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Illustration of Rogue

Rogue

Overview

Rogue is a turn-based dungeon crawler in which the player controls an adventurer who must explore the dangerous Dungeon of Doom in order to retrieve the precious Amulet of Yendor and make it out alive. The player character starts on the upper-most level and slowly makes his way downwards.

The game uses ASCII characters to represent locations, items, monsters, and the protagonist himself. There are twenty-six different types of monsters, symbolized by their initial letters (e.g. L for Leprechaun). Monsters have different abilities and modes of attack. The dungeon and the items in it are randomly generated each time the player begins a new game. Each dungeon level contains a grid of three by three rooms and dead ends.

Levels get progressively more complex and maze-like, and monsters grow in strength the deeper the hero ventures into the dungeon. The player character can acquire better weapons and armor, gain experience points and level up. Should the protagonist perish in the dungeon, the player must restart the game anew.

Developers
P.D. Marshall
Publishers
Mastertronic
Platform
Commodore 64
Alternate Names
No information available

Media

Box - 3D

Rogue - Box - 3D (Europe) - 506x903
Europe -  506 x 903

Box - Back

Rogue - Box - Back (Europe) - 699x1189
Europe -  699 x 1189

Box - Front

Rogue - Box - Front (Europe) - 763x1191
Europe -  763 x 1191

Box - Front - Reconstructed

Rogue - Box - Front - Reconstructed (Europe) - 753x1196
Europe -  753 x 1196

Box - Spine

Rogue - Box - Spine (Europe) - 144x1199
Europe -  144 x 1199

Cart - Front

Rogue - Cart - Front (Europe) - 594x376
Europe -  594 x 376

Clear Logo

Rogue - Clear Logo (null) - 640x250
640 x 250

Screenshot - Game Title

Rogue - Screenshot - Game Title (null) - 320x200
320 x 200
Rogue - Screenshot - Game Title (null) - 320x200
320 x 200

Screenshot - Gameplay

Rogue - Screenshot - Gameplay (null) - 320x200
320 x 200