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Illustration of Jumpman

Jumpman

Overview

You begin on a blue pyramid which hangs, like all the structures in the game on a background of deep space It looks very pre tty, although the colours are a little on the vibrant side As in all games of this type, movement is diagonal - you will probably find that the keys give you a better chance, as the joystick can be slightly unresponsive

It's pretty easy to figure out the route Frank will take on this screen, so there's little difficulty in progressing to the second - un - less you get too enthusiastic and leap off the edge into the the wilds of space.

The next structure is almost a square, but it has some tricky holes in it to make you think a bit more about where you're going. This time, though, it's yellow.

And so you go on, with different structures of different colours, bouncing around to colour each square. There are only six screens and the pursuers will increase by one each time you complete them. Jumpman is by no means a bad version of Q*Bert the graphics are pretty slick the sound is suitably springy and the whole thing is carried off with a certain amount of panache. But i* must be said that it isn't quite in the class of Microbyte's ErBert. However it is a budget game. You pays you money and you takes your choice.

Developers
No information available
Platform
Amstrad CPC
Genre
No information available
Alternate Names
No information available
Wikipedia
No information available
Video
No information available

Media

Box - Back

Jumpman  - Box - Back - 515x775
Europe -  515 x 775

Box - Front

Jumpman  - Box - Front - 782x1181
Europe -  782 x 1181

Box - Spine

Jumpman  - Box - Spine - 81x775
Europe -  81 x 775

Cart - Front

Jumpman  - Cart - Front - 1169x734
1169 x 734

Clear Logo

Jumpman  - Clear Logo - 2445x353
2445 x 353

Screenshot - Game Title

Jumpman  - Screenshot - Game Title - 384x272
384 x 272

Screenshot - Gameplay

Jumpman  - Screenshot - Gameplay - 384x272
384 x 272