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Illustration of Crete 1941

Crete 1941

Overview

Crete 1941 is a wargame recreating operation Merkur, at that time the biggest airborne invasion, conducted by German paratroops (Fallschirmjäger) during the World War II. The player may also control Allied forces (Greek, British, Australian and New Zealand troops).

After the deployment phase the game lasts 28 turns: from the morning of 20th May to the night of 27th May 1941. There are options to make the game easier: wind drift affecting drop accuracy can be turned off, Allies may fail to intercept German supply convoys. The units consist of infantry, engineers, artillery, anti-tank and anti-aircraft guns (the latter effective against landing paratroops/gliders). They're characterized by morale, experience and cohesion (integrity, of special importance to paratroopers spread after the landing). Additionally, the German side has air support (recon, airstrikes), while the British field tanks. The (mostly hilly) terrain affects combat losses. The game takes into account (score) the historical evacuation of Allied forces.

Developers
No information available
Platform
Amstrad CPC
Alternate Names
  • Crete 1941: Fallschirmjager
Wikipedia
No information available
Video
No information available

Media

Box - 3D

Crete 1941  - Box - 3D (Europe) - 258x449
Europe -  258 x 449

Box - Back

Crete 1941  - Box - Back (Europe) - 1252x1610
Europe -  1252 x 1610

Box - Front

Crete 1941  - Box - Front (Europe) - 271x319
Europe -  271 x 319
Crete 1941  - Box - Front (Europe) - 1288x1610
Europe -  1288 x 1610

Box - Spine

Crete 1941  - Box - Spine (Europe) - 168x1610
Europe -  168 x 1610

Clear Logo

Crete 1941  - Clear Logo (null) - 400x175
400 x 175

Disc

Crete 1941  - Disc (null) - 454x581
454 x 581
Crete 1941  - Disc (Europe) - 924x1164
Europe -  924 x 1164

Screenshot - Game Title

Crete 1941  - Screenshot - Game Title (null) - 384x270
384 x 270

Screenshot - Gameplay

Crete 1941  - Screenshot - Gameplay (null) - 384x270
384 x 270