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Illustration of Worlds at War: Conflict in the Cosmos

Worlds at War: Conflict in the Cosmos

Overview

Worlds at War: Conflict in the Cosmos is a 4x science fiction space navy combat simulation game along the lines of Reach for the Stars: The Conquest of the Galaxy. The player controls a fleet of space ships and bases, and proceeds to build ships, locate enemy bases, and take over the galaxy - or go down in defeat.

The game has an abstract board game style feel, but at higher difficulties adjacent regions can become more difficult to reach or even disconnected. Gameplay is always similar and in two dimensions, but the game setting can be selected as space or planetary seas for different difficulty levels and environment behavior.

Developers
John Almberg
Alternate Names
No information available
Wikipedia
No information available

Media

Box - 3D

Worlds at War: Conflict in the Cosmos - Box - 3D (null) - 276x450
276 x 450

Box - Back

Worlds at War: Conflict in the Cosmos - Box - Back (Europe) - 800x1097
Europe -  800 x 1097

Box - Front

Worlds at War: Conflict in the Cosmos - Box - Front (Europe) - 640x818
Europe -  640 x 818

Box - Spine

Worlds at War: Conflict in the Cosmos - Box - Spine (Europe) - 253x1600
Europe -  253 x 1600

Clear Logo

Worlds at War: Conflict in the Cosmos - Clear Logo (null) - 281x185
281 x 185

Disc

Worlds at War: Conflict in the Cosmos - Disc (null) - 792x805
792 x 805