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Illustration of JezzBall

JezzBall

Overview

Borrowing certain gameplay conventions from Qix, JezzBall presents another scenario, forcing the player to divide and conquer a 2D playfield by whittling away slivers of it until it is at only 25% (or less) of its original size.

The complicating factor here are balls, more with every level, bouncing off the edges of the continuous playfield and, incidentally, quite lethal to the player's marker, only tangible while in the act of diminishing the playfield by marking off areas no longer to be used. The player can choose to trim horizontal or vertical segments -- depending on which axis they expect the bouncing ball to intercept soonest -- and the boring apparatus used fires off in opposite directions simultaneously, meaning the cross-section generally starts being cut from the middle and works its way toward the outside edges... all while keeping an eye on how close those balls are bouncing.

The apparatus is slow, and until the entire cross-section is completed, its entire span is at risk of being hit. The two sides of the dividing sweep are independent of each other, so if one side is intercepted by a ball while in the process of trimming, the other side continues unabated, resulting in a half-complete division.

Developers
Marjacq Micro
Publishers
Microsoft Home
Platform
Windows 3.X
Alternate Names
No information available
Wikipedia
No information available
Video
No information available

Media

Box - Front

JezzBall - Box - Front (World) - 1000x1000
World -  1000 x 1000
JezzBall - Box - Front (North America) - 640x745
North America -  640 x 745

Screenshot - Game Title

JezzBall - Screenshot - Game Title (null) - 640x480
640 x 480
JezzBall - Screenshot - Game Title (null) - 280x187
280 x 187

Screenshot - Gameplay

JezzBall - Screenshot - Gameplay (null) - 640x480
640 x 480