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Illustration of Tilt (Codemasters)

Tilt (Codemasters)

Overview

Viewed from above, the task in Tilt is to rotate the screen so as to guide a ball across a maze into a hole. Unfortunately, if the ball hits any of the walls en route you have to start again, which means that the energy used on the previous tilts is wasted (and you only have a limited amount). There are a number of gates on each screen, which you must open by pressing the fire button at the right moments. As the game progresses the ball gradually gets bigger, giving you less margin for error on maneuvering it. There are also traps to avoid - these are active if the maze isn't tilting, so you'll have to keep it moving.

Developers
Stephen Walters
Platform
Commodore 64
Alternate Names
No information available
Wikipedia
No information available

Media

Box - 3D

Tilt (Codemasters) - Box - 3D (Europe) - 506x903
Europe -  506 x 903
Tilt (Codemasters) - Box - 3D (null) - 2399x3079
2399 x 3079

Box - Back

Tilt (Codemasters) - Box - Back (Europe) - 733x1205
Europe -  733 x 1205

Box - Front

Tilt (Codemasters) - Box - Front (Europe) - 749x1203
Europe -  749 x 1203

Box - Front - Reconstructed

Tilt (Codemasters) - Box - Front - Reconstructed (Europe) - 746x1212
Europe -  746 x 1212

Box - Spine

Tilt (Codemasters) - Box - Spine (Europe) - 132x1208
Europe -  132 x 1208

Cart - Front

Tilt (Codemasters) - Cart - Front (Europe) - 1181x762
Europe -  1181 x 762

Clear Logo

Tilt (Codemasters) - Clear Logo (Europe) - 400x175
Europe -  400 x 175

Screenshot - Game Title

Tilt (Codemasters) - Screenshot - Game Title (null) - 320x200
320 x 200

Screenshot - Gameplay

Tilt (Codemasters) - Screenshot - Gameplay (null) - 320x200
320 x 200