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Illustration of How to Be a Hero

How to Be a Hero

Overview

This Gauntlet-inspired arcade adventure has three separate challenges, each of which can be loaded from the main screen. All are viewed from above, and involve shooting enemies (contact with whom drains your energy). Your health is represented by gradually-withering pineapples, which are recharged by eating food.

The first is set in Egypt - you are locked inside a treasure-packed temple, and must escape through seven locked doors, each of which has its own key. The second sees you on a doomed spaceship, needing to collect security passes and circuit board pieces. The third is in a city full of mutants - escape passages are locked and a crucial document is in 24 pieces.

The minimum target of escaping involves collecting keys - note that each barrier has only one way of being opened. To be a true hero, you must collect the sets of 24 treasure pieces/circuit board pieces/torn document pieces within the levels.

Developers
No information available
Platform
Amstrad CPC
Genre
Shooter
Alternate Names
No information available
Wikipedia
No information available
Video
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Media

Box - 3D

How to Be a Hero  - Box - 3D (Europe) - 774x1318
Europe -  774 x 1318

Box - Front

How to Be a Hero  - Box - Front (Europe) - 218x346
Europe -  218 x 346

Cart - Front

How to Be a Hero  - Cart - Front (null) - 584x361
584 x 361

Clear Logo

How to Be a Hero  - Clear Logo (null) - 400x212
400 x 212

Screenshot - Game Title

How to Be a Hero  - Screenshot - Game Title (null) - 384x272
384 x 272

Screenshot - Gameplay

How to Be a Hero  - Screenshot - Gameplay (null) - 384x272
384 x 272