Thousand Land is a real-time strategy game. Taking place on abstract worlds called "geo-slates", two opponents face off using small acorn-shaped units called APOs that spawn from a tree-like object called core. The units are controlled indirectly, and the goal in each battle is to destroy the enemy's core. Each match consists of two phases, a building phase and a battle phase. In the building phase, the player can remodel their geo-slate by raising and lowering the land (similar to Populous) as well as task the APOs with building objects like barriers, defensive weapons, traps and more. Construction energy and time are limited. In the battle phase, the APOs can be set to act either offensively or defensively, be picked up and dropped somewhere else or be lured to a certain point with a light, but otherwise act entirely on their own. Besides the APOs, there are also giant creatures called TELAs which can be summoned and act as powerful offensive units. The player's geo-slate is carried over from battle to battle. Winning gives the player currency, which can be used to purchase new parts to place on the geo-slate in the building phase, as well as new and more powerful TELAs to summon in battle. It is also possible to bet on the outcome of a match for additional money. The game includes one thousand opponents to battle against, organized in tiers named after chess pieces (from pawn to king) with the ultimate goal of reaching the king tier and defeating the highest-ranked opponent. The game also allowed online battles via Xbox Live.
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