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Illustration of Zork III

Zork III

Overview

Zork III: The Dungeon Master is an interactive fiction video game written by Marc Blank, Dave Lebling, Bruce Daniels and Tim Anderson and published by Infocom in 1982. It was the third game in the popular Zork trilogy and was released for a wide range of computer systems. It is Infocom's fourth game.

The player begins at the bottom of the Endless Stair from Zork II, and must demonstrate worthiness to assume the role of the Dungeon Master.

The player must get past the Guardians of Zork, with the complete garb of the Dungeon Master, and then endure a final test.

Unlike Zork I and Zork II, there is a time-sensitive event: an earthquake which is randomly triggered about 130 turns into gameplay. The player must retrieve the key before the earthquake (when the Aqueduct is broken, leaving no escape route from the Key Room) and can't complete the Royal Puzzle or retrieve the ring until after the earthquake (when the unopenable Great Door breaks). Also unlike the previous two Zork games, the lantern is of little relevance.

Developers
Infocom
Publishers
Infocom
Platform
Atari 800
Alternate Names
  • Zork III: The Dungeon MasterWorldFlag of World region
  • Zork 3
Video
No information available

Media

Box - Back

Zork III - Box - Back (North America) - 600x748
North America -  600 x 748

Box - Front

Zork III - Box - Front (North America) - 750x900
North America -  750 x 900

Clear Logo

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879 x 700

Screenshot - Gameplay

Zork III - Screenshot - Gameplay (null) - 336x240
336 x 240