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Illustration of S.O.S.

S.O.S.

Overview

Sydney the Droid has crash-landed his plane on Alpha Five, and he must search the city for the plane radio so that he can signal a rescue team to his location. While searching for the radio, Sydney must also avoid being eaten by robots that patrol the city. When he gets eaten, one of Sydney's three lives are lost and Sydney restarts from his present location.

His progress is blocked by several obstacles, including computer terminals, fences, and barriers, but these are removed by using them with objects found elsewhere.

The game is broken up into days, and as time passes, the city eventually gets dark, making progress impossible without a lantern. The bottom half of the game screen shows Sydney's status as well as what he is carrying.

Developers
Geoff Foley
Publishers
Mastertronic
Alternate Names
  • SOS
Wikipedia
No information available
Video
No information available

Media

Box - 3D

S.O.S. - Box - 3D (Europe) - 276x450
Europe -  276 x 450

Box - Back

S.O.S. - Box - Back (Europe) - 198x800
Europe -  198 x 800

Box - Front

S.O.S. - Box - Front (Europe) - 800x1251
Europe -  800 x 1251

Box - Spine

S.O.S. - Box - Spine (Europe) - 101x800
Europe -  101 x 800

Cart - Front

S.O.S. - Cart - Front (Europe) - 760x477
Europe -  760 x 477

Clear Logo

S.O.S. - Clear Logo (null) - 637x328
637 x 328

Screenshot - Game Title

S.O.S. - Screenshot - Game Title (null) - 480x360
480 x 360

Screenshot - Gameplay

S.O.S. - Screenshot - Gameplay (null) - 500x375
500 x 375