Leaping Larry

Leaping Larry

Published in COMPUTE! 1987/12 (Issue #91). In this fast-paced action game, your goal is to retrieve important plans from a futuristic factory filled with nasty hazards. In "Leaping Larry," you're an apprentice inventor in a future world. One evening...

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Name Leaping Larry
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Platform Commodore 64
Release Date 1987
Game Type Released
ESRB Not Rated
Developers Michael Streeter
Publishers COMPUTE! Publications, Inc.
Genres Platform
Max Players 1
Cooperative No
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Overview
Published in COMPUTE! 1987/12 (Issue #91). In this fast-paced action game, your goal is to retrieve important plans from a futuristic factory filled with nasty hazards. In "Leaping Larry," you're an apprentice inventor in a future world. One evening after leaving the factory, you realize that you've left behind three sets of important plans that you intended to take home. You return to the factory, but the security robots — which can be quite dangerous — are patrolling, and you don't know how to turn them off. And the elevators have been shut down, so the only way to move from the ground floor to the top floor — where the most important plans are stored — is by riding a series of moving conveyor belts, each on a different floor. The only way to avoid the robots and move from floor to floor on the belts is by leaping.
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