LaunchBox Logo Back to Home Page
Illustration of Quake

Quake

Overview

An enemy with the codename ''Quake'', which is believed to come from another dimension, is using teleporter gates to invade Earth. The player takes the role of a nameless soldier who arrives at his base only to find out Quake has overrun it and killed everyone. Somewhere in the base there must be a teleporter to Quake's realm. The mission is clear: take the fight to the enemy, overcoming countless hordes of monsters, and exact revenge.

id Software's followup to Doom and Doom II, Quake is a first-person shooter. Its main technological innovation is the use of a true 3D engine - the levels themselves as well as the enemies are polygonal. This not only allows for more natural level designs and character animations, but also for more realistic lighting and the inclusion of simulated physics that have an effect on gameplay: grenades can bounce off walls and around corners, for example.

In single-player mode, gameplay consists mainly of proceeding through the levels (spread over four distinct episodes) in search of an exit, killing everything that moves. Interaction with the game world is reduced to a minimum: since there is no use key, buttons are pressed by running into or shooting at them. As in id's earlier games, many secrets are waiting to be discovered, including a few hidden levels.

Unlike Doom's rather straightforward design that couples futuristic environments with demonic imagery, the theme of Quake's levels, enemies and weapons is not so easily pinpointed. While each episode begins in a futuristic military base (with a technological 'slipgate' as the level exit), later levels take place in environments inspired by medieval fantasy and gothic horror (castles, dungeons and caverns) and the player passes through magical portals to advance. In a departure from Doom's colorful environments, all Quake levels are dominated by earth colors.

The enemies conform to the mishmash of designs: there are human opponents armed with shotguns and energy weapons in the early levels, while the later levels include medieval knights, ghosts, zombies, ogres (armed with grenade launchers and chainsaws) and some more unearthly beasts. The player's weapons, while relatively modern, all have a low-tech feel. Besides a (bloodstained) axe, there are shotguns, nailguns, rocket and grenade launchers and the Thunderbolt, which discharges electrical energy.

Quake was one of the first games playable natively over the Internet in addition to LANs. The single-player levels can be played cooperatively, but the game is most famous for its deathmatch mode. One-on-one duels, team play and free-for-all competition are possible. The emphasis is on fast reaction and skillful maneuvering through the levels. All of the single-player maps can be used as arenas, but the game also comes with six maps especially designed for deathmatch.

Platform
Sega Saturn
Genre
Shooter
Alternate Names
No information available
Video
No information available

Media

Box - 3D

Quake - Box - 3D - 787x1208
North America -  787 x 1208
Quake - Box - 3D - 624x1003
Europe -  624 x 1003

Box - Back

Quake - Box - Back - 1632x2362
North America -  1632 x 2362
Quake - Box - Back - 800x1238
Europe -  800 x 1238

Box - Front

Quake - Box - Front - 1400x2354
North America -  1400 x 2354
Quake - Box - Front - 800x1246
Europe -  800 x 1246

Box - Spine

Quake - Box - Spine - 125x1248
Europe -  125 x 1248
Quake - Box - Spine - 212x2362
North America -  212 x 2362

Clear Logo

Quake - Clear Logo - 700x195
700 x 195

Disc

Quake - Disc - 800x807
Europe -  800 x 807
Quake - Disc - 1390x1390
North America -  1390 x 1390

Fanart - Background

Quake - Fanart - Background - 1920x1080
1920 x 1080

Screenshot - Game Title

Quake - Screenshot - Game Title - 640x480
640 x 480

Screenshot - Gameplay

Quake - Screenshot - Gameplay - 640x480
640 x 480