Zork III: The Dungeon Master is an interactive fiction video game written by Marc Blank, Dave Lebling, Bruce Daniels and Tim Anderson and published by Infocom in 1982. It was the third game in the popular Zork trilogy and was released for a wide range of computer systems. It is Infocom's fourth game. The player begins at the bottom of the Endless Stair from Zork II, and must demonstrate worthiness to assume the role of the Dungeon Master. The player must get past the Guardians of Zork, with the complete garb of the Dungeon Master, and then endure a final test. Unlike Zork I and Zork II, there is a time-sensitive event: an earthquake which is randomly triggered about 130 turns into gameplay. The player must retrieve the key before the earthquake (when the Aqueduct is broken, leaving no escape route from the Key Room) and can't complete the Royal Puzzle or retrieve the ring until after the earthquake (when the unopenable Great Door breaks). Also unlike the previous two Zork games, the lantern is of little relevance.
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