Release Date calendar
February 1, 1995
Platform joystick
Windows 3.X
Game Type type
Homebrew
Max Players players
1
Overview

First to say, Fructus based upon Columns. Before you start the game, you can choose in the options your starting level, the higher the level, the faster the fruits will fall. Furthermore you have the option to choose the number of fruits per row. Once you have started a game, you will be presented with your current falling row, which consists of three random fruits. Now it's your job to manipulate the order of the row, how the fruits are falling. Your final goal is to form up a row of the same type of fruits on the bottom of the game field, once you done this, these fruits will disappear, and the fruits that maybe on top of these, will fall further down. How many similar fruits you need for this depends on the option you have set before you started. On default it's three fruits, maximal is eight fruits (from eight possible squares). You do not need to arrange them horizontal, you can also arrange them vertical or diagonal. Once this row vanishes, you get your points. If you reach a certain amount of points, you proceed to the next level, were this all gets faster. All in all, there are 9 levels in total. The fruits you play with are the following: Cherry, Strawberry, Watermelon, Apple, Grapefruit, and Plum. In addition, there are some kind of red "stars", these are falling only in a row without fruits, once they hit the fruits, some of them gets destroyed and you earn points. And in addition to the fruit-based-column-game, there is a plain square-based-column-game included, which can be activated (or deactivated) from the options.

Alternate Names

No information available

Wikipedia

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Video

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Cooperative

No

ESRB

Not Rated

Genres
Action
Developers
Philippe Basciano
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