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Illustration of Bounder

Bounder

Overview

In Bounder, the player controls a tennis ball that constantly bounces on the screen.

The player has to move the ball around between two bounces so it lands on friendly areas like grass or the main hexagonal-patterned floor. If it lands hazardous areas like spikes and sand, or hits the enemies which move around, one of the seven lives the player starts with is lost. There are beneficial squares though - arrows which keep the ball in the air longer or teleports which clear part of the game.

The 174 screens are divided into 10 levels - at the end of each of these there's a bonus screen.

Platform
Amstrad CPC
Alternate Names
No information available

Media

Box - 3D

Bounder - Box - 3D (Europe) - 334x551
Europe -  334 x 551

Box - Back

Bounder - Box - Back (Europe) - 380x601
Europe -  380 x 601

Box - Front

Bounder - Box - Front (Europe) - 1530x2374
Europe -  1530 x 2374

Box - Spine

Bounder - Box - Spine (Europe) - 64x601
Europe -  64 x 601

Cart - Front

Bounder - Cart - Front (Europe) - 806x505
Europe -  806 x 505

Clear Logo

Bounder - Clear Logo (Europe) - 400x175
Europe -  400 x 175
Bounder - Clear Logo (null) - 3000x1376
3000 x 1376

Disc

Bounder - Disc (Europe) - 613x779
Europe -  613 x 779

Screenshot - Game Title

Bounder - Screenshot - Game Title (null) - 768x544
768 x 544

Screenshot - Gameplay

Bounder - Screenshot - Gameplay (null) - 384x270
384 x 270