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Illustration of Hope to Hopp 2

Hope to Hopp 2

Overview

Hope to Hopp II is a small platformer of just 5120 Bytes that was developed for the 5KByter section of the German "64'er" magazine. In the sequel to Hope to Hopp (1993) the player guides the little hero through 21 levels, avoiding water holes, dangerous chasms and four types of enemies: flying cannonballs, floating ghosts, crawling pigs and jumping octopuses. The little guy can run left and right and he can jump, but as he has no weapons or power-ups, he should avoid the bunch of enemies who try to knock him down. When he gets hit or misses the platforms he loses one of his eight lives. Once he lost them all, he has to start all over again. The game is a one-direction side-scroller that scrolls forward by itself at a steady rate so the player has to be on his toes to make the jumps in time. With the levels getting longer and the platform placement getting trickier, the degree of difficulty increases. However, when the character's colour changes to cyan the level ending is near. He can then run to the right to exit the level and proceed to the next. Published in 64'er 1996/03, and also in 64'er 2000/02

Publishers
Magna Media
Platform
Commodore 64
Alternate Names
  • Hope to Hopp II
Wikipedia
No information available

Media

Box - Front

Hope to Hopp 2 - Box - Front (Europe) - 412x570
Europe -  412 x 570

Clear Logo

Hope to Hopp 2 - Clear Logo (null) - 322x654
322 x 654

Fanart - Box - Front

Hope to Hopp 2 - Fanart - Box - Front (null) - 720x968
720 x 968

Screenshot - Game Title

Hope to Hopp 2 - Screenshot - Game Title (null) - 320x200
320 x 200
Hope to Hopp 2 - Screenshot - Game Title (null) - 320x200
320 x 200