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Illustration of Hercules

Hercules

Overview

The 16-bit box calls this ‘The Ultimate Challenge’ and they’re not kidding; this flick-screen platform game is one of the toughest you’ll come across. In the 8-bit versions Hercules has some titanic tasks to complete, whilst in the 16-bit versions his daughter Yolanda has been cursed and can only free herself by completing the same tasks. Unusually, the game’s dozens of screens are given in a random order, with a different one after you lose each life. You have no weapon with which to harm the various creatures that lurk within. The pace of the enemies is quite hectic, but the real unique feature is that you must keep moving – each platform is set on fire a few seconds after you first touch it.

Developers
Steve Bak
Platform
Commodore 64
Alternate Names
No information available

Media

Advertisement Flyer - Front

Hercules - Advertisement Flyer - Front (Europe) - 936x1273
Europe -  936 x 1273

Box - 3D

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Europe -  464 x 735
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Europe -  506 x 903
Hercules - Box - 3D (Europe) - 506x903
Europe -  506 x 903
Hercules - Box - 3D (Europe) - 506x903
Europe -  506 x 903

Box - Back

Hercules - Box - Back (Europe) - 640x242
Europe -  640 x 242

Box - Front

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Europe -  744 x 1198

Cart - Front

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Europe -  419 x 318

Clear Logo

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400 x 175
Hercules - Clear Logo (Europe) - 400x175
Europe -  400 x 175

Screenshot - Game Title

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Screenshot - Gameplay

Hercules - Screenshot - Gameplay (null) - 320x200
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