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Illustration of Windfall: The Oil Crisis Game

Windfall: The Oil Crisis Game

Overview

Windfall: The Oil Crisis Game is a real-time business simulation game developed by David Mullich in 1980 for the Apple II. Based upon queuing theory and released after the 1979 energy crisis, the game puts the player in the role of chief executive of Engulf Oil, setting gas prices and worker salaries, monitoring gas station lines, scheduling oil tanker arrivals, and negotiating oil prices with OPEC countries in a race against the clock to maximize profits. As with most Edu-Ware games, Windfall has an educational aspect, demonstrating the delicate balance in complex systems.

Developers
David Mullich
Platform
Apple II
Alternate Names
No information available
Video
No information available

Media

Box - Front

Windfall: The Oil Crisis Game - Box - Front (North America) - 619x800
North America -  619 x 800
Windfall: The Oil Crisis Game - Box - Front (North America) - 927x1200
North America -  927 x 1200

Clear Logo

Windfall: The Oil Crisis Game - Clear Logo (null) - 1878x354
1878 x 354

Fanart - Disc

Windfall: The Oil Crisis Game - Fanart - Disc (null) - 400x382
400 x 382

Screenshot - Game Title

Windfall: The Oil Crisis Game - Screenshot - Game Title (null) - 1117x769
1117 x 769