3.5
Release Date calendar
1983
Game Type type
Released
Max Players players
1
Overview

Fireflash is a missile defence game where the main goal is to protect a base from continuous extraterrestrial attacks and a subsequent invasion. The base has as defences two turrets located longitudinally at each extremity of the screen which emit horizontal laser beams, and four anti-missile platforms distributed from the centre to the laterals where the laser turrets are located that fire anti-craft missiles. The first ones are specific for short-range defence and the second ones for long and medium-range. The management of both types of fire-power must be differentiated: the laser turrets shouldn't be excessively used because they might became overheated and therefore temporarily non-operational, and as for as the anti-missile platforms take some time to be reloaded, it might be necessary to alternate their use. In the subsoil there are respectively four supply channels connected together by a main artery leading to the anti-missile platforms allowing them to be reloaded. If any channel is damaged its respective platform will become non-operative. If the main artery is damaged the dependent platforms could also become inactive. The attacks either will come from bombs that will fragment themselves in multiples if not destroyed in time; from spaceships that can escape from the range of the laser turrets and may decimate the entire surface of the base; and finally from an atomic bomb that if not destroyed in time will annihilate the entire base allowing an extraterrestrial mother-ship to invade the planet, ending the game. If the nuclear bomb is intercepted the invasion is aborted and the player has passed the level.

Alternate Names

No information available

Wikipedia

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Video

No information available

Cooperative

No

ESRB

Not Rated

Genres
Shooter
Developers
Kevin Flynn
Publishers
Abacus Programs
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