Windfall: The Oil Crisis Game

Release Date calendar
May 24, 1980
Platform joystick
Apple II
Game Type type
Released
Max Players players

No information available

Overview

Windfall: The Oil Crisis Game is a real-time business simulation game developed by David Mullich in 1980 for the Apple II. Based upon queuing theory and released after the 1979 energy crisis, the game puts the player in the role of chief executive of Engulf Oil, setting gas prices and worker salaries, monitoring gas station lines, scheduling oil tanker arrivals, and negotiating oil prices with OPEC countries in a race against the clock to maximize profits. As with most Edu-Ware games, Windfall has an educational aspect, demonstrating the delicate balance in complex systems.

Alternate Names

No information available

Video

No information available

Cooperative

No

ESRB

Not Rated

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