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Illustration of Stop Ball

Stop Ball

Overview

There are two types of screens, each with dIfferent objects, these alternate as you play the game. On the first screen you need to keep the ball up in the air, by manoeuvering your bat so that the ball bounces on the bat rather than on the ground, you can drop a single block at any point on the grid where you think the hall will bounce so that you can cover the other areas of the grid. You do this by pressing fire.

When the time runs out you move onto the next screen, this is of the second type, here you score points for visiting the gates that are situated in the corners, and in the form of a cross in the centre. You die if you collide with any of the balls that are bouncing around. When you have visited each of the four corners, you move onto the next screen.

Developers
Dro Soft
Publishers
Dro Soft
Genre
Action
Alternate Names
No information available
Wikipedia
No information available
Video
No information available

Media

Box - 3D

Stop Ball  - Box - 3D (Europe) - 276x450
Europe -  276 x 450

Box - Back

Stop Ball  - Box - Back (Europe) - 544x900
Europe -  544 x 900

Box - Front

Stop Ball  - Box - Front (Europe) - 566x900
Europe -  566 x 900

Box - Spine

Stop Ball  - Box - Spine (Europe) - 107x900
Europe -  107 x 900

Cart - Front

Stop Ball  - Cart - Front (Europe) - 763x481
Europe -  763 x 481

Clear Logo

Stop Ball  - Clear Logo (null) - 266x146
266 x 146

Screenshot - Gameplay

Stop Ball  - Screenshot - Gameplay (null) - 256x192
256 x 192