3.2

Tetris (Sega) (System 16)

Release Date calendar
December 1, 1988
Platform joystick
Arcade
Game Type type
Released
Max Players players
2
Overview

Tetris is one of many conversions of the famous block-stacking game, this one most notable for taking Japanese arcades by storm. The goal is to place pieces made up of four tiles in a ten-by-twenty well, organizing them into complete rows, which then disappear. As rows are cleared, the pace of the game increases and the background changes, and the game ends if the stack reaches the top of the well. In addition to a standard endless mode for one or two players, the game also includes a "time trial" mode for one or two players, where the goal is to get as many points as possible in three minutes. There is also a "doubles" mode, where two players work together to fill lines in an extra-wide well, each controlling their own pieces simultaneously. The game offers a number of standard options: setting the starting level, how much "garbage" is at the bottom of the well when the game starts, and whether the next piece is visible. There are also optional "item blocks," which are special flashing pieces that give an extra bonus if they are used to clear a line. This particular version is also notable for having a "Power-On Pattern"; the game will always give you a specific order of blocks when the system is turned on or power-cycled. Many aspects of this game, such as it's aesthetics and rotation system would later serve as inspiration for later Tetris games, such as Akira's Tetris: The Grand Master series. The System 16 version of Tetris was a hit in Japan, prompting additional versions of the game to be made for different arcade hardware - one for Sega's System E hardware, and two for Taito's B-System and H-System boards.

Alternate Names
  • Tetris (Sega) Japan Japan
Cooperative

No

ESRB

Not Rated

Genres
Puzzle
Developers
Sega Enterprises
Publishers
Sega Enterprises
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