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Illustration of Might and Magic: Swords of Xeen

Might and Magic: Swords of Xeen

Overview

Swords of Xeen is a bonus game in the 1995 Might and Magic Trilogy compilation (the trilogy refers to Might and Magic III, IV, and V). It was developed by Catware. Subsequently, it was also included in several series anthologies. The game was never published in standalone form.

The game began as a mod based on the Might and Magic V engine. Personalities from Catware were responsible for leading the modding effort, with story contributions from Ellen Beeman. As development progressed, collaboration with New World Computing was established, and the mod received publishing support. Swords of Xeen exploits some quirks of the engine to great effect, such as morphing monsters by using the regular animation of one monster and the attack animation of another. The game also contains bugs in scripting, which allow the player to bypass many encounters by walking sideways.

Swords of Xeen takes place on an entirely new world that is under attack by 'The Source', which claims to be the genius behind Alamar, the main enemy of Might and Magic V.

Developers
Catware
Platform
ScummVM
Alternate Names
No information available
Video
No information available

Media

Box - 3D

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567 x 878

Box - Back

Might and Magic: Swords of Xeen - Box - Back (World) - 800x1016
World -  800 x 1016

Box - Front

Might and Magic: Swords of Xeen - Box - Front (World) - 800x1020
World -  800 x 1020

Clear Logo

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400 x 175

Screenshot - Game Title

Might and Magic: Swords of Xeen - Screenshot - Game Title (North America) - 640x400
North America -  640 x 400

Screenshot - Gameplay

Might and Magic: Swords of Xeen - Screenshot - Gameplay (North America) - 640x400
North America -  640 x 400
Might and Magic: Swords of Xeen - Screenshot - Gameplay (North America) - 640x400
North America -  640 x 400
Might and Magic: Swords of Xeen - Screenshot - Gameplay (North America) - 640x400
North America -  640 x 400