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Illustration of Booty

Booty

Overview

Like any good pirate ship, the old vessel upon which Booty is set is overloading with treasure and so the player takes the role of Jim the Cabin Boy as he tries to collect as much of it as he can. The ship is viewed side-on in a platform-type perspective, and contains 20 holds, each of which is split across 8 screens of treasure. Once the player has cleared each one they have 45 seconds to escape the hold and prepare for the next one.

The levels all feature lots of doors, each of which has its own key to open it - these are numbered. As only one key can be held at a time (pick another up and the first one returns to its original location), and many of the enemies are located behind doors, a great deal of strategy as to which order the keys are collected is required.

Developers
Paul Johnson
Platform
Amstrad CPC
Alternate Names
No information available

Media

Box - 3D

Booty - Box - 3D (Europe) - 276x450
Europe -  276 x 450

Box - Back

Booty - Box - Back (Europe) - 748x1190
Europe -  748 x 1190

Box - Front

Booty - Box - Front (Europe) - 733x1181
Europe -  733 x 1181

Box - Spine

Booty - Box - Spine (Europe) - 153x1190
Europe -  153 x 1190

Cart - Front

Booty - Cart - Front (null) - 1167x724
1167 x 724

Clear Logo

Booty - Clear Logo (null) - 363x281
363 x 281
Booty - Clear Logo (null) - 400x175
400 x 175

Screenshot - Game Select

Booty - Screenshot - Game Select (null) - 384x272
384 x 272

Screenshot - Game Title

Booty - Screenshot - Game Title (null) - 384x272
384 x 272

Screenshot - Gameplay

Booty - Screenshot - Gameplay (null) - 384x272
384 x 272