Stories of Beryland II: Ormus II

Release Date calendar
1992
Platform joystick
Commodore 64
Game Type type
Released
Max Players players
1
Overview

Stories of Beryland II: Ormus II is the second game in the Ormus Saga. The Ormus Saga is a little Ultima clone, written by a developer named Mike Doran for the Commodore 64, and offered on diskmag by the German publisher CP Verlag. The Trilogy is finished in The Ormus Saga III: The Final Chapter (1994). The game is controlled entirely with the joystick. Conversation with NPCs is about as verbose as an Ultima game, although you don't get any dialogue options. NPCs tell you things about the world and give you clues about things to check in other cities. At least one NPC in each city offers the location of a treasure, measured in squares north/south or east/west from the current city. I haven't found any of these treasures yet, as all of the locations have had water in between. In addition to running around the land as a typical RPG character, you can hire troops and equip them. Troops are alternatives to regular combat--you can send them to fight wandering orcs and snakes and such--but they're mandatory for combats in which you try to seize or defend a city. Occasionally, as you explore, you come across a city that's "++OCCUPIED++" by the Ormus Cult, and to get in and take advantage of its services, you need to take the city. Army-based combat is pretty blunt--you exchange blows that kill a couple of soldiers at a time--and it mostly boils down to which side has more numbers.

Alternate Names

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Wikipedia

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Video

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Cooperative

No

ESRB

Not Rated

Developers
Mike Doran
Publishers
Mike Doran Software
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