

Box - Back

ZX MINES 2 - Box - Back (Europe) - 249x388
Europe -  249 x 388

Box - Front

ZX MINES 2 - Box - Front (Europe) - 249x388
Europe -  249 x 388
ZX MINES 2 - Box - Front (Europe) - 247x388
Europe -  247 x 388

Box - Spine

ZX MINES 2 - Box - Spine (Europe) - 49x388
Europe -  49 x 388

Clear Logo

ZX MINES 2 - Clear Logo (null) - 199x38
199 x 38

Screenshot - Game Select

ZX MINES 2 - Screenshot - Game Select (null) - 255x191
255 x 191

Screenshot - Game Title

ZX MINES 2 - Screenshot - Game Title (null) - 256x192
256 x 192