Kinderama is an educational game for preschoolers. It teaches math and computer use and consists of five activities that all involve robots: The Robot Story: An interactive rhyme where the story is read out and the player has to fill in how many robots are still remaining. Letter Match: The game shows a letter and the player has to locate it on the keyboard and press it. Count The Robots: A number of robots are shown and the player has to count them and enter the right number. Robot Addition: The player has to answer simple addition problems by entering the right sum. Robot Drawing (8-bit version only): A drawing game where the player moves a robot between paint pots of different colors and can freely draw on the screen. Robot Construction (16-bit version only): The player gets to build a robot by choosing from different parts. First a body is chosen and then heads, legs and arms can be selected in any order.
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