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Illustration of Astroball

Astroball

Overview

The player controls a bouncing ball and collects coins from each level before proceeding to a level's exit. Small spikes, named Deathstars, are to be avoided, as any collision results in a life being lost. The game also features "blinking" platforms, which can only be used for bouncing when visible, requiring careful timing from the player.

Various power-ups can be collected, including extra time, temporary invulnerability, and a slow motion mode. The main power-up item will cycle between the various power-ups available, and its sprite updates accordingly. Most levels require the player to determine the appropriate power-ups to be collected to progress through the level.

This game was demoed on a SAM to Probe Software which impressed them so much, they gave the author a job, with his first project being Daffy Duck in Hollywood on the SEGA MasterSystem and GameGear.

A sequel, Turbulence, set on a rotating sphere, was released for the Spectrum in 1993.

Developers
Balor Knight
Platform
SAM Coupé
Alternate Names
No information available
Video
No information available

Media

Box - Back

Astroball - Box - Back (Europe) - 812x1020
Europe -  812 x 1020

Box - Front

Astroball - Box - Front (Europe) - 789x1020
Europe -  789 x 1020

Box - Front - Reconstructed

Astroball - Box - Front - Reconstructed (Europe) - 1024x1376
Europe -  1024 x 1376

Clear Logo

Astroball - Clear Logo (Europe) - 622x339
Europe -  622 x 339

Disc

Astroball - Disc (Europe) - 522x549
Europe -  522 x 549

Screenshot - Game Title

Astroball - Screenshot - Game Title (Europe) - 512x384
Europe -  512 x 384

Screenshot - Gameplay

Astroball - Screenshot - Gameplay (Europe) - 512x384
Europe -  512 x 384