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Illustration of Kinderama: Five Early Learning Games

Kinderama: Five Early Learning Games

Overview

Kinderama is an educational game for preschoolers. It teaches math and computer use and consists of five activities that all involve robots:

The Robot Story: An interactive rhyme where the story is read out and the player has to fill in how many robots are still remaining.

Letter Match: The game shows a letter and the player has to locate it on the keyboard and press it.

Count The Robots: A number of robots are shown and the player has to count them and enter the right number.

Robot Addition: The player has to answer simple addition problems by entering the right sum.

Robot Drawing (8-bit version only): A drawing game where the player moves a robot between paint pots of different colors and can freely draw on the screen.

Robot Construction (16-bit version only): The player gets to build a robot by choosing from different parts. First a body is chosen and then heads, legs and arms can be selected in any order.

Alternate Names
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Wikipedia
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Media

Box - Back

Kinderama: Five Early Learning Games - Box - Back (World) - 512x623
World -  512 x 623

Box - Front

Kinderama: Five Early Learning Games - Box - Front (World) - 512x596
World -  512 x 596

Clear Logo

Kinderama: Five Early Learning Games - Clear Logo (null) - 308x68
308 x 68