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Illustration of Spindizzy

Spindizzy

Overview

As GERALD (Gyroscopic ExploRAtion Landing Device) you must explore 385 screens of Hangworld, using limited fuel. The game is viewed isometrically, which means that the controls are rotated through 90 degrees - this, coupled with the fact that many screens have huge gaps and diagonal paths, means that it's hard to get far at first. Falling off ledges loses you time, which is very limited to start with.

Gerald must collect energy crystals throughout his journey - which can also be shortened by using a complex system of lifts. Collecting the energy crystals extends the time limit for the player. Sections you have travelled through are automatically mapped. The game ends when time runs out or the world has been completely explored.

Developers
No information available
Platform
Amstrad CPC
Alternate Names
No information available

Media

Box - 3D

Spindizzy - Box - 3D (null) - 236x434
236 x 434
Spindizzy - Box - 3D (null) - 236x434
236 x 434

Box - Back

Spindizzy - Box - Back (Europe) - 772x581
Europe -  772 x 581

Box - Front

Spindizzy - Box - Front (Europe) - 385x604
Europe -  385 x 604
Spindizzy - Box - Front (Europe) - 271x213
Europe -  271 x 213
Spindizzy - Box - Front (Europe) - 1547x1219
Europe -  1547 x 1219
Spindizzy - Box - Front (Spain) - 881x612
Spain -  881 x 612

Box - Spine

Spindizzy - Box - Spine (Europe) - 65x597
Europe -  65 x 597
Spindizzy - Box - Spine (Europe) - 1556x152
Europe -  1556 x 152

Cart - Front

Spindizzy - Cart - Front (null) - 606x385
606 x 385
Spindizzy - Cart - Front (null) - 730x462
730 x 462

Clear Logo

Spindizzy - Clear Logo (null) - 1602x689
1602 x 689

Disc

Spindizzy - Disc (null) - 460x585
460 x 585

Screenshot - Game Title

Spindizzy - Screenshot - Game Title (null) - 384x270
384 x 270

Screenshot - Gameplay

Spindizzy - Screenshot - Gameplay (null) - 384x270
384 x 270
Spindizzy - Screenshot - Gameplay (null) - 768x544
768 x 544
Spindizzy - Screenshot - Gameplay (null) - 768x544
768 x 544