LaunchBox Logo Back to Home Page
Illustration of Pipeline Run

Pipeline Run

Overview

An "Oil's Well" clone created by Jörg Sieslack and published in Magic Disk 64 1990/12.

From the tunnel entrance, the pipeline can be moved along the aisles using a joystick, collecting the many oil points. When the fire button is pressed, the pipeline is brought in piece by piece, i.e. it moves back towards the conveyor tower as long as the joystick button is held down.

Danger looms from the elements already mentioned that cross the underground tunnel system. If such an object moves towards the pipeline and touches it, a life is forfeited.

So it is advisable to eat the villains before contact. Of course, this only works with the head of the pipeline. You should (as is actually the case in our culture, unless you eat at McDonald 's) take your time as the pipeline also wants to digest the boys. If you refrain from lingering briefly on the spot, it can well happen that an overload will paralyze the device. Aim to collect all oil points on the field.

The player also plays against the clock. If this has dropped to 50 units, the upper area of ​​the shaft is refilled with oil points. The time limit increases slightly when a blinking object is eaten. All in all, it is important to vacuum 6 tunnel systems. A pipeline is lost if one of the villains touches it, a villain is eaten too quickly, or the time is up.

Developers
Jörg Sieslack
Publishers
CP Verlag
Platform
Commodore 64
Genre
Action
Alternate Names
No information available
Wikipedia
No information available

Media

Box - Front

Pipeline Run - Box - Front (Europe) - 1000x1428
Europe -  1000 x 1428

Fanart - Box - Front

Pipeline Run - Fanart - Box - Front (null) - 720x968
720 x 968
Pipeline Run - Fanart - Box - Front (null) - 726x1019
726 x 1019

Screenshot - Game Title

Pipeline Run - Screenshot - Game Title (null) - 320x200
320 x 200

Screenshot - Gameplay

Pipeline Run - Screenshot - Gameplay (null) - 320x200
320 x 200