Overview
This game is interesting in a way, but suffers from much wordiness, which
appears to be irrelevant (at least to Part 1). You are never really clear
on the objective. Hints are given in poetry form. You often need to cast
spells which you can do if you have the page placed in the book. Hence the
first priority is to find in book into which you can put the spells. Some
of the hints are very obscure, or are typographical errors, for example,
the word "spell" appears to mean to rearrange letters, though "nopw", which
seems to means "open" may be a mistake.
There seem to be at least 13 pages, only which a few can be located in part
1, some of which are usable in this part, others not; some of which may
refer to the same thing but in a different way. Others do not appear to be
available in this part. TAKE PAGE will put it in the book; PAGE # allows
you to read the page.
The game comes in four parts/acts
- Developers
- de-Leuw
- Publishers
- D.N.D. Software
- Platform
- Commodore 64
- Genre
- Adventure
- Alternate Names
- No information available
- Wikipedia
- No information available
- Video
- No information available





